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Applies Warrior's Way when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 12.3.
• Cannot be modified except by direct means
• The casting time of Warrior's Way is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White
LORE-EQUIP NO-TRADE INFUSABLE
Winds of Arcanna'se
LEGENDARY
455 Primary Attributes
834 Stamina
2,700 Power
18,787 Health
39.2 Crit Bonus
7 Resolve
28.6 DPS
0.2 Ability Doublecast
5.4 AE Auto
52.6 Crit Chance
542.8 Potency
8.3 Mitigation Increase
15.6 Weapon Damage
Slots
Charm
Level
100
Effects:
Fates Entwined
Applies Fates Entwined when Activated. Lasts for 10.0 seconds.
• Applies Fates Entwined. Lasts for 20.0 seconds.
• Increases all damage done to caster by 20%.
• Cannot be modified except by direct means
• Increases all damage done to target by 3.4%.
• Increases Threat to target by 1,046,140 instantly and every 2 seconds thereafter
• Cannot be modified except by direct means
• The casting time of Fates Entwined is 4.0 seconds and the reuse time of the spell is 10 minutes
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
pristine horned leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Slots
16
Twark Leather Tunic
HANDCRAFTED
565 Primary Attributes
1,898 Stamina
2,235 Power
11,178 Health
133.4 Crit Bonus
27.7 Casting Speed
135.1 Potency
13.3 Mitigation Increase
5 Resolve
17.4 Max Health
Leather Armor (Chest)
Mitigation
661
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Secretkeeper's Drape
LEGENDARY
465 Primary Attributes
852 Stamina
3,000 Power
5,000 Health
457 Combat Skills
145.4 Crit Bonus
9 Resolve
0.9 Ability Doublecast
66.7 Crit Chance
93.9 Potency
17,083 Ability Mod
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSABLE
The Kly's Watchful Eye
LEGENDARY
445 Primary Attributes
817 Stamina
2,430 Power
4,050 Health
35,245 Resistances
86 Combat Skills
39.2 Crit Bonus
7 Resolve
28 DPS
0.4 Ability Doublecast
107.9 Potency
36.7 Haste
16,712 Ability Mod
Slots
Ear
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Queshaun's Stud of Pestilence
LEGENDARY
436 Primary Attributes
800 Stamina
2,187 Power
17,932 Health
34,703 Resistances
86 Combat Skills
69 Crit Bonus
7 Resolve
27.4 DPS
9.7 Casting Speed
644.4 Potency
35.9 Haste
Slots
Ear
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Sovereign's Leather Boots
LEGENDARY
520 Primary Attributes
1,625 Stamina
2,187 Power
32,805 Health
113.1 Crit Bonus
124.9 Potency
10.6 Mitigation Increase
7 Resolve
14.7 Max Health
3,400 Ability Mod
Leather Armor (Feet)
Mitigation
626
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
Sovereign's Leather Bracers
LEGENDARY
554 Primary Attributes
1,728 Stamina
3,000 Power
45,000 Health
120.4 Crit Bonus
47.5 Casting Speed
132.9 Potency
15.9 Max Health
9 Resolve
3,613 Ability Mod
Leather Armor (Forearms)
Mitigation
669
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
Umbrite Adornment of Swift Casting (Lesser)
HANDCRAFTED
Adds the following to an item:
9 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
100
NO-VALUE NO-TRADE
War Baron's Bloody Gloves
LEGENDARY
520 Primary Attributes
1,625 Stamina
2,187 Power
10,935 Health
113.1 Crit Bonus
44.5 Casting Speed
124.9 Potency
7 Resolve
85 Haste
69.8 Reuse Speed
Leather Armor (Hands)
Mitigation
626
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSABLE
Caelan'Gael's Leather Cap of Growth
LEGENDARY
520 Primary Attributes
1,625 Stamina
2,187 Power
10,935 Health
113.1 Crit Bonus
124.9 Potency
7 Resolve
85 Multi Attack
69.8 Reuse Speed
6,801 Ability Mod
Leather Armor (Head)
Mitigation
626
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSABLE
Spectral Phantom Ring
LEGENDARY
465 Primary Attributes
852 Stamina
3,000 Power
5,000 Health
35,881 Resistances
90 Combat Skills
118.9 Crit Bonus
9 Resolve
10.5 Casting Speed
110.2 Potency
8.5 Mitigation Increase
8.5 Block Chance
39.9 Weapon Damage
Slots
Finger
Level
100
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP INFUSABLE
Spirit Stone of Et'Kalysh
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
552 Primary Attributes
361 Stamina
1.6 Ability Doublecast
72 Potency
3 Mitigation Increase
4.5 Flurry
0.2 Fervor
14 Max Health
22,300 Ability Mod
Type:
Green Adornment
Slots:
Finger
Level
100
Spirit Stone Stats:
+552 agi +361 sta
+1.6% Ability Doublecast +3% Mitigation Increase +72% Potency +14% Max Health +4.5% Flurry Chance +0.2% Fervor +22,300 Ability Modifier
