EQ2U was caught up in a DDOS attack on Daybreak over the weekend which resulted in us getting blocked from accessing Census. Thankfully we have been unblocked and been added to a whitelist to reduce the chance of being collateral damage again. I am also in the process of rewriting parts of how EQ2U makes Census requests to make it more obvious that we are a legitimate request. Hopefully the site is loading more quickly for you without the Cloudflare 524 errors. Thank you all for your patience.
We are unable to connect to the EverQuest II Census API or we aren't seeing new characters being exported to Census. If you are still able to perform Character, Guild, and Item searches, then Census is responding but isn't receiving new data from EQ2. Please contact Daybreak Games.
Godslayer's Signet
FABLED
70 Primary Attributes
70 Stamina
25 Combat Skills
1.5 Crit Bonus
4.4 Crit Chance
6.8 Potency
9.5 Max Health
203 Ability Mod
Slots
Charm
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP NO-VALUE
Ethereal Adornment of Reuse (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
1.2 Reuse Speed
Type:
White Adornment
Slots:
Secondary, Feet, Ranged, Waist, Charm
Level
88
NO-VALUE
Prime Architect's Compass
FABLED
70 Primary Attributes
70 Stamina
1.5 Crit Bonus
3.6 Casting Speed
4.4 Crit Chance
6.8 Potency
10.2 Haste
Slots
Charm
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP NO-VALUE
Ethereal Adornment of Reuse (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
1.2 Reuse Speed
Type:
White Adornment
Slots:
Secondary, Feet, Ranged, Waist, Charm
Level
88
NO-VALUE
Small Ammo Pouch
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Slots
3
NO-VALUE NO-TRADE
Volcanic Knight's Tempered Breastplate
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.6 DPS
3.1 Crit Chance
5 Potency
6.7 Max Health
Plate Armor (Chest)
Mitigation
619
Level
80
Paladin, Shadowknight
Effects:
Rockiron Nerves
When Equipped:
• Reduces physical damage done to target by 5%.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Splattered Cloak of Destiny
FABLED
70 Primary Attributes
70 Stamina
25 Combat Skills
1.5 Crit Bonus
4.4 Crit Chance
6.8 Potency
9.5 Max Health
7 Mitigation Increase
Slots
Cloak
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Smoldering Adornment of Swift Casting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
3.4 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
78
HEIRLOOM NO-VALUE
Essence of Growth
MASTERCRAFTED
Slots
Drink
Level
80
Duration
45 minutes
Effects:
Increases STA of target by 74.8. Increases AGI of target by 74.8. Increases INT of target by 74.8. Increases STR of target by 74.8. Increases WIS of target by 74.8. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Potency of target by 9.0. Increases Power Regen of target by 304.0.
Shattered Earhoop of the Wyrmlord
FABLED
70 Primary Attributes
70 Stamina
1,349 Resistances
25 Combat Skills
1.5 Crit Bonus
4.4 Crit Chance
6.8 Potency
7 Mitigation Increase
9.5 Max Health
Slots
Ear
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Hoop of Shadowed Blades
FABLED
68 Primary Attributes
68 Stamina
511 Resistances
24 Combat Skills
1.5 Crit Bonus
16.6 DPS
3.4 Casting Speed
4.2 Crit Chance
6.6 Potency
Slots
Ear
Level
90
Effects:
Stonewill II
When Equipped:
• On any combat or spell hit this spell may cast Stonewill on caster. Lasts for 12.0 seconds. Triggers about 1.4 times per minute.
• Wards caster against 1,250 points of all damage
• Cannot be modified except by direct means
• When damaged this spell has a 7% chance to cast Stonewill on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• On any combat or spell hit this spell may cast Fatal Lifetap on target of attack. Triggers about 2.0 times per minute.
• Inflicts 1,218 - 1,827 poison damage on target
• Heals caster for 811 - 1,217
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP NO-VALUE
Ethereal Adornment of Reuse (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
1.2 Reuse Speed
Type:
White Adornment
Slots:
Secondary, Feet, Ranged, Waist, Charm
Level
88
HEIRLOOM NO-VALUE
Focus: Armor
FABLED
Adds the following to an item:
4 Mitigation Increase
Type:
Yellow Adornment
Slots:
Chest, Legs, Feet
Level
90
HEIRLOOM NO-VALUE
Toasted Greenroot
MASTERCRAFTED
Slots
Food
Level
80
Duration
45 minutes
Effects:
Increases STA of target by 74.8. Increases AGI of target by 74.8. Increases INT of target by 74.8. Increases STR of target by 74.8. Increases WIS of target by 74.8. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Crit Bonus of target by 9.0. Increases Health Regen of target by 304.0.
