EQ2U was caught up in a DDOS attack on Daybreak over the weekend which resulted in us getting blocked from accessing Census. Thankfully we have been unblocked and been added to a whitelist to reduce the chance of being collateral damage again. I am also in the process of rewriting parts of how EQ2U makes Census requests to make it more obvious that we are a legitimate request. Hopefully the site is loading more quickly for you without the Cloudflare 524 errors. Thank you all for your patience.
We are unable to connect to the EverQuest II Census API or we aren't seeing new characters being exported to Census. If you are still able to perform Character, Guild, and Item searches, then Census is responding but isn't receiving new data from EQ2. Please contact Daybreak Games.
Bonecaster's Mettle
ETHEREAL
PRESTIGE
684 Primary Attributes
730 Stamina
1,500 Power
33,660 Health
48.5 Crit Bonus
7 Resolve
42.2 Crit Chance
422.2 Potency
5.4 Max Health
14.6 Block Chance
Slots
Charm
Level
100
Bonecaster's Focus 1/3
Bonecaster's Focus
Effects:
Warrior's Way
Applies Warrior's Way when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 25.2.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The casting time of Warrior's Way is 5.0 seconds and the reuse time of the spell is 8 minutes
Item Set Details:
(3) +10,000 Health +75% Potency
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE INFUSABLE
Bonecaster's Mettle
ETHEREAL
PRESTIGE
684 Primary Attributes
730 Stamina
1,500 Power
33,660 Health
48.5 Crit Bonus
7 Resolve
42.2 Crit Chance
422.2 Potency
5.4 Max Health
14.6 Block Chance
Slots
Charm
Level
100
Bonecaster's Focus 1/3
Bonecaster's Focus
Effects:
Warrior's Way
Applies Warrior's Way when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 25.2.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The casting time of Warrior's Way is 5.0 seconds and the reuse time of the spell is 8 minutes
Item Set Details:
(3) +10,000 Health +75% Potency
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE INFUSABLE
Legate's Charged Chain Shirt
MYTHICAL, RELIC
PRESTIGE
761 Primary Attributes
2,372 Stamina
4,428 Power
22,146 Health
323.6 Crit Bonus
20 Resolve
34.5 AE Auto
327.5 Potency
20.3 Max Health
124.3 Multi Attack
Chain Armor (Chest)
Mitigation
920
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSABLE
Tattered Brood Cloak
FABLED
478 Primary Attributes
860 Stamina
3,150 Power
5,250 Health
461 Combat Skills
70 Crit Bonus
11 Resolve
0.9 Ability Doublecast
5.7 AE Auto
68 Crit Chance
152.4 Potency
31,377 Ability Mod
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSABLE
Green Tea Grinder
HANDCRAFTED
Slots
Drink
Level
40
Satiation
High
Duration
3 hours and 22 minutes
Effects:
Increases WIS and STA of target by 6.2. Increases Power Regen of target by 60.0.
Kobl's Hoop of Sorting
LEGENDARY
436 Primary Attributes
800 Stamina
2,187 Power
3,645 Health
34,703 Resistances
86 Combat Skills
38.4 Crit Bonus
7 Resolve
330.8 Potency
7.9 Mitigation Increase
35.9 Haste
14.7 Max Health
19.5 Weapon Damage
15,078 Ability Mod
Slots
Ear
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Stygian Earring of the Forge
FABLED
426 Primary Attributes
772 Stamina
35,154 Resistances
87 Combat Skills
20.2 Crit Bonus
6 Resolve
29 DPS
28.2 Potency
17.4 Reuse Speed
843 Ability Mod
Slots
Ear
Level
100
Effects:
Magical Vulnerability
When Equipped:
• On any combat or spell hit this spell may cast Magical Vulnerability on target of attack. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Increases elemental, noxious and arcane damage done to target encounter by 1.5%.
• This effect can stack from multiple casters
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Amalgamus Chain Footwear
LEGENDARY
554 Primary Attributes
1,728 Stamina
3,000 Power
15,000 Health
120.4 Crit Bonus
9 Resolve
132.9 Potency
11.5 Mitigation Increase
15.9 Max Health
3,613 Ability Mod
Chain Armor (Feet)
Mitigation
723
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSABLE
Bear Casserole
HANDCRAFTED
Slots
Food
Level
40
Satiation
High
Duration
1 hour and 30 minutes
Effects:
Increases AGI and STA of target by 6.2. Increases Health Regen of target by 77.5.
