EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
MASTERCRAFTED
Slots
22
Thurgadin Ruffian's Tunic
LEGENDARY
78 Primary Attributes
78 Stamina
26 Combat Skills
4.5 Crit Bonus
19 DPS
4.9 Crit Chance
7.8 Potency
4.9 Block Chance
Leather Armor (Chest)
Mitigation
358
Level
90
Bruiser, Monk
Adornment Slots:
White, Turquoise
NO-TRADE
Arctic Ry'Gorr Wrap of Flesh
LEGENDARY
75 Primary Attributes
75 Stamina
26 Combat Skills
4.3 Crit Bonus
18 DPS
4.6 Crit Chance
7.6 Potency
10.7 Haste
Slots
Cloak
Level
90
All Fighters, All Scouts
Adornment Slots:
White, Turquoise, Yellow
NO-TRADE
Shadowbeast's Earring of Deception
LEGENDARY
82 Primary Attributes
82 Stamina
510 Resistances
27 Combat Skills
4.8 Crit Bonus
5.2 Crit Chance
8.2 Potency
5.2 Reuse Speed
262 Ability Mod
Slots
Ear
Level
90
All Fighters, All Scouts
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Scintillating Adornment of Elemental Resilience (Lesser)
HANDCRAFTED
Adds the following to an item:
385 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
66
HEIRLOOM NO-VALUE
Arcane Aura: Ears
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Ear
Level
82
Arcane Aura 1/3
Item Set Details:
(2) +3,835 Heat
(3) +3,835 Heat
NO-VALUE
Moss Encrusted Stud
LEGENDARY
82 Primary Attributes
82 Stamina
1,380 Resistances
27 Combat Skills
4.8 Crit Bonus
20.3 DPS
5.2 Crit Chance
8.2 Potency
13 Multi Attack
Slots
Ear
Level
90
All Fighters, All Scouts
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Cenobite's Unyielding Foot Wraps
MASTERCRAFTED LEGENDARY
73 Primary Attributes
73 Stamina
23 Combat Skills
3.3 Crit Bonus
3.8 Crit Chance
7.2 Potency
8.3 Max Health
3.8 Block Chance
Leather Armor (Feet)
Mitigation
366
Level
90
Monk
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Wrist Wraps of Woe
LEGENDARY
84 Primary Attributes
84 Stamina
28 Combat Skills
4.9 Crit Bonus
4.4 Casting Speed
5.5 Crit Chance
8.4 Potency
5.5 Block Chance
Leather Armor (Forearms)
Mitigation
369
Level
90
Bruiser, Monk
Adornment Slots:
White, Turquoise, Yellow
NO-TRADE
Cenobite's Unyielding Hand Wraps
MASTERCRAFTED LEGENDARY
73 Primary Attributes
73 Stamina
23 Combat Skills
3.3 Crit Bonus
3.8 Crit Chance
7.2 Potency
3.8 Block Chance
8.8 Haste
Leather Armor (Hands)
Mitigation
366
Level
90
Monk
Effects:
Haste
When Equipped:
• Increases Haste of caster by 35.0.
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Cenobite's Unyielding Skullcap
MASTERCRAFTED LEGENDARY
73 Primary Attributes
73 Stamina
23 Combat Skills
3.3 Crit Bonus
3.8 Crit Chance
7.2 Potency
6 Mitigation Increase
3.8 Block Chance
Leather Armor (Head)
Mitigation
366
Level
90
Monk
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Frost Scorned Circlet of Blood
LEGENDARY
84 Primary Attributes
84 Stamina
1,392 Resistances
4.9 Crit Bonus
5.5 Crit Chance
8.4 Potency
5.8 Flurry
12.7 Haste
Slots
Finger
Level
87
All Fighters, All Scouts
Adornment Slots:
White, Turquoise, Green, White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Lingwal's Bangle of Ferocity
LEGENDARY
82 Stamina
82 Primary Attributes
1,457 Resistances
20.3 DPS
5.2 Crit Chance
8.2 Potency
4.8 Crit Bonus
13 Multi Attack
Slots
Wrist
Level
90
All Fighters
Adornment Slots:
White, Turquoise
LORE-EQUIP NO-TRADE
Cenobite's Unyielding Breeches
MASTERCRAFTED LEGENDARY
73 Primary Attributes
73 Stamina
23 Combat Skills
3.3 Crit Bonus
3.8 Crit Chance
7.2 Potency
8.3 Max Health
3.8 Block Chance
Leather Armor (Legs)
Mitigation
392
Level
90
Monk
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Void Hunter's Medallion
This item has been deprecated. Trade it to the Hunter Converter merchant in the Thundering Steppes for a replacement.
