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• Additional equipment with Undead Bane improves this effect.
• On any combat or spell hit this spell may cast Greater Undead Bane on target of attack. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 401 mental damage on target.
• Must not be classified as an undead
• Inflicts 802 mental damage on target.
• Must be classified as an undead
• Decreases Mitigation of target vs arcane damage by 664.
• Must be classified as an undead
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Icon of the Architect
TREASURED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
3.1 Reuse Speed
133 Ability Mod
Slots
Charm
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Small Ammo Pouch
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Slots
3
NO-VALUE NO-TRADE
Imbued Hidebound Leather Gi
MASTERCRAFTED
44 Primary Attributes
44 Stamina
17 Combat Skills
0.8 Crit Bonus
2.2 Crit Chance
3.6 Potency
2.4 Reuse Speed
Leather Armor (Chest)
Mitigation
264
Level
72
All Fighters, All Priests, All Scouts
Effects:
Lambent Imbued
Applies Lambent Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Lambent Rejuvenation on caster. Lasts for 20.0 seconds.
• Heals target for 84 instantly and every 4 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
ATTUNEABLE
Restless Burial Shroud
LEGENDARY
53 Primary Attributes
53 Stamina
20 Combat Skills
1.1 Crit Bonus
1.3 AE Auto
2.9 Crit Chance
4.9 Potency
3 Reuse Speed
Slots
Cloak
Level
79
Effects:
Concussive Shock
When Equipped:
• On a hostile ability cast this spell has a 10% chance to cast Concussive Shock on target of spell. Lasts for 3.6 seconds. This effect normalizes based off of a three second triggering event.
• Stuns target encounter
• Must not be engaged in pvp combat
• Epic targets gain an immunity to Stun effects of 10.8 seconds and duration is reduced to 1.2 seconds.
• Resistibility increases against targets higher than level 98.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Ear Clasp of the Empire
LEGENDARY
46 Primary Attributes
46 Stamina
360 Resistances
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
2.4 Reuse Speed
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise
NO-TRADE
Grunblig's Imbued Wrath: Ears
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Ear
Level
80
Grunblig's Imbued Wrath 1/3
Item Set Details:
(2) Applies Greater Goblin Bane.
• Decreases Mitigation of target vs arcane damage by 1,040.
• Must not be classified as a goblin
• Inflicts 1,073 mental damage on target.
• Must be classified as a goblin
• Inflicts 2,146 mental damage on target.
• On any combat or spell hit this spell may cast Greater Goblin Bane on target of attack. Lasts for 10.0 seconds. Triggers about 1.6 times per minute.
• Additional equipment with Goblin Bane improves this effect by 25% per piece.
• Must be classified as a goblin
(3) Applies Enhance: Goblin Bane.+15% Multi Attack Chance
• Enhances the damage of Goblin Bane effects by 20%.
NO-VALUE
Heroic Blessed Loop of Exaltation
FABLED
46 Stamina
46 Primary Attributes
360 Resistances
18 Combat Skills
10.1 DPS
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
6.2 Multi Attack
Slots
Ear
Level
78
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Centered Footpads of the Lava Lotus
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5 Potency
4.9 Mitigation Increase
3.1 Block Chance
Leather Armor (Feet)
Mitigation
348
Level
80
Beastlord, Bruiser, Monk
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Lava Lotus: Feet
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Feet
Level
80
Beastlord, Bruiser, Monk
Lava Lotus 1/7
Item Set Details:
(2) +130 str
(3) Applies Nerve Grip.+1.5% Extra Riposte Chance
• Must be in front of
• Increases Threat to target by 3,890
• Must be flanking or behind
• Decreases Threat to target by 3,250
• On a combat hit this spell may cast Nerve Grip on target of attack. Triggers about 2.0 times per minute.
