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• The casting time of Prismatic Ardor is 5.0 seconds and the reuse time of the spell is 1 hour
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Cutthroat Hunter's Brand
FABLED, Hunter's Union
PRESTIGE
27 Primary Attributes
27 Stamina
11 Combat Skills
0.2 Crit Bonus
4.7 DPS
0.3 Ability Doublecast
0.9 Casting Speed
0.9 Crit Chance
1.2 Potency
Slots
Charm
Level
50
Effects:
Undying
Applies Undying when Activated. Lasts for 8.0 seconds.
• On death this spell will cast Rune of Undying on target.
• Heals caster for 100.0% of max health.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• Dazes caster
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The casting time of Undying is 1.0 second and the reuse time of the spell is 15 minutes
Adornment Slots:
White, Turquoise
NO-TRADE NO-VALUE
INDESTRUCTIBLE
adamantine shuriken
HANDCRAFTED
Damage
+95 Slashing
Range
+5 meters
Hit Bonus
+20%
Level
60
Sonorant Coat
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
1.6 Flurry
Chain Armor (Chest)
Mitigation
351
Level
70
Dirge
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Nightwalker's Cape of Defiance
LEGENDARY
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
2.9 Max Health
Slots
Cloak
Level
68
Adornment Slots:
White, Turquoise
ATTUNEABLE
Charlatan's Sweet Tea
MASTERCRAFTED
Slots
Drink
Level
60
Duration
45 minutes
Effects:
Increases STA of target by 53.3. Increases AGI of target by 53.3. Increases INT of target by 53.3. Increases STR of target by 53.3. Increases WIS of target by 53.3. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Potency of target by 7.0. Increases Power Regen of target by 204.0.
Planar Orb of the Wanderer
LEGENDARY
31 Primary Attributes
31 Stamina
403 Resistances
12 Combat Skills
0.3 Crit Bonus
0.5 AE Auto
1.1 Crit Chance
1.7 Potency
Slots
Ear
Level
62
Effects:
Planar Fury
When Equipped:
• On a melee hit this spell may cast Furious Onslaught on target of attack. Triggers about 1.8 times per minute.
• Inflicts 62 - 93 melee damage on target
• Inflicts 62 - 93 melee damage on target
• Inflicts 62 - 93 melee damage on target
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Hoop of Quill Counting
TREASURED
31 Stamina
31 Primary Attributes
403 Resistances
12 Combat Skills
1.1 Crit Chance
1.7 Potency
0.3 Crit Bonus
1.4 Flurry
Slots
Ear
Level
62
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Boots of the Dark Void
FABLED
26 Primary Attributes
26 Stamina
11 Combat Skills
0.2 Crit Bonus
4.4 DPS
0.8 Crit Chance
1.1 Potency
2.3 Multi Attack
Chain Armor (Feet)
Mitigation
281
Level
60
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Malicious Caprice
MASTERCRAFTED
Slots
Food
Level
60
Duration
45 minutes
Effects:
Increases STA of target by 53.3. Increases AGI of target by 53.3. Increases INT of target by 53.3. Increases STR of target by 53.3. Increases WIS of target by 53.3. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Crit Bonus of target by 7.0. Increases Health Regen of target by 204.0.
Nightchord Bracers
LEGENDARY
33 Primary Attributes
33 Stamina
13 Combat Skills
0.4 Crit Bonus
6.5 DPS
1.4 Crit Chance
1.9 Potency
2.9 Haste
Chain Armor (Forearms)
Mitigation
293
Level
70
All Scouts
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Nemesis Chain Gloves
LEGENDARY
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.3 Crit Chance
1.8 Potency
1.6 Flurry
2.7 Haste
Chain Armor (Hands)
Mitigation
293
Level
70
All Scouts
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Customized Sonorant Hat
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
2.7 Haste
Chain Armor (Head)
Mitigation
328
Level
70
Dirge
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Vilucidae's Ring of the Fear-harvest
FABLED
33 Primary Attributes
33 Stamina
525 Resistances
13 Combat Skills
0.4 Crit Bonus
1.4 Crit Chance
1.9 Potency
1.7 Flurry
2.9 Haste
Slots
Finger
Level
70
Effects:
Amygdala's Delight
Applies Amygdala's Delight when Activated. Lasts for 16.0 seconds.
• Decreases power of target by 179.
• Increases power of caster by 188.
