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Applies Hex of Discord when Activated. Lasts for 1 minute 48 seconds.
• Increases all damage done to target by 1%.
• Decreases AGI, INT, STR and WIS of target by 11.0.
• The casting time of Hex of Discord is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
pristine chaos imbued broadcloth hex doll
HANDCRAFTED
8 Stamina
9 Primary Attributes
3 Combat Skills
Slots
Charm
Level
30
Effects:
Hex of Chaos
Applies Hex of Chaos when Activated. Lasts for 1 minute 48 seconds.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 270.
• The casting time of Hex of Chaos is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
bear hide sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
HANDCRAFTED
Slots
24
Imbued Woven Etched Tunic
HANDCRAFTED
8 Stamina
9 Primary Attributes
3 Combat Skills
Leather Armor (Chest)
Mitigation
109
Level
30
All Fighters, All Priests, All Scouts
Effects:
Lambent Imbued
Applies Lambent Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Lambent Rejuvenation on caster. Lasts for 20.0 seconds.
• Heals target for 22 instantly and every 4 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Cloak of the Harvester
FABLED
2 Stamina
2 Primary Attributes
25 Transmuting
25 Harvesting Skills
2 Mount Speed
Slots
Cloak
Level
1
Effects:
Determination of the Harvester
Applies Determination of the Harvester when Activated. Lasts for 12 hours.
• Shapechanges caster into a Rock
• Enlarges caster by 32.0%.
• This effect suspends during combat
• The casting time of Determination of the Harvester is 2.0 seconds and the reuse time of the spell is 2.0 seconds
Featherfall
When Equipped:
• Reduces maximum falling speed of caster
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Blended Hylocereus Smoothie
HANDCRAFTED
Slots
Drink
Level
96
Satiation
High
Duration
5 hours
Effects:
Increases STR of target by 200.6. Increases STA of target by 267.5. Gives target an extra 1.1% mitigation to their worn armor. Increases Max Health of target by 1.1%. Increases Power Regen of target by 345.6.
Fashioned Velium Hoop
HANDCRAFTED
8 Stamina
9 Primary Attributes
3 Combat Skills
Slots
Ear
Level
30
Adornment Slots:
White
Lucent Gem of Fortitude
TREASURED
Adds the following to an item:
20 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Fashioned Velium Hoop
HANDCRAFTED
8 Stamina
9 Primary Attributes
3 Combat Skills
Slots
Ear
Level
30
Adornment Slots:
White
Lucent Gem of Fortitude
TREASURED
Adds the following to an item:
20 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Woven Etched Boots
HANDCRAFTED
8 Stamina
9 Primary Attributes
3 Combat Skills
Leather Armor (Feet)
Mitigation
101
Level
30
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Frozen Pincer Chowder
HANDCRAFTED
Slots
Food
Level
30
Satiation
High
Duration
1 hour
Effects:
Increases INT and STA of target by 4.6. Increases Health Regen of target by 52.5.
Woven Etched Bracers
HANDCRAFTED
8 Stamina
9 Primary Attributes
3 Combat Skills
Leather Armor (Forearms)
Mitigation
101
Level
30
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Woven Etched Gloves
HANDCRAFTED
8 Stamina
9 Primary Attributes
3 Combat Skills
Leather Armor (Hands)
Mitigation
101
Level
30
All Fighters, All Priests, All Scouts
Adornment Slots:
White
Lucent Gem of Fortitude
TREASURED
Adds the following to an item:
20 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Woven Etched Skullcap
HANDCRAFTED
8 Stamina
9 Primary Attributes
3 Combat Skills
Leather Armor (Head)
Mitigation
101
Level
30
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Imbued Velium Band of Strength
HANDCRAFTED
8 Stamina
9 Primary Attributes
3 Combat Skills
Slots
Finger
Level
30
Effects:
Aura of Strength
When Equipped:
• On a hit this spell may cast Blaze of Strength on caster. Lasts for 45.0 seconds. Triggers about 1.8 times per minute.
• Increases STR of caster by 7.2.
• Increases DPS of caster by 14.2.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
ATTUNEABLE
Fashioned Velium Bangle
HANDCRAFTED
8 Stamina
9 Primary Attributes
45 Resistances
3 Combat Skills
Slots
Wrist
Level
30
Adornment Slots:
White
Lucent Gem of Fortitude
TREASURED
Adds the following to an item:
20 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Imbued Woven Etched Pants
HANDCRAFTED
8 Stamina
9 Primary Attributes
3 Combat Skills
Leather Armor (Legs)
Mitigation
109
Level
30
All Fighters, All Priests, All Scouts
Effects:
Sanguine Imbued
Applies Sanguine Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Sanguine Feedback on target's attacker.
• Inflicts 47 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Fashioned Velium Torque
HANDCRAFTED
8 Stamina
9 Primary Attributes
3 Combat Skills
Slots
Neck
Level
30
Adornment Slots:
White, Green
ATTUNEABLE
Imbued Feyiron Claws
HANDCRAFTED
8 Stamina
9 Primary Attributes
3 Combat Skills
Fists
One-Handed Crushing
Damage
17 - 97
(22.87 Rating)
Delay
5.0 seconds
Level
30
Beastlord, Bruiser, Monk
Effects:
Gleaming Strike
When Equipped:
• On any combat or spell hit this spell may cast Gleaming Strike on target of attack. Triggers about 1.6 times per minute.
• Decreases Threat to target by 1,173
• Must be flanking or behind
• Increases Threat to target by 1,813
• Must be in front of
• Inflicts 66 - 123 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
Refulgent Gem of Critical Magnitude
TREASURED
Adds the following to an item:
1.4 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary
Level
1
HEIRLOOM NO-VALUE
Etched Leather Sheath
HANDCRAFTED
8 Stamina
9 Primary Attributes
3 Combat Skills
Thrown Weapon
Ranged
Damage
39 - 219
(28.59 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
30
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White
ATTUNEABLE
Imbued Velium Band of Stamina
HANDCRAFTED
8 Stamina
9 Primary Attributes
45 Resistances
3 Combat Skills
Slots
Finger
Level
30
Effects:
Aura of Stamina
When Equipped:
• When any damage is received this spell has a 3% chance to cast Spark of Stamina on caster. Lasts for 45.0 seconds.
• Increases STA of caster by 7.2.
• Increases Combat Health Regen of caster by 12.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
ATTUNEABLE
Fashioned Velium Bangle
HANDCRAFTED
8 Stamina
9 Primary Attributes
45 Resistances
3 Combat Skills
Slots
Wrist
Level
30
Adornment Slots:
White
Lucent Gem of Fortitude
TREASURED
Adds the following to an item:
20 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Imbued Feyiron Claws
HANDCRAFTED
8 Stamina
9 Primary Attributes
3 Combat Skills
Fists
One-Handed Crushing
Damage
17 - 97
(22.87 Rating)
Delay
5.0 seconds
Level
30
Beastlord, Bruiser, Monk
Effects:
Gleaming Strike
When Equipped:
• On any combat or spell hit this spell may cast Gleaming Strike on target of attack. Triggers about 1.6 times per minute.
This character has 3,188 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 181 health per tick while out-of-combat.
This character has a Maximum Power pool of 1,920. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 153 power per tick while out-of-combat.
This character runs 10% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 591 whatsits.
This character resists Noxious damage in the amount of 591 whatsits.
This character resists Arcane damage in the amount of 1,271 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 0% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 50, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 155.6%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 12% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 20% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.