EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
•This effect will not stack with any other Stout effect.
• You may only benefit from one effect of this type.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow
LORE-EQUIP ATTUNEABLE
Adventurer's Ammo Pouch
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
TREASURED
Slots
14
NO-VALUE NO-TRADE
Falinpol Chainmail Cuirass
LEGENDARY
280 Primary Attributes
422 Stamina
28.6 Crit Bonus
73 DPS
13 AE Auto
9.2 Weapon Damage
Chain Armor (Chest)
Mitigation
585
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Purple
NO-TRADE NO-VALUE
Cloak of the Seething Periphery
LEGENDARY
187 Primary Attributes
233 Stamina
7.5 Crit Bonus
4 AE Auto
33.1 Crit Chance
7.5 Potency
Slots
Cloak
Level
95
Adornment Slots:
White, White, Purple
ATTUNEABLE
Sulfur Cider
HANDCRAFTED
Slots
Drink
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases STR of target by 246.4. Increases STA of target by 316.8. Gives target an extra 1.5% mitigation to their worn armor. Increases Max Health of target by 1.5%. Increases Power Regen of target by 363.6.
Daring Earring
LEGENDARY
55 Stamina
55 Primary Attributes
1,035 Resistances
2.9 Crit Chance
5.2 Potency
0.8 Crit Bonus
157 Ability Mod
Slots
Ear
Level
90
All Scouts
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Daring Earring
LEGENDARY
55 Stamina
55 Primary Attributes
1,035 Resistances
1.3 AE Auto
2.9 Crit Chance
5.2 Potency
0.8 Crit Bonus
Slots
Ear
Level
90
All Scouts
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Nightblade's Daring Boots
LEGENDARY
55 Primary Attributes
55 Stamina
20 Combat Skills
0.8 Crit Bonus
2.5 Casting Speed
2.9 Crit Chance
5.2 Potency
Chain Armor (Feet)
Mitigation
392
Level
90
Assassin
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Tempeh Angler Temptation
HANDCRAFTED
Slots
Food
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases STR of target by 259.6. Increases STA of target by 334.4. Target will Dodge 1.5% of incoming attacks. Increases Crit Chance of target by 114.4. Increases Health Regen of target by 363.6.
Nightblade's Daring Bracers
LEGENDARY
55 Stamina
55 Primary Attributes
2.9 Crit Chance
5.2 Potency
6.4 Max Health
0.8 Crit Bonus
Chain Armor (Forearms)
Mitigation
392
Level
90
Assassin
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Eternal Broodlands' Chain Gloves
LEGENDARY
200 Primary Attributes
252 Stamina
17.1 Crit Bonus
43.8 DPS
62.6 Multi Attack
5.4 Weapon Damage
Chain Armor (Hands)
Mitigation
546
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Purple
NO-TRADE NO-VALUE
Nightblade's Daring Helm
LEGENDARY
55 Primary Attributes
55 Stamina
20 Combat Skills
0.8 Crit Bonus
2.9 Crit Chance
5.2 Potency
157 Ability Mod
Chain Armor (Head)
Mitigation
392
Level
90
Assassin
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Golden Band of the Broodlands
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
21.8 DPS
17.2 Potency
17.2 Crit Bonus
31.2 Haste
Slots
Finger
Level
95
Effects:
Curse Armor
When Equipped:
• On any combat or spell hit this spell may cast Curse Armor on target of attack. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 962.
• This effect can stack from multiple casters
• Cannot be modified except by direct means
Adornment Slots:
White, White, Green
LORE-EQUIP NO-TRADE NO-VALUE
Daring Bracelet
LEGENDARY
55 Stamina
55 Primary Attributes
1,035 Resistances
2.9 Crit Chance
5.2 Potency
6.4 Max Health
0.8 Crit Bonus
Slots
Wrist
Level
90
All Scouts
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Nightblade's Daring Leggings
LEGENDARY
55 Primary Attributes
55 Stamina
0.8 Crit Bonus
2.9 Crit Chance
5.2 Potency
6.4 Max Health
Chain Armor (Legs)
Mitigation
420
Level
90
Assassin
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Daring Choker
LEGENDARY
55 Stamina
55 Primary Attributes
6 Casting Speed
2.9 Crit Chance
5.2 Potency
0.8 Crit Bonus
Slots
Neck
Level
90
All Scouts
Adornment Slots:
White, Green
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Vesspyrian Stiletto
LEGENDARY
239 Primary Attributes
297 Stamina
14.4 Crit Bonus
27.8 DPS
79.7 Crit Chance
14.4 Potency
39.8 Multi Attack
Dagger
One-Handed Piercing
Damage
90 - 508
(149.27 Rating)
Delay
4.0 seconds
Level
95
All Scouts
Adornment Slots:
White, White, Purple
LORE-EQUIP NO-TRADE NO-VALUE
Silvered Bow of Racketeering
LEGENDARY
275 Primary Attributes
446 Stamina
16.5 Crit Bonus
91.7 Crit Chance
16.5 Potency
18.3 Reuse Speed
1,836 Ability Mod
Bow
Ranged
Damage
318 - 1,800
(235.28 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
95
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
This character has 207,558 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 8,672 health per tick while out-of-combat.
This character has a Maximum Power pool of 57,312. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,749 power per tick while out-of-combat.
This character runs 28% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 45,213 whatsits.
This character resists Noxious damage in the amount of 45,456 whatsits.
This character resists Arcane damage in the amount of 45,068 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 781.22222222222
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 468.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 6,426, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 30% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 45.8% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.45425 seconds, a 18.3% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 19% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
500%+ MA = 1.45 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 4.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.