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Uri's Blessed Fishing Pole
TREASURED
18 Harvesting Skills
Slots
Charm
Level
80
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Planar Adventures
MYTHICAL
Slots
Charm
Level
110
All Crafters
Effects:
Mastercrafter's Expertise
Applies Mastercrafter's Expertise when Equipped.
• Increases critical success chance by 1.0%.
• Increases the amount of progress gained by 5.0%.
Elemental Material Manager
Applies Elemental Material Manager when Activated. Lasts for 5 minutes.
• Summon a fuel merchant from distant planes.
• The casting time of Elemental Material Manager is 5.0 seconds and the reuse time of the spell is 2 hours
Adornment Slots:
White, White, White
NO-TRADE NO-VALUE
bear hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Slots
24
Gi of the Ashen Artisan
HANDCRAFTED
328 Stamina
10 Harvesting Skills
5 Mount Speed
Leather Armor (Chest)
Mitigation
136
Level
95
All Crafters
Effects:
Exceptional Harvesting Technique
Applies Exceptional Harvesting Technique when Equipped.
• Increases Bountiful Harvest of caster by 12.0.
• Reduces the harvest time for fishing, foresting, gathering, mining, and trapping by .5 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Cloak of the Harvester
FABLED
2 Stamina
2 Primary Attributes
25 Transmuting
25 Harvesting Skills
2 Mount Speed
Slots
Cloak
Level
1
Effects:
Determination of the Harvester
Applies Determination of the Harvester when Activated. Lasts for 12 hours.
• Shapechanges caster into a Rock
• Enlarges caster by 32.0%.
• This effect suspends during combat
• The casting time of Determination of the Harvester is 2.0 seconds and the reuse time of the spell is 2.0 seconds
Featherfall
When Equipped:
• Reduces maximum falling speed of caster
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Shar Vahl Soder
HANDCRAFTED
Slots
Drink
Level
120
Satiation
High
Duration
5 hours
Effects:
Increases All Attributes of target by 2.6%. Increases Weapon Damage of target by 14.9. Increases Max Health of target by 24.8%. Increases Power Regen of target by 460.5.
NO-VALUE
Earring of the Solstice
Allows the wearer to see expert collections in Faydwer, Kunark, and The Shadow Odyssey zones. Allows the wearer to see hidden tradeskill collections.
MASTERCRAFTED LEGENDARY
47 Primary Attributes
47 Stamina
360 Resistances
19 Combat Skills
0.8 Crit Bonus
2.5 Crit Chance
3.8 Potency
5.7 Haste
101 Ability Mod
Slots
Ear
Level
80
All Crafters
Effects:
Earring of the Solstice
Applies Earring of the Solstice when Activated. Lasts for 1 day.
• Increases speed of caster by 45.0%.
• Increases Artificing, Artistry, Chemistry, Fletching, Metal Shaping, Metalworking, Scribing, Sculpting, Tailoring and Transmuting of caster by 20.0.
• Increases Fishing, Foresting, Gathering, Mining and Trapping of caster by 25.0.
• Increases success chance by 1.0%.
• Increases critical success chance by 1.0%.
• This effect suspends during combat
• The casting time of Earring of the Solstice is 2.0 seconds and the reuse time of the spell is 1 minute
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Dusty Buckaroo's Plated Boots
FABLED
1,321 Primary Attributes
2,711 Stamina
42,321 Power
260,379 Health
170 Resolve
2100.4 Potency
25.9 Max Health
27.1 Block Chance
121 Overcap Crit Bonus
16,372 Ability Mod
Plate Armor (Feet)
Mitigation
933
Level
120
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE INFUSABLE
Shak Dratha Gulash
HANDCRAFTED
Slots
Food
Level
120
Satiation
High
Duration
5 hours
Effects:
Increases All Attributes of target by 2.6%. Increases Strikethrough of target by 13.6%. Increases Crit Bonus of target by 46.1. Increases Health Regen of target by 460.5.
NO-VALUE
The Hand of the Maker
Handed down through the Bayle line, these hands are said to have been gifted to the family by Mithaniel Marr himself. Whether this story is true or not, these gloves are priceless.