• On a healing spell cast this spell may cast Ancient Invigoration on target of spell cast. Lasts for 30.0 seconds. Triggers about 1.8 times per minute.
• Wards target against 1,000 points of all damage
• Replenishes 250 points of absorption every 2 seconds.
• On a combat hit this spell may cast Armor Break on target of attack. Lasts for 20.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 249 - 416 slashing damage on target.
• Decreases Mitigation of target vs physical damage by 1,023.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Weaponry (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
21 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
88
NO-VALUE
Shard of Iilsaad
FABLED
70 Primary Attributes
70 Stamina
25 Combat Skills
1.5 Crit Bonus
4.4 Crit Chance
6.8 Potency
11 Multi Attack
203 Ability Mod
One-Handed Slashing
Damage
121 - 684
(134.17 Rating)
Delay
6.0 seconds
Level
90
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Undeniable Malice II
When Equipped:
• When damaged this spell has a 7% chance to cast Undeniable Malice on target's attacker. This effect normalizes based off of a three second triggering event.
• Increases Threat to target by 3,640
• Inflicts 1,192 mental damage on target.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Undeniable Malice on target of attack. Triggers about 1.4 times per minute.
• Increases Threat to target by 3,640
• Inflicts 1,192 mental damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Smoldering Adornment of Blocking (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
1.7 Block Chance
Type:
White Adornment
Slots:
Primary, Secondary, Chest
Level
80
HEIRLOOM NO-VALUE
Bow of the Summoned Daemon
FABLED
68 Primary Attributes
68 Stamina
24 Combat Skills
1.5 Crit Bonus
16.6 DPS
4.2 Crit Chance
6.6 Potency
9.1 Max Health
Bow
Ranged
Damage
226 - 1,283
(167.71 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
90
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Kendis' Signet of Parmare
FABLED
70 Primary Attributes
70 Stamina
511 Resistances
25 Combat Skills
1.5 Crit Bonus
4.4 Crit Chance
6.8 Potency
9.5 Max Health
4.4 Reuse Speed
Slots
Finger
Level
90
Effects:
Stonewill II
When Equipped:
• On any combat or spell hit this spell may cast Stonewill on caster. Lasts for 12.0 seconds. Triggers about 1.4 times per minute.
• Wards caster against 1,250 points of all damage
• Cannot be modified except by direct means
• When damaged this spell has a 7% chance to cast Stonewill on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Wards caster against 1,250 points of all damage
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bracelet of Dedication
FABLED
70 Primary Attributes
70 Stamina
1,349 Resistances
25 Combat Skills
1.5 Crit Bonus
17.3 DPS
4.4 Crit Chance
6.8 Potency
10.2 Haste
Slots
Wrist
Level
90
Effects:
Stonewill
When Equipped:
• When damaged this spell has a 7% chance to cast Stonewill on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Wards caster against 720 points of all damage
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Stonewill on caster. Lasts for 12.0 seconds. Triggers about 1.4 times per minute.
• Wards caster against 720 points of all damage
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Tower of the Zekian Gore Lord
FABLED
68 Primary Attributes
68 Stamina
24 Combat Skills
1.5 Crit Bonus
16.6 DPS
4.2 Crit Chance
6.6 Potency
9.1 Max Health
Tower Shield
Slots
Secondary
Protection
2,050
Level
90
Berserker, Guardian, Paladin, Shadowknight
Effects:
Defiant Stand
When Equipped:
• On any combat or spell hit this spell may cast Defiant Stand on caster. Lasts for 12.0 seconds. Triggers about 1.4 times per minute.
• Increases Block Chance of caster by 8.0%.
• Cannot be modified except by direct means
• When damaged this spell has a 7% chance to cast Defiant Stand on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
This character has 144,304 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 6,129 health per tick while out-of-combat.
This character has a Maximum Power pool of 45,245. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,115 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 19,993 whatsits.
This character resists Noxious damage in the amount of 22,310 whatsits.
This character resists Arcane damage in the amount of 19,588 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 96% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 24,448, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 148%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 42.8% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
34.5 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.2765 seconds, a 89.4% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
145 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 42.3% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 9.8% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.