Colonel's Shadowchain Foreguards
FABLED
570 Primary Attributes
1,745 Stamina
3,150 Power
15,750 Health
132.4 Crit Bonus
11 Resolve
48.4 Casting Speed
146.1 Potency
16.2 Max Health
3,649 Ability Mod
Chain Armor (Forearms)
Mitigation
763
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSABLE
Lost Torsis Chainmail Gloves
LEGENDARY
554 Primary Attributes
1,728 Stamina
3,000 Power
15,000 Health
120.4 Crit Bonus
9 Resolve
132.9 Potency
180.8 Haste
7.4 Weapon Damage
7,227 Ability Mod
Chain Armor (Hands)
Mitigation
723
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSABLE
Infused Shadowchain Helm
FABLED
570 Primary Attributes
1,745 Stamina
3,150 Power
15,750 Health
132.4 Crit Bonus
11 Resolve
11.9 AE Auto
146.1 Potency
11.7 Mitigation Increase
16.2 Max Health
Chain Armor (Head)
Mitigation
763
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSABLE
Sabellah'Xen's Tempered Band
LEGENDARY
436 Primary Attributes
800 Stamina
2,187 Power
3,645 Health
34,703 Resistances
86 Combat Skills
69 Crit Bonus
7 Resolve
27.4 DPS
0.2 Ability Doublecast
9.7 Casting Speed
644.4 Potency
35.9 Haste
Slots
Finger
Level
100
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP INFUSABLE
Spirit Stone of Et'Kalysh
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
552 Primary Attributes
361 Stamina
1.6 Ability Doublecast
72 Potency
3 Mitigation Increase
4.5 Flurry
0.2 Fervor
14 Max Health
22,300 Ability Mod
Type:
Green Adornment
Slots:
Finger
Level
100
Spirit Stone Stats:
+552 agi +361 sta
+1.6% Ability Doublecast +3% Mitigation Increase +72% Potency +14% Max Health +4.5% Flurry Chance +0.2% Fervor +22,300 Ability Modifier
Progress to Next Level:
1
0%
NO-VALUE
Ghostly Mark of Rank
FABLED
478 Primary Attributes
860 Stamina
3,150 Power
5,250 Health
36,941 Resistances
92 Combat Skills
42.9 Crit Bonus
11 Resolve
29.4 DPS
426.4 Potency
38.6 Haste
42.7 Multi Attack
27.1 Weapon Damage
10,459 Ability Mod
Slots
Wrist
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Terrorizing Chain Leggings
FABLED
637 Primary Attributes
2,146 Stamina
131.4 Crit Bonus
7 Resolve
157.3 DPS
14.5 AE Auto
133.1 Potency
19.8 Max Health
Chain Armor (Legs)
Mitigation
876
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSABLE
Nazkra's Necklace of Command
LEGENDARY
436 Primary Attributes
800 Stamina
2,187 Power
21,504 Health
38.4 Crit Bonus
7 Resolve
9.7 Casting Speed
50.4 Crit Chance
554.8 Potency
35.9 Haste
39.6 Multi Attack
19.5 Weapon Damage
Slots
Neck
Level
100
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE INFUSABLE
Cabalist's Spear
LEGENDARY
433 Primary Attributes
991 Stamina
250 Power
1,000 Health
25.5 Crit Bonus
1 Resolve
17 Casting Speed
167.6 Crit Chance
29.4 Potency
27.8 Haste
3,312 Ability Mod
Dagger
One-Handed Piercing
Damage
164 - 492
(164.16 Rating)
Delay
4.0 seconds
Level
100
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.7%.
• Inflicts 832 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
NO-TRADE INFUSABLE
INDESTRUCTIBLE
Ethereal Divinity
FABLED, ETHEREAL
PRESTIGE
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary
Level
100
All Priests
Effects:
Ethereal Divinity
When Equipped:
• On a beneficial spell cast, Ethereal Divinity has a chance to reset the caster's reuse of most heal abilities.
