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Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
MASTERCRAFTED LEGENDARY
Slots
20
Gi of the Molten Shore
FABLED
48 Stamina
48 Primary Attributes
19 Combat Skills
2.6 Crit Chance
3.9 Potency
4.2 Mitigation Increase
0.9 Crit Bonus
5.8 Max Health
Leather Armor (Chest)
Mitigation
328
Level
80
Bruiser, Monk
Effects:
Inner Flame
When Equipped:
• On a melee hit this spell may cast Inner Flame on caster. Lasts for 8.0 seconds. Triggers about 1.8 times per minute.
• Increases Crit Chance of caster by 35.0.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP
Smoldering Adornment of Blocking (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
1.7 Block Chance
Type:
White Adornment
Slots:
Primary, Secondary, Chest
Level
80
NO-VALUE
Nathsarian Shroud of Defense
TREASURED
45 Stamina
45 Primary Attributes
8 Combat Skills
2.2 Crit Chance
3.7 Potency
4.9 Max Health
0.8 Crit Bonus
Slots
Cloak
Level
72
Adornment Slots:
White, Turquoise
NO-TRADE
Earring of Sedition
LEGENDARY
46 Stamina
46 Primary Attributes
356 Resistances
18 Combat Skills
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.4 Reuse Speed
92 Ability Mod
Slots
Ear
Level
78
Effects:
Healing Wave
When Equipped:
• On a combat hit this spell may cast Healing Wave on the group. Triggers about 1.6 times per minute.
• Heals group members for 230.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Beastly Earring of Forethought
TREASURED
45 Stamina
45 Primary Attributes
655 Resistances
8 Combat Skills
2.2 Crit Chance
3.7 Potency
4.9 Max Health
0.8 Crit Bonus
Slots
Ear
Level
72
Adornment Slots:
White, Turquoise
NO-TRADE
Illuminate's Still Water Foot Wraps of Overbearing
TREASURED
45 Primary Attributes
45 Stamina
8 Combat Skills
0.8 Crit Bonus
2.2 Crit Chance
3.7 Potency
2.3 Block Chance
Leather Armor (Feet)
Mitigation
271
Level
72
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
NO-TRADE
Illuminate's Crashing Waves Wrist Wraps
TREASURED
45 Stamina
45 Primary Attributes
8 Combat Skills
2.2 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.3 Block Chance
Leather Armor (Forearms)
Mitigation
267
Level
72
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
NO-TRADE
Illuminate's Still Water Hand Wraps
TREASURED
45 Stamina
45 Primary Attributes
8 Combat Skills
2.2 Crit Chance
3.7 Potency
4.9 Max Health
0.8 Crit Bonus
Leather Armor (Hands)
Mitigation
250
Level
72
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
NO-TRADE
Skullcap of the Sunken City
FABLED
47 Stamina
47 Primary Attributes
18 Combat Skills
2.5 Crit Chance
3.8 Potency
5.5 Max Health
0.8 Crit Bonus
6.4 Multi Attack
Leather Armor (Head)
Mitigation
303
Level
80
Bruiser, Monk
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Killhard Band
LEGENDARY
47 Primary Attributes
47 Stamina
360 Resistances
18 Combat Skills
0.8 Crit Bonus
2.5 Crit Chance
3.8 Potency
5.5 Max Health
2.5 Block Chance
Slots
Finger
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Champion's Sabertooth Bone Manacle
TREASURED
45 Stamina
45 Primary Attributes
604 Resistances
8 Combat Skills
2.2 Crit Chance
3.7 Potency
4.9 Max Health
0.8 Crit Bonus
Slots
Wrist
Level
72
Adornment Slots:
White, Turquoise
NO-TRADE
Illuminate's Still Water Leg Wraps
TREASURED
45 Stamina
45 Primary Attributes
8 Combat Skills
2.2 Crit Chance
3.7 Potency
4.9 Max Health
0.8 Crit Bonus
Leather Armor (Legs)
Mitigation
264
Level
72
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
NO-TRADE
Chain of Teren's Grasp
TREASURED
45 Stamina
45 Primary Attributes
8 Combat Skills
2.2 Crit Chance
3.7 Potency
4.9 Max Health
0.8 Crit Bonus
Slots
Neck
Level
72
Adornment Slots:
White, Turquoise, Green
NO-TRADE
Smoldering Adornment of Avoidance (Superior)
FABLED
Adds the following to an item:
3 Extra Riposte
Type:
White Adornment
Slots:
Neck
Level
70
HEIRLOOM NO-VALUE
The Hand of Serenity
FABLED, Epic
48 Primary Attributes
48 Stamina
9 Combat Skills
0.9 Crit Bonus
2.3 Ability Doublecast
2.6 Crit Chance
3.9 Potency
Fists
Main Hand Slashing
Damage
164 - 492
(109.44 Rating)
Delay
6.0 seconds
Level
80
Monk
Effects:
Serene Strike
When Equipped:
• On a melee hit this spell may cast Serene Strike on target of attack. Lasts for 12.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 410 - 616 crushing damage on target.
• Increases Multi Attack of caster by 8.0.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Black
LORE NO-TRADE NO-VALUE
Smoldering Adornment of Blocking (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
1.7 Block Chance
Type:
White Adornment
Slots:
Primary, Secondary, Chest
Level
80
NO-VALUE
Hooved Fury: One Handed
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Primary, Secondary
Level
80
Beastlord, Bruiser, Monk
Hooved Fury 1/2
Item Set Details:
(2) Applies Dire Bane.
• Increases trigger chance of all Bane spells by 4 percent.
NO-VALUE
Stinky Satchel
LEGENDARY
46 Primary Attributes
46 Stamina
18 Combat Skills
0.8 Crit Bonus
1 AE Auto
2.4 Crit Chance
3.7 Potency
5.4 Haste
Thrown Weapon
Ranged
Damage
125 - 710
(92.75 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
80
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Fire Emerald Arcane Signet
MASTERCRAFTED
45 Primary Attributes
45 Stamina
648 Resistances
18 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.7 Potency
5 Max Health
Slots
Finger
Level
72
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Knotted Drolvarg Hair Armband
TREASURED
45 Stamina
45 Primary Attributes
595 Resistances
8 Combat Skills
2.2 Crit Chance
3.7 Potency
4.9 Max Health
0.8 Crit Bonus
Slots
Wrist
Level
72
Adornment Slots:
White, Turquoise
NO-TRADE
Shard-hardened Fistwrap
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.1 Potency
7 Max Health
3.2 Block Chance
Fists
One-Handed Crushing
Damage
66 - 375
(110.32 Rating)
Delay
4.0 seconds
Level
80
Beastlord, Bruiser, Monk
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP
Smoldering Adornment of Blocking (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
1.7 Block Chance
Type:
White Adornment
Slots:
Primary, Secondary, Chest
Level
80
NO-VALUE
Hooved Fury: One Handed
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Primary, Secondary
Level
80
Beastlord, Bruiser, Monk
Hooved Fury 1/2
Item Set Details:
(2) Applies Dire Bane.
• Increases trigger chance of all Bane spells by 4 percent.
This character has 15,826 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 705 health per tick while out-of-combat.
This character has a Maximum Power pool of 12,564. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 503 power per tick while out-of-combat.
This character runs 118% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 6,844 whatsits.
This character resists Noxious damage in the amount of 6,844 whatsits.
This character resists Arcane damage in the amount of 9,172 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 34.63503649635
This character has a 77% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 554, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 150%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 73.7% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 6.2% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 21% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.