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Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
MASTERCRAFTED
Slots
24
Void Gi of Sorrows
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
6.6 Max Health
7.7 Multi Attack
Leather Armor (Chest)
Mitigation
360
Level
80
Bruiser, Monk
Effects:
Greater Void Bane
When Equipped:
• Additional equipment with Void Bane improves this effect.
• On any combat or spell hit this spell may cast Greater Void Bane on target of attack. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 972 mental damage on target.
• If any of the following are true:
• Must be classified as a void beast
• Must be classified as a shadowed folk
• Inflicts 486 mental damage on target.
• Must not be classified as a void beast
• Must not be classified as a shadowed folk
• Decreases Mitigation of target vs arcane damage by 720.
• If any of the following are true:
• Must be classified as a void beast
• Must be classified as a shadowed folk
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Overlord's Cloak of the Formidable Warrior
This is the cloak of The Overlord himself, bestowed to you out of gratitude for your service to Norrath.
FABLED
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
12.8 DPS
3.1 Crit Chance
5.1 Potency
7.2 Haste
Slots
Cloak
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Glowing Gem of Criticals
TREASURED
Adds the following to an item:
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak
Level
70
Effects:
Smoldering Adornment of Critical Chance (Lesser)
When Equipped:
• Increases Crit Chance of caster by 2.5.
HEIRLOOM NO-VALUE
Ill Will
The dark creature is now complete, free to exert its horrible will upon the enemies of Hate.
FABLED
55 Primary Attributes
55 Stamina
400 Resistances
22 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.1 Potency
5.1 Mitigation Increase
7.3 Haste
Slots
Ear
Level
80
Effects:
Anti-Antipathy
Applies Anti-Antipathy when Activated.
• Increases AGI, STR, STA, INT and WIS of caster by 25.0.
• Increases Mitigation of caster vs all damage by 1,040.
• This effect can be toggled on and off.
• This effect requires 1 concentration slot to maintain.
• When healed this spell will cast Hateful Healing on caster.
• Heals caster for 120.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Smoldering Adornment of Endurance (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
221 Health
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
80
HEIRLOOM NO-VALUE
Blackened Void-Metal Stud
FABLED
54 Primary Attributes
54 Stamina
840 Resistances
21 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5 Potency
6.7 Max Health
7.8 Multi Attack
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Shadowweave Sandals of Perfect Balance
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.1 Potency
7 Max Health
3.2 Block Chance
Leather Armor (Feet)
Mitigation
354
Level
80
Monk
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Smoldering Adornment of Weaponry (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
18 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
78
HEIRLOOM NO-VALUE
Shadowweave Wristguards of Perfect Balance
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.1 Potency
7 Max Health
3.2 Block Chance
Leather Armor (Forearms)
Mitigation
354
Level
80
Monk
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Abandoned Gloves of the Jin Drake
LEGENDARY
55 Primary Attributes
55 Stamina
10 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5.1 Potency
3.2 Block Chance
7.2 Haste
Leather Armor (Hands)
Mitigation
311
Level
80
Bruiser, Monk
Effects:
Haste
When Equipped:
• Increases Haste of caster by 38.0.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Shadowweave Kasa of Perfect Balance
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.1 Potency
7 Max Health
3.2 Block Chance
Leather Armor (Head)
Mitigation
354
Level
80
Monk
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Smoldering Adornment of Endurance (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
171 Health
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
78
HEIRLOOM NO-VALUE
Shard of the Codexicon
FABLED
55 Primary Attributes
55 Stamina
400 Resistances
21 Combat Skills
1.1 Crit Bonus
2.6 Casting Speed
3.1 Crit Chance
5.1 Potency
6.9 Max Health
Slots
Finger
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bracelet of Ancient Spores
LEGENDARY
54 Primary Attributes
54 Stamina
395 Resistances
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
3 Crit Chance
5 Potency
3.1 Reuse Speed
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP
Smoldering Adornment of Endurance (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
171 Health
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
78
HEIRLOOM NO-VALUE
Shadowweave Leggings of Perfect Balance
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.1 Potency
5.1 Mitigation Increase
7 Max Health
Leather Armor (Legs)
Mitigation
379
Level
80
Monk
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Smoldering Adornment of Extra Attacks (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
4.2 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
80
NO-VALUE
Voidbrawler's Spiked Knuckles: Exchangeable
LEGENDARY
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5.1 Potency
3.2 Reuse Speed
137 Ability Mod
Slots
Primary
Level
80
Effects:
Deathly Lifetap
When Equipped:
• On a combat hit this spell may cast Deathly Lifetap on target of attack. Triggers about 2.0 times per minute.
• Inflicts 474 - 985 magic damage on target
• Heals caster for 316 - 656
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Dagger of Marnek
LEGENDARY
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
12.8 DPS
3.1 Crit Chance
5.1 Potency
137 Ability Mod
Thrown Weapon
Ranged
Damage
167 - 944
(123.38 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
80
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Dagger of Marnek
Applies Dagger of Marnek when Activated.
• Summons 99 Marnek Daggers
• The casting time of Dagger of Marnek is 1.0 second and the reuse time of the spell is 15 minutes
Adornment Slots:
White, Turquoise, Orange
LORE
Smoldering Adornment of Reuse (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
0.9 Reuse Speed
Type:
White Adornment
Slots:
Secondary, Feet, Ranged, Waist, Charm
Level
78
HEIRLOOM NO-VALUE
Mistmyr Protector's Bracer
LEGENDARY
54 Primary Attributes
54 Stamina
395 Resistances
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
3 Crit Chance
5 Potency
133 Ability Mod
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Nightmare Wraps
FABLED
47 Stamina
47 Primary Attributes
2.5 Crit Chance
3.8 Potency
5.6 Max Health
0.8 Crit Bonus
2.6 Block Chance
Fists
One-Handed Crushing
Damage
82 - 465
(109.44 Rating)
Delay
5.0 seconds
Level
80
Beastlord, Bruiser, Monk
Effects:
Cold Swelter
When Equipped:
• On a combat hit this spell may cast Cold Swelter on target of attack. Triggers about 1.8 times per minute.
This character has 143,425 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 5,890 health per tick while out-of-combat.
This character has a Maximum Power pool of 43,025. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,874 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 20,834 whatsits.
This character resists Noxious damage in the amount of 20,834 whatsits.
This character resists Arcane damage in the amount of 23,421 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 128
This character has a 94% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 20,010, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 4.8%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 24.9% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 29.3059% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
62 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 30.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 7.7% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.