EQ2U was caught up in a DDOS attack on Daybreak over the weekend which resulted in us getting blocked from accessing Census. Thankfully we have been unblocked and been added to a whitelist to reduce the chance of being collateral damage again. I am also in the process of rewriting parts of how EQ2U makes Census requests to make it more obvious that we are a legitimate request. Hopefully the site is loading more quickly for you without the Cloudflare 524 errors. Thank you all for your patience.
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Cockatrice Claw Trinket
LEGENDARY
45 Stamina
45 Primary Attributes
17 Combat Skills
1.9 Casting Speed
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
Slots
Charm
Level
72
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Toxxulia Thorn
TREASURED
57 Primary Attributes
57 Stamina
22 Combat Skills
1.2 Crit Bonus
2.6 Casting Speed
3.2 Crit Chance
5.6 Potency
167 Ability Mod
Slots
Charm
Level
81
Adornment Slots:
White, Turquoise
NO-TRADE
Master's Illusionary Silk Robe
TREASURED
57 Primary Attributes
57 Stamina
22 Combat Skills
1.2 Crit Bonus
2.6 Casting Speed
3.2 Crit Chance
5.6 Potency
167 Ability Mod
Cloth Armor (Chest)
Mitigation
188
Level
81
Adornment Slots:
White, Turquoise
NO-TRADE
Cloak of Foreboding Contention
TREASURED
58 Primary Attributes
58 Stamina
21 Combat Skills
1.1 Crit Bonus
2.7 Casting Speed
3.2 Crit Chance
5.4 Potency
8.2 Multi Attack
Slots
Cloak
Level
80
Adornment Slots:
White, Turquoise
NO-TRADE
Bauble of Summoning Earth
TREASURED
58 Primary Attributes
58 Stamina
400 Resistances
21 Combat Skills
1.1 Crit Bonus
2.7 Casting Speed
3.2 Crit Chance
5.4 Potency
8.2 Multi Attack
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise
NO-TRADE
Refulgent Gem of Fortitude
TREASURED
Adds the following to an item:
190 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Endowment Earring
TREASURED
66 Stamina
66 Primary Attributes
1,548 Resistances
12 Combat Skills
3.1 Potency
0.8 Max Health
3.2 Crit Bonus
0.3 Reuse Speed
167 Ability Mod
Slots
Ear
Level
72
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Arcane Sage's Shoes
TREASURED
45 Stamina
45 Primary Attributes
17 Combat Skills
9.7 DPS
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
89 Ability Mod
Cloth Armor (Feet)
Mitigation
144
Level
69
Adornment Slots:
White, Turquoise
NO-TRADE
Master's Cuffs of Conjuring
TREASURED
57 Primary Attributes
57 Stamina
22 Combat Skills
1.2 Crit Bonus
2.6 Casting Speed
3.2 Crit Chance
5.6 Potency
167 Ability Mod
Cloth Armor (Forearms)
Mitigation
173
Level
80
Adornment Slots:
White, Turquoise
NO-TRADE
Refulgent Gem of Prowess
TREASURED
Adds the following to an item:
20 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Gloves of Elemental Command
TREASURED
58 Primary Attributes
58 Stamina
21 Combat Skills
1.1 Crit Bonus
13.1 DPS
3.2 Crit Chance
5.4 Potency
7.4 Haste
Cloth Armor (Hands)
Mitigation
151
Level
80
All Mages, Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Turquoise
NO-TRADE
Refulgent Gem of Fortitude
TREASURED
Adds the following to an item:
190 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Master's Cowl of Conjuring
TREASURED
57 Primary Attributes
57 Stamina
22 Combat Skills
1.2 Crit Bonus
2.6 Casting Speed
3.2 Crit Chance
5.6 Potency
167 Ability Mod
Cloth Armor (Head)
Mitigation
171
Level
79
Adornment Slots:
White, Turquoise
NO-TRADE
Band of the Greater Ultera
TREASURED
57 Primary Attributes
57 Stamina
410 Resistances
22 Combat Skills
1.2 Crit Bonus
2.6 Casting Speed
3.2 Crit Chance
5.6 Potency
167 Ability Mod
Slots
Finger
Level
82
Adornment Slots:
White, Turquoise, Green
NO-TRADE
Frontier Mage's Armband
TREASURED
57 Primary Attributes
57 Stamina
420 Resistances
22 Combat Skills
1.2 Crit Bonus
3.2 Crit Chance
5.6 Potency
3.2 Reuse Speed
167 Ability Mod
Slots
Wrist
Level
84
Adornment Slots:
White, Turquoise
NO-TRADE
Master's Leggings of Conjuring
TREASURED
57 Primary Attributes
57 Stamina
22 Combat Skills
1.2 Crit Bonus
2.6 Casting Speed
3.2 Crit Chance
5.6 Potency
167 Ability Mod
Cloth Armor (Legs)
Mitigation
192
Level
83
Adornment Slots:
White, Turquoise
NO-TRADE
Gemstone Necklace of Summoning Earth
TREASURED
58 Primary Attributes
58 Stamina
21 Combat Skills
1.1 Crit Bonus
13.1 DPS
3.2 Crit Chance
5.4 Potency
7.4 Haste
Slots
Neck
Level
80
Effects:
Empyrean Recovery I
When Equipped:
• Reduces reuse time of all spells by 1 percent.
Adornment Slots:
White, Turquoise, Green
NO-TRADE
Staff of Summoning Earth
TREASURED
58 Primary Attributes
58 Stamina
21 Combat Skills
1.1 Crit Bonus
13.1 DPS
3.2 Crit Chance
5.4 Potency
7.4 Haste
Staff
One-Handed Crushing
Damage
136 - 253
(97.2 Rating)
Delay
4.0 seconds
Level
80
All Fighters, All Mages, All Priests, Beastlord
Effects:
Arcane Recovery I
When Equipped:
• Reduces reuse time of hostile spells by 1 percent.
Adornment Slots:
White, Turquoise
NO-TRADE
Stormrider's Staff
TREASURED
57 Primary Attributes
57 Stamina
22 Combat Skills
1.2 Crit Bonus
12.9 DPS
2.6 Casting Speed
3.2 Crit Chance
5.6 Potency
Spell Autoattack Weapon (Focus)
Ranged
Damage
146 - 826
(121.5 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
80
All Mages, All Priests
Adornment Slots:
White, Turquoise
NO-TRADE
Bathezid Outrider's Lost Ring
LEGENDARY
45 Stamina
45 Primary Attributes
324 Resistances
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
5.8 Multi Attack
80 Ability Mod
Slots
Finger
Level
72
Adornment Slots:
White, Green, Turquoise
LORE-EQUIP
Flickering Gem of Striking
TREASURED
Adds the following to an item:
20 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Charm
Level
1
HEIRLOOM NO-VALUE
Wristlet of Foreboding Contention
TREASURED
58 Primary Attributes
58 Stamina
21 Combat Skills
1.1 Crit Bonus
2.7 Casting Speed
3.2 Crit Chance
5.4 Potency
7.4 Haste
Slots
Wrist
Level
80
Effects:
Runic Recovery I
When Equipped:
• Reduces reuse time of beneficial spells by 1 percent.
This character has 24,361 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,121 health per tick while out-of-combat.
This character has a Maximum Power pool of 28,957. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,255 power per tick while out-of-combat.
This character runs 15% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 8,795 whatsits.
This character resists Noxious damage in the amount of 9,977 whatsits.
This character resists Arcane damage in the amount of 8,663 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 62% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 4,328, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 10%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 15.8% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 79.6% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.