EQ2U was caught up in a DDOS attack on Daybreak over the weekend which resulted in us getting blocked from accessing Census. Thankfully we have been unblocked and been added to a whitelist to reduce the chance of being collateral damage again. I am also in the process of rewriting parts of how EQ2U makes Census requests to make it more obvious that we are a legitimate request. Hopefully the site is loading more quickly for you without the Cloudflare 524 errors. Thank you all for your patience.
We are unable to connect to the EverQuest II Census API or we aren't seeing new characters being exported to Census. If you are still able to perform Character, Guild, and Item searches, then Census is responding but isn't receiving new data from EQ2. Please contact Daybreak Games.
Corruption of Elements
LEGENDARY
26 Primary Attributes
26 Stamina
10 Combat Skills
0.2 Crit Bonus
0.8 Crit Chance
1.1 Potency
26 Ability Mod
Slots
Charm
Level
55
Effects:
Corruption of Elements
When Equipped:
• On any combat or spell hit this spell may cast Corruption of the Elements on caster. Lasts for 16.0 seconds. Triggers about 1.8 times per minute.
• Increases power of caster by 53 instantly and every 4 seconds.
• Heals caster for 53 instantly and every 4 seconds.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Conjurer's Manifesto of Acid
FABLED
28 Primary Attributes
28 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.3 Potency
1 Reuse Speed
30 Ability Mod
Slots
Charm
Level
60
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Burning Deathfist Arrow
LEGENDARY
1 Primary Attributes
Damage
+124 Piercing
Range
+5 meters
Hit Bonus
+15%
Level
40
NO-VALUE
Garb of Souls
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.2 Crit Chance
1.7 Potency
38 Ability Mod
Cloth Armor (Chest)
Mitigation
140
Level
66
Effects:
Essence Absorption
When Equipped:
• On a kill this spell has a 10% chance to cast Essence Absorption on caster.
• Increases power of caster by 473.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Cape of Darkfaith
FABLED
34 Primary Attributes
34 Stamina
14 Combat Skills
0.4 Crit Bonus
1.5 Crit Chance
2 Potency
1.5 Reuse Speed
48 Ability Mod
Slots
Cloak
Level
70
Adornment Slots:
White, Turquoise
ATTUNEABLE
Charlatan's Sweet Tea
MASTERCRAFTED
Slots
Drink
Level
60
Duration
45 minutes
Effects:
Increases STA of target by 53.3. Increases AGI of target by 53.3. Increases INT of target by 53.3. Increases STR of target by 53.3. Increases WIS of target by 53.3. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Potency of target by 7.0. Increases Power Regen of target by 204.0.
Golden Efreeti Boots
LEGENDARY, Golden Efreeti Boots
21 Primary Attributes
21 Stamina
9 Combat Skills
0.4 Crit Chance
0.7 Potency
0.5 Haste
Cloth Armor (Feet)
Mitigation
111
Level
50
Effects:
Golden Idea
When Equipped:
• On any combat or spell hit this spell may cast Golden Idea on caster. Lasts for 15.0 seconds. Triggers about 1.8 times per minute.
• Increases power of caster by 118.
• Increases power of caster by 89 every 5 seconds.
• This effect cannot be critically applied.
• Increases Potency of caster by 5.0.
• Cannot be modified except by direct means
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Malicious Caprice
MASTERCRAFTED
Slots
Food
Level
60
Duration
45 minutes
Effects:
Increases STA of target by 53.3. Increases AGI of target by 53.3. Increases INT of target by 53.3. Increases STR of target by 53.3. Increases WIS of target by 53.3. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Crit Bonus of target by 7.0. Increases Health Regen of target by 204.0.
Feathered Bracers
FABLED
34 Primary Attributes
34 Stamina
14 Combat Skills
0.4 Crit Bonus
1.4 Casting Speed
1.5 Crit Chance
2 Potency
1.5 Reuse Speed
Leather Armor (Forearms)
Mitigation
260
Level
70
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Fingerless Gloves of the Quiet
LEGENDARY
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Casting Speed
1.3 Crit Chance
1.8 Potency
1.3 Reuse Speed
Cloth Armor (Hands)
Mitigation
145
Level
70
Effects:
Subtle Gestures
When Equipped:
• On a hostile spell cast this spell may cast Nimble Distraction on target of spell. Triggers about 0.2 times per minute.