• Slows target by 65.0%.
• Makes target afraid
• Dispelled when target takes damage
• Does not affect Epic targets
• Resistibility increases against targets higher than level 89.
• The casting time of Amygdala's Delight is 5.0 seconds and the reuse time of the spell is 1 hour
Adornment Slots:
White, Turquoise, Green
LORE ATTUNEABLE
Sunstone Gemmed Bracelet of Piety
FABLED
28 Primary Attributes
28 Stamina
180 Resistances
11 Combat Skills
0.3 Crit Bonus
1 Casting Speed
1 Crit Chance
1.3 Potency
30 Ability Mod
Slots
Wrist
Level
60
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Sonorant Leggings
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
1.6 Flurry
Chain Armor (Legs)
Mitigation
351
Level
70
Dirge
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Mark of the Awakened Instinct
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
1.6 Flurry
Slots
Neck
Level
68
All Fighters, All Scouts
Effects:
Awakened Instinct
Applies Awakened Instinct when Equipped.
• Increases Crit Chance of caster by 2.0.
• Increases Combat Power Regen of caster by 5.0.
Adornment Slots:
White, Turquoise, Green
LORE NO-TRADE
Qeynos Kilij
FABLED, Qeynos Claymore
PRESTIGE
39 Primary Attributes
39 Stamina
15 Combat Skills
0.6 Crit Bonus
8.2 DPS
1.8 Crit Chance
2.6 Potency
4.1 Haste
Rapier
Main Hand Piercing
Damage
71 - 213
(70.93 Rating)
Delay
4.0 seconds
Level
70
All Scouts, Berserker, Guardian
Effects:
Power of Marr
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Punishment of Marr on target of spell. Lasts for 36.0 seconds.
• Reduces target's spell damage by 10%.
• Only affects targets level 83 and below
• Cannot be modified except by direct means
• On a hostile ability cast this spell has a 15% chance to cast Power of Marr on target of spell.
• Inflicts 370 - 616 divine damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-TRADE NO-VALUE
Razorwing's Bandolier
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
6.1 DPS
1.3 Crit Chance
1.8 Potency
1.3 Reuse Speed
Thrown Weapon
Ranged
Damage
90 - 271
(90.19 Rating)
Delay
4.0 seconds
Range
2 - 25 meters
Level
70
All Scouts, Berserker, Bruiser, Guardian, Monk
ORNATE NO-TRADE
Ringlet of Sinking Lands
FABLED
34 Primary Attributes
34 Stamina
245 Resistances
14 Combat Skills
0.4 Crit Bonus
1.5 Crit Chance
2 Potency
1.8 Flurry
48 Ability Mod
Slots
Finger
Level
70
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Bracelet of Thule
FABLED
33 Primary Attributes
33 Stamina
525 Resistances
13 Combat Skills
0.4 Crit Bonus
6.5 DPS
1.4 Crit Chance
1.9 Potency
2.9 Haste
Slots
Wrist
Level
70
Effects:
Thule's Temper
When Equipped:
• On a damage spell hit this spell may cast Thule's Temper on target of spell. Triggers about 1.8 times per minute.
• Decreases Threat to target by 300
• Inflicts 251 mental damage on target.
• Cannot be modified except by direct means
• Will trigger off of magic, cold, divine, disease, heat, mental or poison abilities.
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Ancient Vorpal Blade
FABLED
33 Primary Attributes
33 Stamina
13 Combat Skills
0.4 Crit Bonus
1.4 Crit Chance
1.9 Potency
1.7 Flurry
2.9 Haste
Sword
One-Handed Slashing
Damage
108 - 325
(72.15 Rating)
Delay
6.0 seconds
Level
70
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Enduring Reinforced Spaulders
TREASURED
33 Stamina
33 Primary Attributes
13 Combat Skills
1.3 Crit Chance
1.9 Potency
0.4 Crit Bonus
3.7 Multi Attack
42 Ability Mod
Chain Armor (Shoulders)
Mitigation
283
Level
70
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 12,117 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 485 health per tick while out-of-combat.
This character has a Maximum Power pool of 12,187. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 891 power per tick while out-of-combat.
This character runs 3% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 5,177 whatsits.
This character resists Noxious damage in the amount of 6,547 whatsits.
This character resists Arcane damage in the amount of 6,154 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 46% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 252, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 23.9% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 30.6784% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 13.7% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.