EQ2U was caught up in a DDOS attack on Daybreak over the weekend which resulted in us getting blocked from accessing Census. Thankfully we have been unblocked and been added to a whitelist to reduce the chance of being collateral damage again. I am also in the process of rewriting parts of how EQ2U makes Census requests to make it more obvious that we are a legitimate request. Hopefully the site is loading more quickly for you without the Cloudflare 524 errors. Thank you all for your patience.
• On any combat or spell hit this spell may cast Drunken Rage on caster. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Decreases Haste of caster by 5.0.
• Decreases Casting Speed of caster by 5.0%.
• Increases DPS of caster by 15.0.
• Increases Ability Mod of caster by 75.0.
• Cannot be modified except by direct means
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Ethereal Adornment of Swift Casting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
4.6 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
90
HEIRLOOM NO-VALUE
pristine waxed leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Slots
10
Vest of Divine Equilibrium
FABLED
74 Primary Attributes
74 Stamina
1.6 Crit Bonus
9.5 Casting Speed
4.8 Crit Chance
7.2 Potency
11.8 Reuse Speed
217 Ability Mod
Chain Armor (Chest)
Mitigation
494
Level
90
Defiler, Dirge, Mystic, Troubador
Effects:
Vicious Focus II
When Equipped:
• On any combat or spell hit this spell may cast Vicious Focus on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 10.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Damaging (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
7.7 DPS
Type:
White Adornment
Slots:
Chest, Neck, Waist
Level
90
HEIRLOOM NO-VALUE
Cloak of the Harvester
FABLED
2 Stamina
2 Primary Attributes
25 Transmuting
25 Harvesting Skills
2 Mount Speed
Slots
Cloak
Level
1
Effects:
Determination of the Harvester
Applies Determination of the Harvester when Activated. Lasts for 12 hours.
• Shapechanges caster into a Rock
• Enlarges caster by 32.0%.
• This effect suspends during combat
• The casting time of Determination of the Harvester is 2.0 seconds and the reuse time of the spell is 2.0 seconds
Featherfall
When Equipped:
• Reduces maximum falling speed of caster
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Earring of the Solstice
Allows the wearer to see expert collections in Faydwer, Kunark, and The Shadow Odyssey zones. Allows the wearer to see hidden tradeskill collections.
MASTERCRAFTED LEGENDARY
47 Primary Attributes
47 Stamina
360 Resistances
19 Combat Skills
0.8 Crit Bonus
2.5 Crit Chance
3.8 Potency
5.7 Haste
101 Ability Mod
Slots
Ear
Level
80
All Crafters
Effects:
Earring of the Solstice
Applies Earring of the Solstice when Activated. Lasts for 1 day.
• Increases speed of caster by 45.0%.
• Increases Artificing, Artistry, Chemistry, Fletching, Metal Shaping, Metalworking, Scribing, Sculpting, Tailoring and Transmuting of caster by 20.0.
• Increases Fishing, Foresting, Gathering, Mining and Trapping of caster by 25.0.
• Increases success chance by 1.0%.
• Increases critical success chance by 1.0%.
• This effect suspends during combat
• The casting time of Earring of the Solstice is 2.0 seconds and the reuse time of the spell is 1 minute
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Scintillating Adornment of Critical Chance (Greater)
• On any combat or spell hit this spell may cast Soulsteal on target of attack. Triggers about 1.8 times per minute.
• Decreases power of target by 113
• Increases power of caster by 75
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP
Frosted Adornment of Parrying
TREASURED
Adds the following to an item:
13 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
85
NO-VALUE NO-TRADE
Rouge Wristlet
LEGENDARY
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
3.8 Reuse Speed
185 Ability Mod
Slots
Wrist
Level
85
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Eagle's Feathered Greaves
FABLED
70 Primary Attributes
70 Stamina
25 Combat Skills
1.5 Crit Bonus
17.3 DPS
4.4 Crit Chance
6.8 Potency
10.2 Haste
Chain Armor (Legs)
Mitigation
494
Level
90
All Scouts
Effects:
Fatal Lifetap
When Equipped:
• On any combat or spell hit this spell may cast Fatal Lifetap on target of attack. Triggers about 2.0 times per minute.