FABLED
15 Stamina
Cloth Armor (Hands)
Mitigation
11
Level
90
All Crafters
Effects:
Hand of the Maker
Applies Hand of the Maker when Equipped.
• Increases experimental progress by 1.0.
• Increases max refining quantity by 10.0.
• Increases max crafting quantity by 10.0.
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Signet of Peculiar Allies
Gains experience as Shard of Peculiar Allies are infused into the item. Each Planar Level increases the base Ability Modifier, Potency, and Crit Bonus by 10%. You may only wear two Ethereal Relics.
FABLED, ETHEREAL RELIC
PRESTIGE
1,156 Primary Attributes
1,356 Stamina
81,369 Power
138,132 Health
170,040 Resistances
315 Combat Skills
362.7 Crit Bonus
200 Resolve
7338.4 Potency
93.7 Haste
102.9 Multi Attack
48.8 Reuse Speed
Slots
Finger
Level
120
Effects:
Shadows Bound
When Equipped:
• Shadows Bound gains power once the owner has completed the Reign of Shadows achievement.
• Cannot be modified except by direct means
Adornment Slots:
White, Red, Green
LORE-EQUIP NO-TRADE NO-VALUE INFUSABLE
Acrylia Adornment of Health
LEGENDARY
Adds the following to an item:
46.2 Max Health
Type:
White Adornment
Slots:
Shoulders, Finger, Ear, Neck, Wrist, Waist
Level
120
HEIRLOOM NO-VALUE
Void Etched Rune: Force Projection
LEGENDARY
Adds the following to an item:
299.8 Potency
Type:
Red Adornment
Slots:
Finger, Neck, Wrist, Charm
Level
120
HEIRLOOM NO-VALUE
Sanctum Spiritstone
This will grow in power as you complete Solo Blood of Luclin Weekly Missions.
LEGENDARY
Adds the following to an item:
558 Stamina
829 Primary Attributes
4.3 Ability Doublecast
545 Potency
23.2 Max Health
30 Crit Bonus
5 Fervor
8 Overcap Fervor
113,302 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
110
Spirit Stone Stats:
+861 agi +578 sta
+4.7% Ability Doublecast +565% Potency +33% Crit Bonus +24% Max Health +5.4% Fervor +7.9% Fervor Overcap +122,640 Ability Modifier
Progress to Next Level:
5
50%
NO-VALUE NO-TRADE
Shadowed Staff of Luclin
The plans for this item included a maker's mark from the original inventor. It is marked with an E.K.T.
MASTERCRAFTED FABLED
25 Harvesting Skills
Staff
Two-Handed Crushing
Damage
529 - 646
(195.78 Rating)
Delay
6.0 seconds
Level
110
All Crafters
Effects:
Vigilant Researching
Applies Vigilant Researching when Equipped.
• \#00FF00Grants a bonus to public research mission contributions!
Applied Shadows
Applies Applied Shadows when Activated. Lasts for 30 minutes.
• Applied shadows will allow the caster to see seeping shadows from the ground more clearly and allows it to be handled to provide shadowed resources. Upon collecting any shadows the duration of the Applied Shadows buff will be reduced to 30 seconds.
• The casting time of Applied Shadows is 3.0 seconds and the reuse time of the spell is 2 hours
Adornment Slots:
White
NO-TRADE NO-VALUE
Armlet of Ethernere
TREASURED
15 Stamina
15 Crafting Skills
5 Tinkering
5 Adorning
Slots
Wrist
Level
90
All Crafters
Effects:
Ethernere aura
Applies Ethernere aura when Activated.
• Gives the wearer a superficial appearance of belonging in the Ethernere. This will not fool anyone looking closely.
• The casting time of Ethernere aura is 0.5 seconds and the reuse time of the spell is 2.0 seconds
This character has 594,799,391 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 23,792,618 health per tick while out-of-combat.
This character has a Maximum Power pool of 12,974,650. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 519,731 power per tick while out-of-combat.
This character runs 15% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 996,048 whatsits.
This character resists Noxious damage in the amount of 999,180 whatsits.
This character resists Arcane damage in the amount of 995,988 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 3112.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 6,476,866, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 21.4 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 35.6% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 43 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 16.5% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.