Progress to Next Level:
1
0.04%
NO-VALUE
Naamah'Fah's Leaf Etched Bracelet
LEGENDARY
436 Primary Attributes
800 Stamina
2,187 Power
27,458 Health
34,703 Resistances
86 Combat Skills
38.4 Crit Bonus
7 Resolve
27.4 DPS
0.3 Ability Doublecast
405.4 Potency
15.8 Reuse Speed
1,600 Ability Mod
Slots
Wrist
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Sovereign's Leather Greaves
LEGENDARY
641 Primary Attributes
2,151 Stamina
3,000 Power
45,000 Health
151.1 Crit Bonus
29.5 Casting Speed
153 Potency
14.2 Mitigation Increase
9 Resolve
19.8 Max Health
Leather Armor (Legs)
Mitigation
717
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
Chain of Illusionary Wonder
LEGENDARY
465 Primary Attributes
852 Stamina
3,000 Power
23,216 Health
79.9 Crit Bonus
9 Resolve
10.5 Casting Speed
53.7 Crit Chance
338.6 Potency
38.3 Haste
42.3 Multi Attack
7,690 Ability Mod
Slots
Neck
Level
100
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE INFUSABLE
Links of Goo
LEGENDARY
549 Primary Attributes
1,176 Stamina
2,700 Power
4,500 Health
47.2 Crit Bonus
7 Resolve
54.8 DPS
183.1 Crit Chance
54.4 Potency
28 Reuse Speed
1,968 Ability Mod
Sword
One-Handed Slashing
Damage
225 - 676
(225.45 Rating)
Delay
4.0 seconds
Level
100
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Decisive Strike
When Equipped:
• On any combat or spell hit this spell may cast Decisive Strike on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 11,858 crushing damage on target.
• Increases Crit Bonus of caster by 32.7.
• Increases Potency of caster by 51.3.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE INFUSABLE
Goo Shooter
LEGENDARY
549 Primary Attributes
1,176 Stamina
2,700 Power
4,500 Health
47.2 Crit Bonus
7 Resolve
54.8 DPS
183.1 Crit Chance
54.4 Potency
28 Reuse Speed
1,968 Ability Mod
Bow
Ranged
Damage
598 - 1,794
(299 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
100
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Elemental Rending
When Equipped:
• On any combat or spell hit this spell may cast Elemental Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases elemental damage done to target by 2.8%.
• Inflicts 3,571 heat damage on target.
• Inflicts 3,571 cold damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE INFUSABLE
Kael'Val's Signet of Defense
LEGENDARY
436 Primary Attributes
800 Stamina
2,187 Power
17,932 Health
34,703 Resistances
86 Combat Skills
38.4 Crit Bonus
7 Resolve
9.7 Casting Speed
286 Potency
11.5 Mitigation Increase
39.6 Multi Attack
12,062 Ability Mod
Slots
Finger
Level
100
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Toxic Fusion
LEGENDARY
436 Primary Attributes
800 Stamina
2,187 Power
21,504 Health
34,703 Resistances
86 Combat Skills
38.4 Crit Bonus
7 Resolve
27.4 DPS
330.8 Potency
35.9 Haste
12.1 Block Chance
19.5 Weapon Damage
Slots
Wrist
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Elysian Wind
LEGENDARY
549 Primary Attributes
1,176 Stamina
2,700 Power
4,500 Health
47.2 Crit Bonus
7 Resolve
19.6 Casting Speed
183.1 Crit Chance
54.4 Potency
31 Haste
3,937 Ability Mod
Buckler (Shield)
Slots
Secondary
Protection
1,409
Level
100
All Priests, All Scouts
Effects:
Decisive Strike
When Equipped:
• On any combat or spell hit this spell may cast Decisive Strike on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
This character has 49,497,896 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,980,370 health per tick while out-of-combat.
This character has a Maximum Power pool of 585,857. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 23,922 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 423,820 whatsits.
This character resists Noxious damage in the amount of 424,095 whatsits.
This character resists Arcane damage in the amount of 421,098 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 736.79389312977
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 1756.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,145,148, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 152.5 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
200.3 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
460 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 21.4 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
500%+ MA = 1.45 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 29.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.