• Inflicts 953 - 1,430 poison damage on target
• Heals caster for 635 - 952
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP NO-VALUE
Ethereal Adornment of Extra Attacks (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
4.6 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
90
HEIRLOOM NO-VALUE
Ghoulbane
LEGENDARY, Ghoulbane
78 Stamina
78 Primary Attributes
19 DPS
4.9 Crit Chance
7.8 Potency
1.7 Crit Bonus
4.9 Block Chance
Mace
One-Handed Crushing
Damage
172 - 515
(171.8 Rating)
Delay
4.0 seconds
Level
90
Effects:
Power of Ghoulbane
When Equipped:
• On a combat hit this spell will cast Power of Ghoulbane on target of attack.
• Inflicts 68 - 83 divine damage on target.
• If target is undead
• Cannot be modified except by direct means
Adornment Slots:
White, Yellow, Cyan
LORE NO-TRADE NO-VALUE
Ethereal Adornment of Raw Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
2 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
HEIRLOOM NO-VALUE
Rune: Greater Perpetual Flow I
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Charm
Level
90
Effects:
Greater Perpetual Flow I
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a critical spell hit this spell may cast Greater Perpetual Flow I on caster. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Increases Reuse Speed of caster by 12.0%.
• Increases Casting Speed of caster by 12.0%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Greater Perpetual Flow I on caster. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Increases Reuse Speed of caster by 12.0%.
• Increases Casting Speed of caster by 12.0%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical healing spell cast this spell may cast Greater Perpetual Flow I on caster. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Increases Reuse Speed of caster by 12.0%.
• Increases Casting Speed of caster by 12.0%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
HEIRLOOM NO-VALUE
Wyrm Tendon Longbow
FABLED
70 Primary Attributes
70 Stamina
25 Combat Skills
1.5 Crit Bonus
17.3 DPS
4.4 Crit Chance
6.8 Potency
203 Ability Mod
Bow
Ranged
Damage
226 - 1,283
(167.71 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
90
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Toxic Tempest II
When Equipped:
• On any combat or spell hit this spell may cast Toxic Tempest on target of attack. Triggers about 2.0 times per minute.
• Inflicts 1,986 poison damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Raw Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
2 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Ring of Cruelty
FABLED
70 Primary Attributes
70 Stamina
1,349 Resistances
25 Combat Skills
1.5 Crit Bonus
4.4 Crit Chance
6.8 Potency
4.7 Flurry
11 Multi Attack
Slots
Finger
Level
90
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP
Frosted Adornment of Parrying
TREASURED
Adds the following to an item:
13 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
85
NO-VALUE NO-TRADE
Bangle of the Strongarm
TREASURED
58 Primary Attributes
58 Stamina
21 Combat Skills
1.1 Crit Bonus
13.1 DPS
3.2 Crit Chance
5.4 Potency
8.2 Multi Attack
Slots
Wrist
Level
82
Adornment Slots:
White, Turquoise
LORE
Radiating Gem of Casting Haste
TREASURED
Adds the following to an item:
3 Casting Speed
Type:
White Adornment
Slots:
Wrist, Charm
Level
1
HEIRLOOM NO-VALUE
Polished Granite Tomahawk
LEGENDARY, Polished Granite Tomahawk
60 Stamina
60 Primary Attributes
13.9 DPS
3.4 Crit Chance
5.8 Potency
1.2 Crit Bonus
3.5 Reuse Speed
Mace
One-Handed Crushing
Damage
172 - 515
(171.8 Rating)
Delay
4.0 seconds
Level
90
Effects:
Might of the Land
When Equipped:
• On any combat or spell hit this spell may cast Might of the Land on caster. Lasts for 36.0 seconds. Triggers about 1.8 times per minute.
• Wards caster against 820 points of all damage
• Increases power of caster by 446.
• Increases STR, AGI, INT and WIS of caster by 28.6.
• This effect will not stack with itself if adorned on multiple items.
• On a critical combat hit this spell may cast Strength Through Sacrifice on target of attack. Lasts for 15.0 seconds. Triggers about 2.2 times per minute.
• Decreases Accuracy of target by 6.0%.
• Increases Flurry of Caster by 6.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Strength Through Sacrifice on target of spell. Lasts for 15.0 seconds. Triggers about 2.2 times per minute.
This character has 125,890 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 5,680 health per tick while out-of-combat.
This character has a Maximum Power pool of 39,053. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,936 power per tick while out-of-combat.
This character runs 155% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 12,377 whatsits.
This character resists Noxious damage in the amount of 12,107 whatsits.
This character resists Arcane damage in the amount of 12,107 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 135% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 4,484, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 40.9% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 52.25% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 10.5% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.