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Applies Channeled Ascension when Activated. Lasts for 5 minutes.
• Increases the damage and healing of ascension abilities by 20%.
• Cannot be modified except by direct means
• The casting time of Channeled Ascension is 4.0 seconds and the reuse time of the spell is 4 hours
Planar Supremacy
When Equipped:
• Increases Fervor of caster by 10.0.
• Increases Crit Bonus Overcap of caster by 5.0.
• Increases in power after the caster obtains the achievement "Greater Ascended".
• Increases in power after the caster obtains the achievement "Triumph: Plundering the Planes (Tier 1)".
• Increases in power after the caster obtains the achievement "Triumph: Plundering the Planes (Tier 2)".
• Increases in power after the caster obtains the achievement "Triumph: Plundering the Planes (Tier 3)".
• Increases in power after the caster obtains the achievement "Triumph: Plundering the Planes (Tier 4)".
Adornment Slots:
White, Orange
LORE-EQUIP NO-TRADE INFUSABLE REFORGED
Planar Adornment of Modified Power
MASTERCRAFTED FABLED
Adds the following to an item:
25,840 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
100
NO-VALUE NO-TRADE
Rune: Planar Ascension
LEGENDARY, Enlightened Ascension
PRESTIGE
Adds the following to an item:
Type:
Orange Adornment
Slots:
Charm
Level
100
Effects:
Planar Ascension
When Equipped:
• Reduces the recast time of all Ascension abilities by 20%.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE LORE
Wicked Wing of Fennin's Phoenix
Though not a full wing of the phoenix Arlyxir, these feathers contain massive power and are often referred to as 'phoenix wings'.
MYTHICAL, RELIC
PRESTIGE
985 Primary Attributes
1,252 Stamina
24,979 Power
55,529 Health
263.7 Crit Bonus
35 Resolve
188.8 Crit Chance
3765.4 Potency
23.1 Mitigation Increase
37.7 Reuse Speed
714.3 Multi Attack
10 Overcap Fervor
35,78827291 Ability Mod
Slots
Charm
Level
110
Effects:
Perfect Warrior
Applies Perfect Warrior when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 19.0.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Perfect Warrior is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White, Orange
LORE-EQUIP NO-TRADE NO-VALUE INFUSABLE REFORGED
Planar Adornment of Modified Power
MASTERCRAFTED FABLED
Adds the following to an item:
25,840 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
100
NO-VALUE NO-TRADE
Rune of Glory [V]
FABLED, Glory
Adds the following to an item:
220 Max Health
88 Overcap Crit Bonus
220,000 Ability Mod
Type:
Orange Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak, Charm
Level
100
NO-VALUE NO-TRADE LORE
metallic reptile hide sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
• Increases the damage of Frozen Heavens, Implosion, Terrestrial Coffin, and Virulent Outbreak by 4%.
NO-VALUE LORE-EQUIP NO-TRADE
Tincture of the Storm
HANDCRAFTED
Slots
Drink
Level
110
Satiation
High
Duration
30 minutes
Effects:
Increases All Attributes of target by 3.6%. Increases Max Health of target by 30.0%. Increases Potency of target by 150.0. Increases Power Regen of target by 370.4.
This rune reacts to epic planar energies and uses that energy to increase the wearers crit bonus overcap. The unstable nature of these runes prevent them from being reclaimed after adding them to an item.
• Adds fire damage to Tainted Mutation, Granite Protector, and Ethermancy.
NO-VALUE LORE-EQUIP NO-TRADE
Matron's Cobbler
MASTERCRAFTED LEGENDARY
Slots
Food
Level
110
Duration
5 hours
Effects:
Increases All Attributes of target by 5.5%. Increases Max Health of target by 6.8%. Increases Potency of target by 120.0. Increases Crit Chance of target by 271.5. Increases Health Regen of caster by 432.2.
This rune reacts to epic planar energies and uses that energy to increase the wearers crit bonus overcap. The unstable nature of these runes prevent them from being reclaimed after adding them to an item.
