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Applies Guise of the Deceiver when Activated. Lasts for 2 hours.
• Shapechanges caster into a dark elf
• The casting time of Guise of the Deceiver is 1.0 second and the reuse time of the spell is 2.0 seconds
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Token of Altered Lightning
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Slots
Charm
Level
40
Adornment Slots:
White
NO-TRADE
pristine cured leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Slots
12
Bandit's Light Iron Chain Tunic
TREASURED
11 Stamina
11 Primary Attributes
4 Combat Skills
Chain Armor (Chest)
Mitigation
134
Level
30
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
NO-TRADE
Stalker's Cape of Enchanted Energy
LEGENDARY
14 Stamina
14 Primary Attributes
6 Combat Skills
Slots
Cloak
Level
40
Adornment Slots:
White
NO-TRADE
Iced Everfrost Coffee
HANDCRAFTED
Slots
Drink
Level
40
Satiation
High
Duration
2 hours and 15 minutes
Effects:
Increases Power Regen of target by 60.0.
Earring of the Frozen Voice
TREASURED
13 Stamina
13 Primary Attributes
120 Resistances
5 Combat Skills
Slots
Ear
Level
40
Adornment Slots:
White
NO-TRADE
Blessed Stud of the Hounds
TREASURED
10 Stamina
10 Primary Attributes
45 Resistances
4 Combat Skills
Slots
Ear
Level
30
Adornment Slots:
White
NO-TRADE
Legendary Journeyman's Boots
LEGENDARY, Journeyman's Boots
21 Primary Attributes
21 Stamina
9 Combat Skills
0.5 Casting Speed
0.4 Crit Chance
0.7 Potency
Chain Armor (Feet)
Mitigation
177
Level
50
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Journeyman's Boots
Applies Journeyman's Boots when Equipped.
• Increases speed of caster by 10.0%.
• This effect suspends during combat
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Bear Steak
HANDCRAFTED
Slots
Food
Level
40
Satiation
High
Duration
40 minutes
Effects:
Increases Health Regen of target by 77.5.
Valiant Thief's Vambraces
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Chain Armor (Forearms)
Mitigation
166
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
NO-TRADE
Raider's Chain Gloves of Pure Darkness
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Chain Armor (Hands)
Mitigation
125
Level
30
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
NO-TRADE
Valiant Thief's Chain Helmet
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Chain Armor (Head)
Mitigation
166
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
NO-TRADE
Ring of Formulated Thoughts
TREASURED
13 Stamina
13 Primary Attributes
120 Resistances
5 Combat Skills
Slots
Finger
Level
40
Adornment Slots:
White, Green
NO-TRADE
Lizard Scale Covert Bracelet
TREASURED
10 Stamina
10 Primary Attributes
45 Resistances
4 Combat Skills
Slots
Wrist
Level
30
Adornment Slots:
White
NO-TRADE
Raider's Thickened Chain Leggings
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Chain Armor (Legs)
Mitigation
134
Level
30
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
NO-TRADE
Ever Frozen Stalker's Medallion
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Slots
Neck
Level
40
Adornment Slots:
White, Green
NO-TRADE
Everfrozen Stiletto
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Dagger
One-Handed Piercing
Damage
19 - 108
(31.68 Rating)
Delay
4.0 seconds
Level
40
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White
NO-TRADE
Deathfist Crafted Longbow
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Bow
Ranged
Damage
39 - 220
(28.8 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
30
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White
LORE ATTUNEABLE
Zekian Loop of Distrust
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Slots
Finger
Level
30
Adornment Slots:
White, Green
NO-TRADE
Iced Outrider's Armlet
TREASURED
13 Stamina
13 Primary Attributes
120 Resistances
5 Combat Skills
Slots
Wrist
Level
40
Adornment Slots:
White
NO-TRADE
Wide Bladed Backstabber
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Sword
One-Handed Slashing
Damage
29 - 162
(31.68 Rating)
Delay
6.0 seconds
Level
40
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Adornment Slots:
White
NO-TRADE
Ancient Barbed Mantle
FABLED
15 Stamina
15 Primary Attributes
6 Combat Skills
8 Ability Mod
Chain Armor (Shoulders)
Mitigation
187
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 5,517 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 309 health per tick while out-of-combat.
This character has a Maximum Power pool of 4,079. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 245 power per tick while out-of-combat.
This character runs 41% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,270 whatsits.
This character resists Noxious damage in the amount of 2,295 whatsits.
This character resists Arcane damage in the amount of 2,195 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 16% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 64, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 11.7%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 10.1% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 36.3% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 28% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.