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• Reduces reuse time of Subjugation-based spells by 6 percent.
(5) Applies Crippling Magical Affliction.
• Cannot be modified except by direct means
• Will trigger off of poison, mental, magic, heat, divine, disease or cold abilities.
• Decreases Mitigation of target vs arcane damage by 3,938.
• Inflicts 1,049 - 1,749 mental damage on target.
• On a hostile spell hit this spell may cast Crippling Magical Affliction on target of spell. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
(7) Applies Charged Aura II.
• Adds a bonus to Seal of Invention and Signet of Intellect that increases base Spell and Combat Art damage by 2%.
NO-VALUE
Drape of Paroxysm
This item appears to be able to be broken down into rage filled ore.
FABLED
90 Primary Attributes
90 Stamina
5.4 Crit Bonus
4.9 Casting Speed
6.1 Crit Chance
9 Potency
13.1 Max Health
297 Ability Mod
Slots
Cloak
Level
90
All Mages
Adornment Slots:
White, Turquoise, Yellow, Yellow
HEIRLOOM
Astral Adornment of Extra Attacks (Lesser)
HANDCRAFTED
Adds the following to an item:
4 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
90
NO-VALUE
Elemental Detonation
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Ranged, Waist, Cloak, Charm
Level
90
Effects:
Elemental Detonation
When Equipped:
• This effect will not stack with itself if adorned on multiple items.
• On a critical spell hit this spell has a 15% chance to cast Elemental Detonation on target of spell. Lasts for 6.0 seconds.
• On death this spell will cast Elemental Detonation on caster.
• Inflicts 6,175 - 6,825 cold damage on targets in Area of Effect.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Grants a total of 1 trigger of the spell.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell has a 15% chance to cast Elemental Detonation on target of attack. Lasts for 6.0 seconds.
• On death this spell will cast Elemental Detonation on caster.
• Inflicts 6,175 - 6,825 cold damage on targets in Area of Effect.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Grants a total of 1 trigger of the spell.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Winds of the Tundra
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Ranged, Waist, Cloak, Charm
Level
90
Effects:
Winds of the Tundra
When Equipped:
• This effect will not stack with itself if adorned on multiple items.
• On any combat or spell hit this spell may cast Winds of the Tundra on the group. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases the damage of group members' spells and combat arts by 15%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a healing spell cast this spell may cast Winds of the Tundra on the group. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases the damage of group members' spells and combat arts by 15%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Ambrosial Coffee
MASTERCRAFTED FABLED
Slots
Drink
Level
90
Duration
30 minutes
Effects:
Increases STA and INT of target by 77.0. Increases Power Regen of target by 159.3. Increases outgoing damaging spell amount by 2%.
NO-VALUE
Soul Siphoned Earskulls
FABLED
92 Primary Attributes
92 Stamina
1,575 Resistances
5.6 Crit Bonus
12.2 Casting Speed
6.3 Crit Chance
9.2 Potency
15.4 Reuse Speed
306 Ability Mod
Slots
Ear
Level
90
All Mages
Adornment Slots:
White, Yellow, Turquoise
HEIRLOOM LORE-EQUIP
Smoldering Adornment of Arcane Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
800 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
80
HEIRLOOM NO-VALUE
Noxious Aura: Ears
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Ear
Level
82
Noxious Aura 1/3
Item Set Details:
(2) +3,835 Piercing
(3) +3,835 Piercing
NO-VALUE
Tallonite Bonemender's Loop
This item appears to be able to be broken down into bloodmetal ore.
LEGENDARY
86 Primary Attributes
86 Stamina
522 Resistances
5.1 Crit Bonus
4.5 Casting Speed
5.7 Crit Chance
8.6 Potency
279 Ability Mod
Slots
Ear
Level
90
All Mages, All Priests
Adornment Slots:
White, Turquoise, Yellow, Yellow
HEIRLOOM LORE-EQUIP
Smoldering Adornment of Arcane Resilience (Superior)
•This effect will not stack with any rank or tier of itself.