• Increases the damage and healing of Wildfire, Levinbolt, Stone Hammer, and Septic Strike by 3.
NO-VALUE NO-TRADE
Plane Touched Spiritstone
This will grow in power as you complete Solo or Heroic Weekly Missions in Planes of Prophecy or Chaos Descending.
LEGENDARY
PRESTIGE
Adds the following to an item:
590 Primary Attributes
401 Stamina
1 Ability Doublecast
7.5 Strikethrough
341 Potency
3 Mitigation Increase
0.5 Fervor
16 Max Health
42,100 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+642 agi +437 sta
+2% Ability Doublecast +3% Mitigation Increase +402% Potency +16% Max Health +7.5% Strikethrough +0.5% Fervor +50,310 Ability Modifier
10
0%
NO-VALUE NO-TRADE
The Awakened Hand of Serenity
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED, GREATER RELIC
948 Primary Attributes
1,589 Stamina
17,796 Power
39,556 Health
230.3128.8% Crit Bonus
5.4 Strikethrough
325.8 Crit Chance
313.2 Potency
18.7 Max Health
39 Resolve
25 Fervor
20.3 Block Chance
8.5 Weapon Damage
69 AE Auto
15 Overcap Fervor
Dagger
Main Hand Piercing
Damage
398 - 1,195
(398.36 Rating)
Delay
4.0 seconds
Level
100
Monk
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, Resolve, and Primary Attributes by 5%.
Effects:
Planar Protection
Applies Planar Protection when Activated.
• Grants protection against destructive planar energies.
• The casting time of Planar Protection is 3.0 seconds and the reuse time of the spell is 30.0 seconds
Still Palm
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Still Palm on target of spell. Lasts for 24.0 seconds.
• Inflicts 14,232 crushing damage on target.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• Increases Ability Doublecast of caster by 3.0.
• Protects the wearer against destructive planar energies.
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
One Handed Rune: Power of Greenmist
LEGENDARY
Adds the following to an item:
97.4 Potency
Type:
Cyan Adornment
Slots:
Primary, Secondary
Level
100
NO-VALUE NO-TRADE
Rune of the Celestial
FABLED, Celestial Gate
Adds the following to an item:
100 Max Health
200,000 Ability Mod
Type:
Orange Adornment
Slots:
Primary, Secondary, Ranged
Level
100
Effects:
Celestial Gate
When Equipped:
• On a hostile ability cast this spell has a 2% chance to cast Celestial Gate on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Fervor of caster by 150.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 - 45.0 seconds.
• Interferes with the use of some forms of Ethereal Energy.
NO-VALUE NO-TRADE LORE
Innovative Auto-Returning Ammunition
Error! 404 - Return ammo directive not found.
FABLED
1,044 Primary Attributes
1,685 Stamina
17,796 Power
39,556 Health
196.269.4% Crit Bonus
29 Resolve
8.1 AE Auto
345.6 Crit Chance
372 Potency
30.7 Mitigation Increase
116.1 Haste
117.7 Casting Speed
Thrown Weapon
Ranged
Damage
692 - 2,076
(345.96 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
110
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Devastation Strike
When Equipped:
• On any combat or spell hit this spell may cast Devastation Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 6,117 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
I was born with the devil in me. I could not help the fact that I was a murderer, no more than the poet can help the inspiration to sing...I was born with the evil one standing as my sponsor beside the bed where I was ushered into the world, and he has been with me since.
Lets cut some mutherfukn throats and let em bleed till we eat.
This character has 7,285,775,885 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 291,432,258 health per tick while out-of-combat.
This character has a Maximum Power pool of 43,801,267. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,753,021 power per tick while out-of-combat.
This character runs 180% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,003,491 whatsits.
This character resists Noxious damage in the amount of 2,003,101 whatsits.
This character resists Arcane damage in the amount of 2,086,577 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 75.9
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 4338.9% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 123,919,120, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 55.5 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 78.0669% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 23% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 7.5% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.