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• On any combat or spell hit this spell may cast Corruption of the Elements on caster. Lasts for 16.0 seconds. Triggers about 1.8 times per minute.
• Increases power of caster by 53 instantly and every 4 seconds.
• Heals caster for 53 instantly and every 4 seconds.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Totem of the Acidic Storm
TREASURED
25 Primary Attributes
25 Stamina
9 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
22 Ability Mod
Slots
Charm
Level
50
Adornment Slots:
White
NO-TRADE
Catalyst's Robe of Channeling
TREASURED
14 Stamina
14 Primary Attributes
6 Combat Skills
0.2 Potency
7 Ability Mod
Cloth Armor (Chest)
Mitigation
89
Level
40
Adornment Slots:
White
ATTUNEABLE
Desert Medium's Cloak
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Slots
Cloak
Level
40
Adornment Slots:
White, Turquoise
ATTUNEABLE
Quicksand
HANDCRAFTED
Slots
Drink
Level
60
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases INT and STA of target by 9.4. Increases Power Regen of target by 90.0.
Balanced Stud of Intention
TREASURED
24 Primary Attributes
24 Stamina
168 Resistances
9 Combat Skills
0.7 Casting Speed
0.6 Crit Chance
0.9 Potency
Slots
Ear
Level
50
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Balanced Facet of Intention
TREASURED
24 Primary Attributes
24 Stamina
168 Resistances
9 Combat Skills
0.6 Crit Chance
0.9 Potency
1.1 Haste
Slots
Ear
Level
50
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Legendary Journeyman's Boots
LEGENDARY, Journeyman's Boots
21 Primary Attributes
21 Stamina
9 Combat Skills
0.5 Casting Speed
0.4 Crit Chance
0.7 Potency
Cloth Armor (Feet)
Mitigation
89
Level
50
Effects:
Journeyman's Boots
Applies Journeyman's Boots when Equipped.
• Increases speed of caster by 10.0%.
• This effect suspends during combat
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Pear Glazed Sabertooth Steak
HANDCRAFTED
Slots
Food
Level
60
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STR and STA of target by 9.4. Increases Health Regen of target by 127.5.
Luminescent Magus Cuffs
TREASURED
18 Stamina
18 Primary Attributes
7 Combat Skills
0.3 Casting Speed
0.4 Potency
Cloth Armor (Forearms)
Mitigation
104
Level
50
Adornment Slots:
White
LORE NO-TRADE
Beguiler's Dark Muslin Gloves of Invoking
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.2 Crit Chance
1.7 Potency
38 Ability Mod
Cloth Armor (Hands)
Mitigation
126
Level
60
Adornment Slots:
White, Turquoise
ATTUNEABLE
Stonewoven Cap
FABLED
20 Primary Attributes
20 Stamina
8 Combat Skills
0.3 Crit Chance
0.5 Potency
0.3 Haste
Cloth Armor (Head)
Mitigation
117
Level
50
Effects:
Fright
When Equipped:
• When any damage is received this spell has a 5% chance to cast Fright on target's attacker. Lasts for 7.0 seconds.
• Makes target afraid
• 25% chance to dispel when target takes damage
• 25% chance to dispel when target receives hostile action
• Does not affect Epic targets
• Resistibility increases against targets higher than level 69.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Bejeweled Ring of Scales
LEGENDARY
20 Primary Attributes
20 Stamina
200 Resistances
9 Combat Skills
2.6 DPS
0.3 Crit Chance
0.6 Potency
Slots
Finger
Level
50
Adornment Slots:
White, Green
LORE NO-TRADE
Ring of the Ancients
FABLED
26 Primary Attributes
26 Stamina
180 Resistances
11 Combat Skills
0.2 Crit Bonus
0.8 Casting Speed
0.8 Crit Chance
1.1 Potency
1.5 Haste
Slots
Wrist
Level
60
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Iceloom Pantaloons
FABLED
19 Primary Attributes
19 Stamina
7 Combat Skills
0.2 Crit Chance
0.5 Potency
11 Ability Mod
Cloth Armor (Legs)
Mitigation
126
Level
50
Effects:
Panic
When Equipped:
• When any damage is received this spell has a 5% chance to cast Panic on target's attacker. Lasts for 3.5 seconds.