(4) +2% Extra Riposte Chance
(5) +2% Extra Riposte Chance
(7) +5% Potency +150 sta
NO-VALUE
Vampiric Armguards
LEGENDARY
53 Primary Attributes
53 Stamina
20 Combat Skills
1.1 Crit Bonus
12 DPS
2.9 Crit Chance
4.9 Potency
3 Reuse Speed
Leather Armor (Forearms)
Mitigation
289
Level
80
All Fighters, All Priests, All Scouts
Effects:
Vampire Bane
When Equipped:
• Additional equipment with Vampire Bane improves this effect.
• On any combat or spell hit this spell may cast Vampire Bane on target of attack. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 716 divine damage on target.
• Must be classified as a vampire
• Inflicts 358 divine damage on target.
• Must not be classified as a vampire
• Decreases Mitigation of target vs arcane damage by 539.
• Must be classified as a vampire
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Elemental Offense: Forearms
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Forearms
Level
80
Bruiser, Channeler, Fury, Monk, Warden
Elemental Offense 1/7
Item Set Details:
(2) +130 str
(3) +8% Potency
(4) Applies Molten Overflow.
• Cannot be modified except by direct means
• Heals group members for 1,048.
• On a hostile ability cast this spell has a 20% chance to cast Molten Overflow on the group. This effect normalizes based off of a three second triggering event.
(5) Applies Magmatic Healing Wave.
• Heals group members for 1,048.
• On a combat hit this spell may cast Magmatic Healing Wave on caster. Triggers about 2.0 times per minute.
(7) +5% Potency +100 All
NO-VALUE
Black Hide Gloves
LEGENDARY
53 Primary Attributes
53 Stamina
20 Combat Skills
1.1 Crit Bonus
2.9 Crit Chance
4.9 Potency
4.7 Mitigation Increase
3 Block Chance
Leather Armor (Hands)
Mitigation
289
Level
80
All Priests, All Scouts, Bruiser, Monk
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Centered Helm of the Lava Lotus
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5 Potency
4.9 Mitigation Increase
3.1 Block Chance
Leather Armor (Head)
Mitigation
348
Level
80
Beastlord, Bruiser, Monk
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Lava Lotus: Head
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Head
Level
80
Beastlord, Bruiser, Monk
Lava Lotus 1/7
Item Set Details:
(2) +130 str
(3) Applies Nerve Grip.+1.5% Extra Riposte Chance
• Must be in front of
• Increases Threat to target by 3,890
• Must be flanking or behind
• Decreases Threat to target by 3,250
• On a combat hit this spell may cast Nerve Grip on target of attack. Triggers about 2.0 times per minute.
(4) +2% Extra Riposte Chance
(5) +2% Extra Riposte Chance
(7) +5% Potency +150 sta
NO-VALUE
Band of the Barbarian Lords
LEGENDARY
53 Stamina
53 Primary Attributes
335 Resistances
20 Combat Skills
2.9 Crit Chance
4.9 Potency
1.1 Crit Bonus
2.5 Casting Speed
129 Ability Mod
Slots
Finger
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Grunblig's Coil
FABLED
46 Primary Attributes
46 Stamina
356 Resistances
18 Combat Skills
0.8 Crit Bonus
10.3 DPS
2.4 Crit Chance
3.7 Potency
6.3 Multi Attack
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Grunblig's Imbued Wrath: Wrist
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Wrist
Level
80
Grunblig's Imbued Wrath 1/3
Item Set Details:
(2) Applies Greater Goblin Bane.
• Decreases Mitigation of target vs arcane damage by 1,040.
• Must not be classified as a goblin
• Inflicts 1,073 mental damage on target.
• Must be classified as a goblin
• Inflicts 2,146 mental damage on target.
• On any combat or spell hit this spell may cast Greater Goblin Bane on target of attack. Lasts for 10.0 seconds. Triggers about 1.6 times per minute.
• Additional equipment with Goblin Bane improves this effect by 25% per piece.
• Must be classified as a goblin
(3) Applies Enhance: Goblin Bane.+15% Multi Attack Chance
• Enhances the damage of Goblin Bane effects by 20%.