LEGENDARY, Hunter's Union
PRESTIGE
Slots
Neck
Level
80
ORNATE NO-TRADE NO-VALUE
INDESTRUCTIBLE
Thex Mallet
LEGENDARY, Thex Mallet
156 Stamina
156 Primary Attributes
9.8 Crit Chance
15.6 Potency
3.4 Crit Bonus
10.4 Flurry
24.2 Multi Attack
Staff
Two-Handed Crushing
Damage
386 - 1,158
(257.38 Rating)
Delay
6.0 seconds
Level
90
All Fighters, All Mages, All Priests, Beastlord
Effects:
Mark of the Imprisoned
When Equipped:
• On a combat hit this spell may cast Mark of the Imprisoned on target of attack. Lasts for 30.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 1,228 divine damage on target.
• Heals caster for 1,333.
• Increases Defense of caster by 8.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Yellow, Cyan
LORE NO-TRADE NO-VALUE
Finely Stitched Iceshard Satchel
FABLED
90 Primary Attributes
90 Stamina
5.4 Crit Bonus
6.1 Crit Chance
9 Potency
13.1 Max Health
6.1 Reuse Speed
297 Ability Mod
Thrown Weapon
Ranged
Damage
228 - 1,291
(168.72 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
90
All Scouts, Bruiser, Monk
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE NO-VALUE
Anarchy
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Ranged, Waist, Cloak, Charm
Level
90
All Fighters
Effects:
Anarchy
When Equipped:
• This effect will not stack with itself if adorned on multiple items.
• On a critical spell hit this spell may cast Anarchy on target of spell. Lasts for 15.0 seconds. Triggers about 2.2 times per minute.
• Increases Threat to target by 32,607 - 39,712
• Decreases Accuracy of target by 5.0%.
• Decreases Strikethrough of target by 5.0%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Anarchy on target of attack. Lasts for 15.0 seconds. Triggers about 2.2 times per minute.
• Increases Threat to target by 32,607 - 39,712
• Decreases Accuracy of target by 5.0%.
• Decreases Strikethrough of target by 5.0%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Coldain Hero's Insignia Ring
LEGENDARY, Coldain Ring
92 Stamina
92 Primary Attributes
1,645 Resistances
30 Combat Skills
24.2 DPS
6.3 Crit Chance
9.2 Potency
13.6 Max Health
5.6 Crit Bonus
14.8 Haste
Slots
Finger
Level
90
All Fighters
Effects:
Favor of Brell IX
When Equipped:
• On a critical healing spell cast this spell has a 8% chance to cast Brell's Blessing IX on caster. Lasts for 10.0 seconds.
• Increases Crit Bonus of caster by 5.5.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell has a 8% chance to cast Brell's Blessing IX on caster. Lasts for 10.0 seconds.
• Increases Crit Bonus of caster by 5.5.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell has a 8% chance to cast Brell's Blessing IX on caster. Lasts for 10.0 seconds.
• Increases Crit Bonus of caster by 5.5.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• When damaged with a melee weapon this spell will cast Brell's Retribution IX on target's attacker.
This character has 67,371 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 2,936 health per tick while out-of-combat.
This character has a Maximum Power pool of 26,198. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,336 power per tick while out-of-combat.
This character runs 155% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 24,373 whatsits.
This character resists Noxious damage in the amount of 24,868 whatsits.
This character resists Arcane damage in the amount of 27,649 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 103.8
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 17.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 3,424, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 66.2% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 22.5044% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 23% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 6.9% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.