• On a critical healing spell cast this spell may cast Greater Overbearing Onslaught I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 12.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Greater Overbearing Onslaught I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 12.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Greater Overbearing Onslaught I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 12.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
HEIRLOOM NO-VALUE
Rune: Greater Magnitude I
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Charm
Level
90
Effects:
Greater Magnitude I
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a critical healing spell cast this spell may cast Greater Magnitude I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Crit Bonus of caster by 12.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Greater Magnitude I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Crit Bonus of caster by 12.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Greater Magnitude I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Crit Bonus of caster by 12.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
HEIRLOOM NO-VALUE
Wand of Crystallized Shadows
FABLED
92 Primary Attributes
92 Stamina
30 Combat Skills
5.6 Crit Bonus
12.2 Casting Speed
6.3 Crit Chance
9.2 Potency
15.4 Reuse Speed
306 Ability Mod
Spell Autoattack Weapon (Focus)
Ranged
Damage
198 - 1,120
(164.67 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
90
All Mages, All Priests
Adornment Slots:
White, Yellow, Turquoise
HEIRLOOM
Astral Adornment of Raw Power (Lesser)
HANDCRAFTED
Adds the following to an item:
1.5 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Dain's Legacy
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Ranged, Waist, Cloak, Charm
Level
90
Effects:
Dain's Legacy
When Equipped:
• On a critical spell hit this spell may cast Dain's Legacy on the group. Lasts for 10.0 seconds. Triggers about 2.2 times per minute.
• Increases Potency of group members by 10.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Dain's Legacy on the group. Lasts for 10.0 seconds. Triggers about 2.2 times per minute.
• Increases Potency of group members by 10.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Circlet of Frenzied Channeling
This item appears to be able to be broken down into rage filled ore.
FABLED
90 Primary Attributes
90 Stamina
564 Resistances
5.4 Crit Bonus
6.1 Crit Chance
9 Potency
13.1 Max Health
6.1 Reuse Speed
297 Ability Mod
Slots
Finger
Level
90
All Mages
Adornment Slots:
White, Turquoise, Yellow, Yellow, Green
HEIRLOOM LORE-EQUIP
Smoldering Adornment of Noxious Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
800 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
80
HEIRLOOM NO-VALUE
Noxious Aura: Fingers
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Finger
Level
82
Noxious Aura 1/3
Item Set Details:
(2) +3,835 Piercing
(3) +3,835 Piercing
NO-VALUE
Bracelet of Merciless Incineration
This item appears to be able to be broken down into bloodmetal ore.
LEGENDARY
86 Primary Attributes
86 Stamina
522 Resistances
5.1 Crit Bonus
5.7 Crit Chance
8.6 Potency
5.7 Reuse Speed
279 Ability Mod
Slots
Wrist
Level
90
All Mages, All Priests
Adornment Slots:
White, Turquoise, Yellow, Yellow
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Noxious Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
900 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
90
HEIRLOOM NO-VALUE
Warmage's Aura of Frost: Wrist
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Wrist
Level
90
All Mages
Warmage's Aura of Frost 1/2
Warmage's Trinkets
Item Set Details:
(2) +0.2% Ability Doublecast +2% Potency +500 All
NO-VALUE
Frost Hunter's Deflecting Mantle
This item has been deprecated. Trade it to the Hunter Converter merchant in the Thundering Steppes for a replacement.
• This effect will not stack with itself if adorned on multiple items.
• On a critical spell hit this spell may cast Harrowing Winds on target of spell. Triggers about 2.4 times per minute.
• Inflicts between 1,500 and 15,000 points of damage based on the target's current health.
• On a critical combat hit this spell may cast Harrowing Winds on target of attack. Triggers about 2.4 times per minute.
• Inflicts between 1,500 and 15,000 points of damage based on the target's current health.
HEIRLOOM NO-VALUE
Velium Cipher
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Ranged, Waist, Cloak, Charm
Level
90
All Mages, All Priests
Effects:
Velium Cipher
When Equipped:
• This effect will not stack with itself if adorned on multiple items.
• When damaged this spell has a 10% chance to cast Velium Cipher on caster. Lasts for 3 minutes. This effect normalizes based off of a three second triggering event.
• Applies Velium Cipher on termination. Lasts for 10.0 seconds.
• Increases power of group members by 551.
• Increases power of group members by 143 every 5 seconds.
• Will absorb all damage. This spell will absorb a total of 2 attacks.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
This character has 54,553 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 2,202 health per tick while out-of-combat.
This character has a Maximum Power pool of 44,048. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,964 power per tick while out-of-combat.
This character runs 171% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 24,968 whatsits.
This character resists Noxious damage in the amount of 25,198 whatsits.
This character resists Arcane damage in the amount of 26,368 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 51.7% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 15,616, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 27%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 125.9 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
11.8 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 24% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.