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• Increases the casting or upkeep cost of all abilities by 115%.
• Increases Potency and Damage Per Second by 0.75% of the caster's primary attribute
• This item may not be used in a PvP zone.
• Your target cannot have Vigor or Enchanted Vigor already active.
• Cannot be modified except by direct means
• The casting time of Vigor is 0.5 seconds and the reuse time of the spell is 2.0 seconds
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE INFUSABLE
Stein of Moggok
LEGENDARY, Stein of Moggok
551 Primary Attributes
939 Stamina
6,646 Power
22,158 Health
58.9 Crit Bonus
20 Resolve
32 DPS
75.2 Crit Chance
897.1 Potency
19.8 Mitigation Increase
16.3 Weapon Damage
1,877 Ability Mod
Slots
Charm
Level
100
Effects:
Drunken Rage
When Equipped:
• On any combat or spell hit this spell may cast Drunken Rage on caster. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Decreases Haste of caster by 5.0.
• Decreases Casting Speed of caster by 5.0%.
• Increases DPS of caster by 15.0.
• Increases Ability Mod of caster by 75.0.
• Cannot be modified except by direct means
Adornment Slots:
White
LORE NO-TRADE NO-VALUE INFUSABLE
Small Ammo Pouch
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Slots
3
NO-VALUE NO-TRADE
Dwarven Ringmail Tunic
LEGENDARY, Dwarven Ringmail Tunic
666 Primary Attributes
2,194 Stamina
3,307 Power
16,536 Health
121 Combat Skills
182.8 Crit Bonus
14 Resolve
185.1 Potency
20.3 Max Health
10 Flurry
230 Haste
Chain Armor (Chest)
Mitigation
897
Level
100
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Cloak of Frenzied Fangs
FABLED
66 Primary Attributes
66 Stamina
24 Combat Skills
1.4 Crit Bonus
3.3 Casting Speed
4 Crit Chance
6.4 Potency
191 Ability Mod
Slots
Cloak
Level
90
Effects:
Empyrean Recovery I
When Equipped:
• Reduces reuse time of all spells by 1 percent.
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Swift Casting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
3.8 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
88
NO-VALUE
Sanguine Slurry
MASTERCRAFTED
Slots
Drink
Level
70
Duration
45 minutes
Effects:
Increases STA of target by 62.3. Increases AGI of target by 62.3. Increases INT of target by 62.3. Increases STR of target by 62.3. Increases WIS of target by 62.3. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Potency of target by 8.0. Increases Power Regen of target by 254.0.
Fishbone Earring
LEGENDARY, Fishbone Earring
551 Primary Attributes
939 Stamina
6,646 Power
22,158 Health
47,952 Resistances
59.9 Crit Bonus
20 Resolve
977 Potency
10.8 Mitigation Increase
22.9 Flurry
16.3 Weapon Damage
Slots
Ear
Level
100
Effects:
Water Breathing
Applies Water Breathing when Activated. Lasts for 12 hours.
• Allows caster to breathe under water
Adornment Slots:
White
LORE NO-TRADE NO-VALUE INFUSABLE
Earstud of Yagg-kythor
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
4.3 Casting Speed
22.9 Potency
7 Block Chance
35.2 Haste
Slots
Ear
Level
100
Effects:
Fortitude Stand
When Equipped:
• Gives caster an extra 10.0% mitigation to their worn armor.
• Increases Block Chance of caster by 10.0%.
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Golden Efreeti Boots
LEGENDARY, Golden Efreeti Boots
658 Primary Attributes
1,904 Stamina
6,646 Power
199,443 Health
257.7 Crit Bonus
20 Resolve
139 DPS
326.4 Potency
84.2 Reuse Speed
8.1 Weapon Damage
Plate Armor (Feet)
Mitigation
838
Level
100
Effects:
Golden Idea
When Equipped:
• On any combat or spell hit this spell may cast Golden Idea on caster. Lasts for 15.0 seconds. Triggers about 1.8 times per minute.
• Increases power of caster by 306.
• Increases power of caster by 229 every 5 seconds.
(8) +35% Damage Per Second +250 Combatskills +40% Potency +35% Ability Casting Speed
NO-VALUE
Strifebringer's Provision
MASTERCRAFTED
Slots
Food
Level
70
Duration
45 minutes
Effects:
Increases STA of target by 62.3. Increases AGI of target by 62.3. Increases INT of target by 62.3. Increases STR of target by 62.3. Increases WIS of target by 62.3. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Crit Bonus of target by 8.0. Increases Health Regen of target by 254.0.
• On any combat or spell hit this spell may cast Dark Deeds on target of attack. Triggers about 1.8 times per minute.
• Inflicts 451 magic damage on target.
• Heals caster for 718.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE INFUSABLE
Ghoulbane
LEGENDARY, Ghoulbane
667 Primary Attributes
1,321 Stamina
6,646 Power
22,158 Health
95.7 Crit Bonus
20 Resolve
61.5 DPS
206.1 Crit Chance
110.3 Potency
16.1 Reuse Speed
17.7 Block Chance
Mace
One-Handed Crushing
Damage
229 - 688
(229.23 Rating)
Delay
4.0 seconds
Level
100
Effects:
Power of Ghoulbane
When Equipped:
• On a combat hit this spell will cast Power of Ghoulbane on target of attack.
• Inflicts 90 - 110 divine damage on target.
• If target is undead
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
LORE NO-TRADE NO-VALUE INFUSABLE
The Fire Gazer's Scales
LEGENDARY
481 Primary Attributes
1,100 Stamina
28.4 Crit Bonus
2 Resolve
15.4 Casting Speed
171.1 Crit Chance
32.7 Potency
29 Haste
2,332 Ability Mod
Thrown Weapon
Ranged
Damage
410 - 2,326
(304.01 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
100
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Neural Lash
When Equipped:
• On any combat or spell hit this spell may cast Neural Lash on target of attack. Triggers about 4.0 times per minute.
• Inflicts 4,649 divine damage on target encounter.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE INFUSABLE
Ring of the Spectral Miscreant
LEGENDARY
500 Stamina
246 Primary Attributes
19,032 Resistances
52 Combat Skills
20.2 Potency
20.2 Crit Bonus
12.5 Reuse Speed
1,250 Ability Mod
Slots
Finger
Level
98
Effects:
Spectral Protection II
When Equipped:
• On any combat or spell hit this spell may cast Spectral Protection II on target of attack. Lasts for 6.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 193,600 mental damage on target.
• Increases Mitigation of caster vs physical damage by 1,333.
This character has 2,796,142 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 112,212 health per tick while out-of-combat.
This character has a Maximum Power pool of 182,629. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 7,581 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 180,632 whatsits.
This character resists Noxious damage in the amount of 180,382 whatsits.
This character resists Arcane damage in the amount of 180,182 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 773.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 92,026, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 40.2 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 82.95% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
444 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 67.8% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 78.7% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.