HEIRLOOM NO-VALUE
One Handed Rune: Greater Heal Focus
FABLED
Adds the following to an item:
Placement:
One-Handed
Type:
Cyan Adornment
Slots:
Primary, Secondary
Level
98
Effects:
Healing Focus: Greater
When Equipped:
• Improves heals and wards by 10%.
• This effect will stack with other effects of the same name.
HEIRLOOM NO-VALUE
Cabalist's Wand
LEGENDARY
433 Primary Attributes
991 Stamina
250 Power
1,000 Health
25.5 Crit Bonus
1 Resolve
49.2 DPS
167.6 Crit Chance
29.4 Potency
55.6 Haste
27.8 Multi Attack
Spell Autoattack Weapon (Focus)
Ranged
Damage
435 - 1,306
(217.71 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
100
Effects:
Devastation Strike
When Equipped:
• On any combat or spell hit this spell may cast Devastation Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 3,917 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Purple, Cyan
NO-TRADE INFUSABLE
INDESTRUCTIBLE
Secondary Rune: Greater Heal Focus
FABLED
Adds the following to an item:
Type:
Cyan Adornment
Slots:
Secondary, Ranged
Level
98
Effects:
Secondary Healing Focus: Greater
When Equipped:
• Improves heals and wards by 10%.
• This effect will stack with other effects of the same name.
HEIRLOOM NO-VALUE
Silver Dusted Jade Ring
FABLED
478 Primary Attributes
860 Stamina
3,150 Power
27,924 Health
36,941 Resistances
92 Combat Skills
95.9 Crit Bonus
11 Resolve
29.4 DPS
115.7 Potency
17.5 Reuse Speed
12,178 Ability Mod
Slots
Finger
Level
100
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP INFUSABLE
Spirit Stone of Et'Kalysh
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
552 Primary Attributes
361 Stamina
1.6 Ability Doublecast
72 Potency
3 Mitigation Increase
4.5 Flurry
0.2 Fervor
14 Max Health
22,300 Ability Mod
Type:
Green Adornment
Slots:
Finger
Level
100
Spirit Stone Stats:
+552 agi +361 sta
+1.6% Ability Doublecast +3% Mitigation Increase +72% Potency +14% Max Health +4.5% Flurry Chance +0.2% Fervor +22,300 Ability Modifier
Progress to Next Level:
1
0%
NO-VALUE
Mark of Xalgozian Command
FABLED
478 Primary Attributes
860 Stamina
3,150 Power
30,024 Health
36,941 Resistances
92 Combat Skills
42.9 Crit Bonus
11 Resolve
29.4 DPS
115.7 Potency
12.5 Flurry
17.5 Reuse Speed
12,178 Ability Mod
Slots
Wrist
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Gorius' Buckler
FABLED
630 Primary Attributes
1,284 Stamina
3,827 Power
6,379 Health
74 Crit Bonus
17 Resolve
22.3 Casting Speed
200.1 Crit Chance
85.3 Potency
33.8 Haste
4,304 Ability Mod
Buckler (Shield)
Slots
Secondary
Protection
1,595
Level
100
All Priests, All Scouts
Effects:
Decisive Strike
When Equipped:
• On any combat or spell hit this spell may cast Decisive Strike on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 12,780 crushing damage on target.
• Increases Crit Bonus of caster by 42.7.
• Increases Potency of caster by 66.5.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE INFUSABLE
Secondary Rune: Greater Heal Focus
FABLED
Adds the following to an item:
Type:
Cyan Adornment
Slots:
Secondary, Ranged
Level
98
Effects:
Secondary Healing Focus: Greater
When Equipped:
• Improves heals and wards by 10%.
• This effect will stack with other effects of the same name.
This character has 128,963,529 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 5,159,093 health per tick while out-of-combat.
This character has a Maximum Power pool of 1,317,473. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 53,093 power per tick while out-of-combat.
This character runs 165% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 836,455 whatsits.
This character resists Noxious damage in the amount of 836,125 whatsits.
This character resists Arcane damage in the amount of 836,070 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 2935.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 3,835,236, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 435.3 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
31.5 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
1,374 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 79.5 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
700%+ MA = 1.55 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 47.4% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.