• Decreases Threat to target by 1,539
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
ATTUNEABLE
Animist's Cover
FABLED
33 Primary Attributes
33 Stamina
13 Combat Skills
0.4 Crit Bonus
1.3 Casting Speed
1.4 Crit Chance
1.9 Potency
46 Ability Mod
Leather Armor (Head)
Mitigation
268
Level
70
Beastlord, Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Loop of the Ravenous Hunter
FABLED
33 Primary Attributes
33 Stamina
245 Resistances
13 Combat Skills
0.4 Crit Bonus
1.4 Crit Chance
1.9 Potency
1.4 Reuse Speed
46 Ability Mod
Slots
Finger
Level
70
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Butcher's Diamond Studded Armband
FABLED
34 Primary Attributes
34 Stamina
245 Resistances
14 Combat Skills
0.4 Crit Bonus
1.5 Crit Chance
2 Potency
1.5 Reuse Speed
48 Ability Mod
Slots
Wrist
Level
70
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Murrar's Penultimate Pantaloons
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Casting Speed
1.3 Crit Chance
1.8 Potency
1.3 Reuse Speed
Cloth Armor (Legs)
Mitigation
151
Level
70
Adornment Slots:
White
NO-TRADE
Eye of the Soulless
FABLED
34 Primary Attributes
34 Stamina
14 Combat Skills
0.4 Crit Bonus
1.4 Casting Speed
1.5 Crit Chance
2 Potency
1.5 Reuse Speed
Staff
One-Handed Crushing
Damage
72 - 216
(72.15 Rating)
Delay
4.0 seconds
Level
70
All Fighters, All Mages, All Priests, Beastlord
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Butcher's Vendureis, the Lightbringer
FABLED
34 Primary Attributes
34 Stamina
14 Combat Skills
0.4 Crit Bonus
1.5 Crit Chance
2 Potency
3.3 Max Health
48 Ability Mod
Spell Autoattack Weapon (Focus)
Ranged
Damage
180 - 541
(90.19 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
70
All Mages, All Priests
Adornment Slots:
White, Turquoise
ATTUNEABLE
Ringlet of the Vigilant Watcher
FABLED
34 Primary Attributes
34 Stamina
245 Resistances
14 Combat Skills
0.4 Crit Bonus
1.4 Casting Speed
1.5 Crit Chance
2 Potency
48 Ability Mod
Slots
Finger
Level
70
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
The Arm of Erollisi
FABLED, Qeynos Claymore
PRESTIGE
39 Primary Attributes
39 Stamina
15 Combat Skills
0.6 Crit Bonus
1.6 Casting Speed
1.8 Crit Chance
2.6 Potency
66 Ability Mod
Type
Symbols
Slots
Secondary, Ranged
Level
70
All Priests
Effects:
Marr's Blessing of Renewal
When Equipped:
• On a beneficial spell cast this spell has a 5% chance to cast Marr's Blessing of Renewal on target of spell.
• Dispels 80 levels of any hostile effects on target
• Cannot be modified except by direct means
• On a beneficial spell cast this spell has a 25% chance to cast Marr's Blessing of Renewal on caster. Lasts for 30.0 seconds.
• Increases the heal or ward amount of the caster's next beneficial spell by 20%.
• Dispelled when target casts a beneficial spell
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-TRADE NO-VALUE
Dragonhide Mantle
TREASURED
33 Primary Attributes
33 Stamina
13 Combat Skills
0.4 Crit Bonus
1.3 Casting Speed
1.3 Crit Chance
1.9 Potency
1.4 Reuse Speed
Cloth Armor (Shoulders)
Mitigation
142
Level
70
Effects:
Will of the Dragon
Applies Will of the Dragon when Activated. Lasts for 5 minutes.
• Increases Max Power of caster by 5.0%.
• This effect cannot be cast during combat
• The casting time of Will of the Dragon is 4.0 seconds and the reuse time of the spell is 1 hour
Adornment Slots:
White
NO-TRADE
Bone-Clasped Girdle
LEGENDARY, Bone Clasped Girdle
33 Primary Attributes
33 Stamina
13 Combat Skills
0.4 Crit Bonus
1.3 Casting Speed
1.3 Crit Chance
1.9 Potency
42 Ability Mod
Slots
Waist
Level
70
Effects:
Burning Affliction
When Equipped:
• On any combat or spell hit this spell may cast Burning Affliction on target of attack. Lasts for 30.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 302 - 504 heat damage on target.
• Decreases Mitigation of target vs elemental damage by 625.
This character has 18,920 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,027 health per tick while out-of-combat.
This character has a Maximum Power pool of 15,693. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 644 power per tick while out-of-combat.
This character runs 10% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 9,687 whatsits.
This character resists Noxious damage in the amount of 8,272 whatsits.
This character resists Arcane damage in the amount of 8,112 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 1403.5416666667
This character has a 57% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 57% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,756, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 35.2% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 41.8% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.