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Applies Fates Entwined when Activated. Lasts for 10.0 seconds.
• Applies Fates Entwined. Lasts for 20.0 seconds.
• Increases all damage done to caster by 20%.
• Cannot be modified except by direct means
• Increases all damage done to target by 3.2%.
• Increases Threat to target by 1,046,140 instantly and every 2 seconds thereafter
• Cannot be modified except by direct means
• The casting time of Fates Entwined is 4.0 seconds and the reuse time of the spell is 10 minutes
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Tishan's Trinket
LEGENDARY
581 Primary Attributes
864 Stamina
4,008 Power
13,374 Health
183.2 Crit Bonus
15 Resolve
8.7 AE Auto
98.7 Crit Chance
1528.6 Potency
13.5 Mitigation Increase
54 Haste
Slots
Charm
Level
100
Effects:
Perfect Being
Applies Perfect Being when Activated. Lasts for 10.0 seconds.
• Increases Fervor of caster by 32.2.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Perfect Being is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Adventurer's Ammo Pouch
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
TREASURED
Slots
14
NO-VALUE NO-TRADE
Obdurate Awe Leather Tunic
LEGENDARY
2,188 Stamina
805 Primary Attributes
4,008 Power
40,132 Health
343.3 Crit Bonus
15 Resolve
347.7 Potency
20 Max Health
321.3 Haste
160.6 Multi Attack
Leather Armor (Chest)
Mitigation
677
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Fatesilk Cloak
LEGENDARY
581 Primary Attributes
864 Stamina
4,008 Power
13,374 Health
135 Combat Skills
183.2 Crit Bonus
15 Resolve
98.7 Crit Chance
1528.6 Potency
13.5 Mitigation Increase
15.8 Max Health
Slots
Cloak
Level
100
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Earring of the Icelord
MYTHICAL, Ascended Elementalist
PRESTIGE
551 Primary Attributes
939 Stamina
4,428 Power
7,382 Health
47,952 Resistances
114 Combat Skills
59.9 Crit Bonus
20 Resolve
32 DPS
1299.6 Potency
42 Haste
16.3 Weapon Damage
Slots
Ear
Level
100
Effects:
Ascended Elementalist
When Equipped:
• Reduces the cast time of all Elementalist abilities up to level 10 by 10%.
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Stud of Magmoar
LEGENDARY
673 Primary Attributes
999 Stamina
5,045 Power
16,827 Health
54,780 Resistances
141 Combat Skills
211.9 Crit Bonus
16 Resolve
44.6 DPS
1766.2 Potency
27 Reuse Speed
26,378 Ability Mod
Slots
Ear
Level
103
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Grilled Leather Boots
FABLED
593 Primary Attributes
1,797 Stamina
3,472 Power
17,361 Health
160.1 Crit Bonus
176.7 Potency
16.3 Max Health
16 Resolve
12.1 Block Chance
3,759 Ability Mod
Leather Armor (Feet)
Mitigation
757
Level
100
Bruiser, Monk
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
dried bread
A set of dry bread, enough to satisfy hunger but not taste.
Slots
Food
Level
10
Satiation
Average
Duration
30 minutes
Effects:
Increases Health Regen of target by 4.0. This effect suspends during combat
NO-VALUE
Bracers of Fiery Impact
ETHEREAL
911 Primary Attributes
1,999 Stamina
6,978 Power
69,795 Health
283.4 Crit Bonus
22 Resolve
159.879.9% DPS
25.9 AE Auto
368.5 Potency
21.3 Max Health
25.9 Weapon Damage
25.3 Strikethrough
Plate Armor (Forearms)
Mitigation
977
Level
100
Adornment Slots:
White, Purple, Orange
NO-TRADE INFUSABLE REFORGED
Emblazoned Softstone Wraps
LEGENDARY
1,987 Stamina
787 Primary Attributes
4,540 Power
45,441 Health
15 Resolve
341.6 Potency
18 Max Health
17.8 Block Chance
136.8 Haste
15 Overcap Crit Bonus
Leather Armor (Hands)
Mitigation
632
Level
100
Bruiser, Monk
Adornment Slots:
White, Orange
NO-TRADE INFUSABLE
Infused Softstone Cap
LEGENDARY
1,987 Stamina
787 Primary Attributes
4,540 Power
45,441 Health
15 Resolve
18.8 AE Auto
341.6 Potency
17.8 Mitigation Increase
18 Max Health
15 Overcap Crit Bonus
Leather Armor (Head)
Mitigation
632
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Orange
NO-TRADE INFUSABLE
Proven Signet of Reflection
FABLED
521 Primary Attributes
912 Stamina
3,827 Power
6,379 Health
42,714 Resistances
102 Combat Skills
51.9 Crit Bonus
22 Resolve
31.1 DPS
1442.2 Potency
40.8 Haste
19.13.8% Reuse Speed
6.3 Accuracy
33,296 Ability Mod
Slots
Finger
Level
100
Adornment Slots:
White, Green, Orange
LORE NO-TRADE NO-VALUE INFUSABLE REFORGED
Incandescent Adornment of Prismatic Resilience (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
1,111 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
HEIRLOOM NO-VALUE
Spirit Stone of Qlark
This will grow in power as you gain Adventure Experience!
This character has 27,006,049 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,080,630 health per tick while out-of-combat.
This character has a Maximum Power pool of 528,378. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 21,529 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 340,542 whatsits.
This character resists Noxious damage in the amount of 340,212 whatsits.
This character resists Arcane damage in the amount of 342,665 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 203.1
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 2331.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,902,044, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 53.6 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
84.15 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
765 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 92.8% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 61.257% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.