NO-VALUE
Black Silk Breeches
LEGENDARY
39 Primary Attributes
39 Stamina
15 Combat Skills
0.6 Crit Bonus
1.8 Crit Chance
2.6 Potency
1.9 Reuse Speed
66 Ability Mod
Cloth Armor (Legs)
Mitigation
167
Level
70
Adornment Slots:
White, Turquoise, Orange
ATTUNEABLE
Pendant of the Caller
LEGENDARY
53 Primary Attributes
53 Stamina
20 Combat Skills
1.1 Crit Bonus
12 DPS
2.9 Crit Chance
4.9 Potency
129 Ability Mod
Slots
Neck
Level
80
Effects:
Empyrean Recovery II
When Equipped:
• Reduces reuse time of all spells by 2 percent.
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM ATTUNEABLE
Gargantuan Nathsarian Mallet
LEGENDARY
110 Primary Attributes
110 Stamina
2.2 Crit Bonus
26 DPS
6.4 Crit Chance
10.2 Potency
294 Ability Mod
Great Hammer
Two-Handed Crushing
Damage
135 - 765
(128.52 Rating)
Delay
7.0 seconds
Level
80
All Fighters, All Mages, All Priests, Beastlord
Effects:
Shissar Anguish
When Equipped:
• On any combat or spell hit this spell may cast Shissar Anguish on target of attack. Triggers about 2.0 times per minute.
• Inflicts 594 disease damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Satchel of Deepest Animosity
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
3 Crit Chance
5 Potency
133 Ability Mod
Thrown Weapon
Ranged
Damage
186 - 1,055
(137.89 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
80
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Frozen Wind Ring
TREASURED
53 Primary Attributes
53 Stamina
400 Resistances
20 Combat Skills
1.1 Crit Bonus
2.9 Crit Chance
4.9 Potency
7.4 Multi Attack
129 Ability Mod
Slots
Finger
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
LORE NO-TRADE
Rideepa's Wristlet
LEGENDARY
54 Primary Attributes
54 Stamina
395 Resistances
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
2.5 Casting Speed
3 Crit Chance
5 Potency
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Grunblig's Imbued Wrath: Wrist
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Wrist
Level
80
Grunblig's Imbued Wrath 1/3
Item Set Details:
(2) Applies Greater Goblin Bane.
• Decreases Mitigation of target vs arcane damage by 1,040.
• Must not be classified as a goblin
• Inflicts 1,073 mental damage on target.
• Must be classified as a goblin
• Inflicts 2,146 mental damage on target.
• On any combat or spell hit this spell may cast Greater Goblin Bane on target of attack. Lasts for 10.0 seconds. Triggers about 1.6 times per minute.
• Additional equipment with Goblin Bane improves this effect by 25% per piece.
• Must be classified as a goblin
(3) Applies Enhance: Goblin Bane.+15% Multi Attack Chance
• Enhances the damage of Goblin Bane effects by 20%.
NO-VALUE
Wriggling Flesh Armwraps
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
4.8 Mitigation Increase
133 Ability Mod
Leather Armor (Shoulders)
Mitigation
307
Level
80
All Fighters, All Priests, All Scouts
Effects:
Arcane Recovery IV
When Equipped:
• Reduces reuse time of hostile spells by 4 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Grunblig's Blackened Alloy Belt
LEGENDARY
46 Primary Attributes
46 Stamina
18 Combat Skills
0.8 Crit Bonus
10.3 DPS
2.4 Crit Chance
3.7 Potency
5.5 Haste
Slots
Waist
Level
80
Effects:
Mutagenic Burst
When Equipped:
• Increases Burst effect damage by 33%.
• When any damage is received this spell has a 10% chance to cast Mutagenic Burst on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 389 disease damage on targets in Area of Effect.
This character has 25,654 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,102 health per tick while out-of-combat.
This character has a Maximum Power pool of 15,129. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 605 power per tick while out-of-combat.
This character runs 89% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 8,194 whatsits.
This character resists Noxious damage in the amount of 10,522 whatsits.
This character resists Arcane damage in the amount of 8,194 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 35.197080291971
This character has a 88% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,410, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 56.9% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 1% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 21.3% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.