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Applies Critical Thinking when Activated. Lasts for 22.0 seconds.
• Suspends the passive effect for 12.561 seconds
• Increases Crit Bonus Overcap of group members (AE) by 275.7.
• Increases Potency of group members (AE) by 8,509.5.
• Cannot be modified except by direct means
• The casting time of Critical Thinking is 0.75 seconds and the reuse time of the spell is 4 minutes
Item Set Details:
(1) Applies Critical Thought: Passive.
• Cannot be modified except by direct means
• Increases Potency of caster by 10,011.2.
• Increases Crit Bonus of caster by 475.4.
HEIRLOOM NO-VALUE
Coldforged Rune: Coldwork Pack Mentality
TREASURED
PRESTIGE
Adds the following to an item:
Type:
Purple Adornment
Slots:
Charm
Level
130
Pack Mentality 1/1
Pack Mentality
Effects:
Pack Mentality
Applies Pack Mentality when Activated. Lasts for 30.0 seconds.
• Suspends the passive effect for 30 seconds
• Reduces all damage done to group members (AE) by up to 3,969,595.25.
• Increases All Attributes of group members (AE) by 19.8%.
• Increases Crit Bonus Overcap of group members (AE) by 380.3.
• Increases all damage done to caster by up to 5,954,393.
• Decreases All Attributes of caster by 33.0%.
• Increases Crit Bonus Overcap of caster by 760.6.
• Cannot be modified except by direct means
• The casting time of Pack Mentality is 0.8 seconds and the reuse time of the spell is 1 minute
Item Set Details:
(1) Applies Pack Mentality: Passive.
• Cannot be modified except by direct means
• Increases All Attributes of caster by 13.2%.
HEIRLOOM NO-VALUE
Monuseru's Titanic Charm
FABLED
3,329 Primary Attributes
5,563 Stamina
197,557 Power
314,366 Health
1332.5 Crit Bonus
525 Resolve
476.5 Crit Chance
43342.7 Potency
3,642,172 Ability Mod
Slots
Charm
Level
130
Adornment Slots:
White, Purple
HEIRLOOM LORE-EQUIP
Coldforged Adornment: Blackhook Ability Mod
TREASURED
Adds the following to an item:
1,325,642 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
130
HEIRLOOM
Coldforged Rune: Col Focus Defense
LEGENDARY
PRESTIGE
Adds the following to an item:
Type:
Purple Adornment
Slots:
Charm
Level
130
Focus Defense 1/1
Focus Defense
Effects:
Focus Defense
Applies Focus Defense when Activated. Lasts for 8.0 seconds.
• Reduces all damage done to caster by 50%.
• Suspends the passive effect for 7.6 seconds
• Cannot be modified except by direct means
• The casting time of Focus Defense is 0.60 seconds and the reuse time of the spell is 10 minutes
Item Set Details:
(1) Applies Focus Defense: Passive.
• Cannot be modified except by direct means
• Increases Crit Bonus of caster by 713.0.
HEIRLOOM NO-VALUE
metallic reptile hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
Increases All Attributes of target by 24.4%. Increases Max Health of target by 32.6%. Increases Potency of target by 7,654.0. Increases Power Regen of caster by 1,715.9. Increases Fervor Overcap of target by 99.7.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
• Increases all bonuses by 50% if you are at the top of an enemies hate list.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Golden Sennegrass Charcuterie
MASTERCRAFTED LEGENDARY
Slots
Food
Level
130
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 13.77. Increases All Attributes of target by 24.4%. Increases Max Health of target by 32.6%. Increases Potency of target by 765.4. Increases Crit Bonus of target by 2,196.2. Increases Health Regen of caster by 1,715.9. Increases Crit Bonus Overcap of target by 66.5.
• On a hostile ability cast this spell has a 25% chance to cast Rending Torrent on target of spell. Lasts for 14.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 7,111 crushing damage on target.
• Inflicts 2,219 crushing damage on target every 2 seconds.
• Inflicts 7,111 cold damage on target.
• Inflicts 2,219 cold damage on target every 2 seconds.
• Increases physical and elemental damage done to target by 2.19%.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 14.0 seconds.
HEIRLOOM NO-VALUE
Miragul's Miracle Maker
CELESTIAL, Miragul's Mysteries
PRESTIGE
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary
Level
130
Effects:
Miragul's Miracle Maker
When Equipped:
• The Fervor granted by this effect is increased based on the tier of the user's Ballads of Zimara adventure class-specific Epic Spell, starting at 43.2
This character has 8,828,019,805 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 353,120,812 health per tick while out-of-combat.
This character has a Maximum Power pool of 10,024,233. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 401,157 power per tick while out-of-combat.
This character runs 155% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,211,624 whatsits.
This character resists Noxious damage in the amount of 2,222,704 whatsits.
This character resists Arcane damage in the amount of 2,212,274 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 4479.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 154,130,416, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 10.3%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 103.7 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 99.6% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 129.371% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.