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Belted Leather Quiver
Quiver that can be placed in your ammo slot. It can hold any ammunition types required by a ranged weapon. This is the only item type that can be held in this container.
TREASURED
Slots
36
HEIRLOOM NO-VALUE
Unbound Shroud of the Chromon Titan
FABLED
PRESTIGE
3,233 Primary Attributes
5,498 Stamina
176,391 Power
280,684 Health
558 Combat Skills
480 Resolve
462.7 Crit Chance
37300.1 Potency
53.6 Block Chance
1,294 Overcap Crit Bonus
Slots
Cloak
Level
130
Adornment Slots:
White, Purple
NO-TRADE
Hizite Zinger
MASTERCRAFTED LEGENDARY
Slots
Drink
Level
125
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 8.83. Increases All Attributes of target by 15.6%. Increases Max Health of target by 20.9%. Increases Potency of target by 490.4. Increases Power Regen of caster by 1,099.3. Increases Fervor Overcap of target by 63.9.
Primordial Critical Plume of Darkpaw
FABLED
Slots
Textures
Level
1
Effects:
Amplifying Plume: Crit Bonus II
When Equipped:
• Increases Crit Bonus of caster by 1,345.6.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
ORNATE NO-TRADE NO-VALUE
Shining Sanctuary Chain Boots
FABLED, GREATER RELIC
PRESTIGE
3,233 Primary Attributes
5,498 Stamina
176,391 Power
280,684 Health
1293.7 Crit Bonus
480 Resolve
37300.1 Potency
522.6 Weapon Damage
Chain Armor (Feet)
Mitigation
808
Level
130
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple, Purple
NO-TRADE
Olive and Goat Cheese Salad
MASTERCRAFTED LEGENDARY
Slots
Food
Level
125
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 8.83. Increases All Attributes of target by 15.6%. Increases Max Health of target by 20.9%. Increases Potency of target by 490.4. Increases Crit Bonus of target by 1,407.0. Increases Health Regen of caster by 1,099.3. Increases Crit Bonus Overcap of target by 42.6.
Felfeather Plumed Cavalier's Hat [Rank IV]
A generous gift as appreciation for your assistance to the Felfeather Flock. Felfeather Rank IV
FABLED
PRESTIGE
3,249 Primary Attributes
5,509 Stamina
179,598 Power
285,788 Health
1300 Crit Bonus
490 Resolve
62.5 Ability Doublecast
38187.5 Potency
Chain Armor (Head)
Mitigation
808
Level
130
Swashbuckler
Effects:
Felfeather Mental Aptitude
When Equipped:
• Protects the wearer from specific types of chromatic magic.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple
NO-TRADE NO-VALUE
Band of the Five Maws
LEGENDARY
PRESTIGE
3,202 Primary Attributes
5,476 Stamina
169,977 Power
270,478 Health
311,360 Resistances
538 Combat Skills
1281.1 Crit Bonus
460 Resolve
35525.5 Potency
452.9 Weapon Damage
Slots
Finger
Level
128
Adornment Slots:
White, Purple, Purple, Green
LORE-EQUIP NO-TRADE
Seer Bracelet of Bellicose Spirit
LEGENDARY
PRESTIGE
3,218 Primary Attributes
5,487 Stamina
173,184 Power
275,581 Health
322,205 Resistances
548 Combat Skills
1287.4 Crit Bonus
470 Resolve
36412.8 Potency
51.4 Block Chance
Slots
Wrist
Level
130
Adornment Slots:
White, Purple, Purple
LORE-EQUIP NO-TRADE
Irreplaceable Amulet of the Fractal Chorus
FABLED
PRESTIGE
3,233 Primary Attributes
5,498 Stamina
176,391 Power
280,684 Health
558 Combat Skills
1293.7 Crit Bonus
480 Resolve
60.1 Ability Doublecast
462.7 Crit Chance
37300.1 Potency
Slots
Neck
Level
128
Adornment Slots:
White, Purple, Green
NO-TRADE NO-VALUE
Tarew Marr's Fathomed Cudgel [Rank III]
An ancient deific item containing a fraction of its creator's immense power! This item may be able to be upgraded. Deific Rank III
FABLED
PRESTIGE
3,823 Primary Attributes
6,481 Stamina
211,292 Power
336,221 Health
547 Crit Chance
44926.6 Potency
490 Resolve
1,530 Overcap Crit Bonus
3,427,928 Ability Mod
Sword
One-Handed Slashing
Damage
5963 - 8,945
(3727.04 Rating)
Delay
4.0 seconds
Level
130
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Blessing of the Fathom Lord
When Equipped:
• "Blessing of the Fathom Lord" protects the wearer from strong deific magics used by Tarew Marr!
Adornment Slots:
White, Purple, Cyan
NO-TRADE NO-VALUE
Band of Ballads
LEGENDARY
PRESTIGE
3,202 Primary Attributes
5,476 Stamina
169,977 Power
270,478 Health
311,360 Resistances
538 Combat Skills
30.7 Casting Speed
35525.5 Potency
460 Resolve
1,281 Overcap Crit Bonus
Slots
Finger
Level
128
Adornment Slots:
White, Purple, Purple, Green
LORE-EQUIP NO-TRADE
Pent Amber Bracelet
LEGENDARY
PRESTIGE
3,202 Primary Attributes
5,476 Stamina
169,977 Power
270,478 Health
311,360 Resistances
538 Combat Skills
1281.1 Crit Bonus
460 Resolve
35525.5 Potency
30.7 Haste
Slots
Wrist
Level
128
Adornment Slots:
White, Purple, Purple
LORE-EQUIP NO-TRADE
Tarew Marr's Fathomed Cudgel [Rank II]
An ancient deific item containing a fraction of its creator's immense power! This item may be able to be upgraded. Deific Rank II
FABLED
PRESTIGE
3,804 Primary Attributes
6,469 Stamina
207,519 Power
330,217 Health
544.3 Crit Chance
43882.7 Potency
480 Resolve
1,522 Overcap Crit Bonus
3,296,085 Ability Mod
Sword
One-Handed Slashing
Damage
5963 - 8,945
(3727.04 Rating)
Delay
4.0 seconds
Level
130
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
This character has 9,005,887,013 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 360,237,388 health per tick while out-of-combat.
This character has a Maximum Power pool of 11,346,413. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 455,881 power per tick while out-of-combat.
This character runs 155% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,199,079 whatsits.
This character resists Noxious damage in the amount of 2,199,079 whatsits.
This character resists Arcane damage in the amount of 2,198,884 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 4464.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 136,392,832, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 15%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 7.1 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
5.7 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 241.1% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.