• Makes target afraid
• 25% chance to dispel when target takes damage
• 25% chance to dispel when target receives hostile action
• Does not affect Epic targets
• Resistibility increases against targets higher than level 69.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Seal of the Sea
TREASURED
25 Primary Attributes
25 Stamina
159 Resistances
9 Combat Skills
0.2 Crit Bonus
3.9 DPS
0.7 Crit Chance
1 Potency
Slots
Neck
Level
53
Adornment Slots:
White, Green
ATTUNEABLE
Wand of Second Life
This wand has the special ability to transform into the Staff of Second Life upon command of its wielder.
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.3 Crit Chance
1.8 Potency
1.3 Reuse Speed
44 Ability Mod
Staff
One-Handed Crushing
Damage
60 - 180
(59.99 Rating)
Delay
4.0 seconds
Level
60
All Mages, All Priests, Shadowknight
Effects:
Flow of Fyr'Un
Applies Flow of Fyr'Un when Equipped.
• Increases Combat Power Regen of caster by 14.0.
Curse of the Godking
When Equipped:
• On any combat or spell hit this spell may cast Strike of the Godking on target of attack. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 346 - 519 magic damage on target.
• Heals caster for 167 - 278.
• Decreases STR of target by 75.2.
• Increases INT and WIS of caster by 25.1.
• Cannot be modified except by direct means
ORNATE LORE NO-TRADE NO-VALUE
Pasuia, the Passionate
LEGENDARY
19 Primary Attributes
19 Stamina
7 Combat Skills
0.2 Crit Chance
0.5 Potency
0.1 Haste
Spell Autoattack Weapon (Focus)
Ranged
Damage
64 - 364
(53.49 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
50
All Mages, All Priests
Adornment Slots:
White
ATTUNEABLE
Crystal Ring of Speed
FABLED
22 Primary Attributes
22 Stamina
150 Resistances
9 Combat Skills
0.6 Casting Speed
0.5 Crit Chance
0.8 Potency
0.5 Reuse Speed
Slots
Finger
Level
50
Effects:
Haste
When Equipped:
• Increases Haste of caster by 20.0.
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Empyreal Bracelet
LEGENDARY
27 Primary Attributes
27 Stamina
174 Resistances
11 Combat Skills
0.2 Crit Bonus
0.9 Casting Speed
0.8 Crit Chance
1.2 Potency
Slots
Wrist
Level
60
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Tarton's Wheel
The completed magical symbol known as "Tarton's Wheel" flickers with energy. Only a single spoke still has the effect of transporting the user a short distance. The remaining spokes appear to have lost either their magic or the connection to the plane they once allowed travel to.
LEGENDARY
15 Stamina
15 Primary Attributes
6 Combat Skills
Type
Symbols
Slots
Secondary, Ranged
Level
40
Effects:
Void Shift
Applies Void Shift when Activated.
• Teleports target to a random location within 10 - 19 meters.
• Decreases Threat to targets in Area of Effect by 738
• The casting time of Void Shift is 2.0 seconds and the reuse time of the spell is 2 minutes
Adornment Slots:
White
LORE NO-TRADE
Midnight Cowl
FABLED
21 Primary Attributes
21 Stamina
9 Combat Skills
0.5 Casting Speed
0.4 Crit Chance
0.7 Potency
0.4 Reuse Speed
Cloth Armor (Shoulders)
Mitigation
117
Level
50
Effects:
Fright
When Equipped:
• When any damage is received this spell has a 5% chance to cast Fright on target's attacker. Lasts for 7.0 seconds.
• Makes target afraid
• 25% chance to dispel when target takes damage
• 25% chance to dispel when target receives hostile action
• Does not affect Epic targets
• Resistibility increases against targets higher than level 69.
This character has 6,864 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 287 health per tick while out-of-combat.
This character has a Maximum Power pool of 6,314. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 333 power per tick while out-of-combat.
This character runs 10% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 4,386 whatsits.
This character resists Noxious damage in the amount of 3,932 whatsits.
This character resists Arcane damage in the amount of 3,932 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 10% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 296, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 2.2% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 4.3% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.