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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Slots
3
NO-VALUE NO-TRADE
Crystallized Shadowbeast Plate Cuirass
LEGENDARY
86 Primary Attributes
86 Stamina
28 Combat Skills
5.1 Crit Bonus
5.7 Crit Chance
8.6 Potency
8.9 Mitigation Increase
13.2 Haste
Plate Armor (Chest)
Mitigation
616
Level
90
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM
Ethereal Adornment of Blocking (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
2 Block Chance
Type:
White Adornment
Slots:
Primary, Secondary, Chest
Level
90
NO-VALUE
Focus: Lesser Riposte
LEGENDARY
Adds the following to an item:
0.3 Extra Riposte
Type:
Yellow Adornment
Slots:
Chest, Shoulders, Legs
Level
80
HEIRLOOM NO-VALUE
Frost Scorned Defender's Cloak
LEGENDARY
84 Primary Attributes
84 Stamina
4.9 Crit Bonus
5.5 Crit Chance
8.4 Potency
11.7 Max Health
12.7 Haste
Slots
Cloak
Level
90
All Fighters, All Scouts
Adornment Slots:
White, Turquoise, White, Yellow
HEIRLOOM NO-VALUE
Ethereal Adornment of Haste (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
3.9 Haste
Type:
White Adornment
Slots:
Shoulders, Feet, Waist, Cloak, Charm
Level
88
NO-VALUE
Ethereal Adornment of Haste (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
3.9 Haste
Type:
White Adornment
Slots:
Shoulders, Feet, Waist, Cloak, Charm
Level
88
NO-VALUE
Flaming Bamboo Shooter
HANDCRAFTED
Slots
Drink
Level
90
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STR and STA of target by 15.4. Increases Power Regen of target by 135.0.
Frost Scorned Stud of Blood
LEGENDARY
84 Primary Attributes
84 Stamina
1,392 Resistances
4.9 Crit Bonus
5.5 Crit Chance
8.4 Potency
11.7 Max Health
12.7 Haste
Slots
Ear
Level
87
All Fighters, All Scouts
Adornment Slots:
White, Turquoise, White
HEIRLOOM LORE-EQUIP NO-VALUE
Smoldering Adornment of Heightened Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
43 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
80
NO-VALUE
Smoldering Adornment of Heightened Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
43 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
80
NO-VALUE
Stud of Rawr and Grrr
FABLED
68 Primary Attributes
68 Stamina
511 Resistances
24 Combat Skills
1.5 Crit Bonus
3.4 Casting Speed
4.2 Crit Chance
6.6 Potency
10.5 Multi Attack
Slots
Ear
Level
90
Effects:
Haste
When Equipped:
• Increases Haste of caster by 40.0.
Adornment Slots:
White, Turquoise
LORE NO-VALUE
Ethereal Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
40 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
88
NO-VALUE
Inspired Robust Plume of Darkpaw
FABLED
Slots
Textures
Level
1
Effects:
Amplifying Plume: Max Health
When Equipped:
• Increases Max Health of caster by 292.2%.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
ORNATE ATTUNEABLE NO-VALUE
Fused Icicle Plate Sabatons
LEGENDARY
82 Primary Attributes
82 Stamina
27 Combat Skills
4.8 Crit Bonus
5.2 Crit Chance
8.2 Potency
8.3 Mitigation Increase
13 Multi Attack
Plate Armor (Feet)
Mitigation
575
Level
90
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Bamboo Seasoned Octopus Chop
HANDCRAFTED
Slots
Food
Level
90
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STR and STA of target by 15.4. Increases Health Regen of target by 221.3.
• On a hostile ability cast this spell has a 10% chance to cast Flay on target of spell. Lasts for 6.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 128 - 238 heat damage on target instantly and every second.
• Increases Reuse Speed of caster by 11.7%.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Ethereal Adornment of Mending (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
88
Effects:
Greater Rune of Mending
When Equipped:
• On any combat or spell hit this spell may cast Greater Rune of Mending on caster. Triggers about 2.0 times per minute.
• Heals caster for 1,073.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Frost Scorned Defender's Longbow
LEGENDARY
84 Primary Attributes
84 Stamina
28 Combat Skills
4.9 Crit Bonus
21.1 DPS
5.5 Crit Chance
8.4 Potency
8.6 Mitigation Increase
Bow
Ranged
Damage
189 - 1,070
(139.85 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
90
All Scouts, Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Yellow, White
HEIRLOOM ATTUNEABLE NO-VALUE
Ethereal Adornment of Mending (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
88
Effects:
Greater Rune of Mending
When Equipped:
• On any combat or spell hit this spell may cast Greater Rune of Mending on caster. Triggers about 2.0 times per minute.
• Heals caster for 1,073.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Rune: Magnitude I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Charm
Level
80
Effects:
Magnitude I
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a critical spell hit this spell may cast Magnitude I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Crit Bonus of caster by 10.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical healing spell cast this spell may cast Magnitude I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Crit Bonus of caster by 10.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Magnitude I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Crit Bonus of caster by 10.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
HEIRLOOM NO-VALUE
Ethereal Adornment of Mending (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
Superior Rune of Mending
When Equipped:
• On any combat or spell hit this spell may cast Superior Rune of Mending on caster. Triggers about 2.0 times per minute.
• When damaged with a melee weapon this spell will cast Greater Enraging Presence on target's attacker. This effect normalizes based off of a three second triggering event.
• Increases Threat to target by 262
(5) +4% Mitigation Increase
NO-VALUE
Focus: Lesser Ability Doublecast
LEGENDARY
Adds the following to an item:
0.2 Ability Doublecast
Type:
Yellow Adornment
Slots:
Shoulders
Level
80
HEIRLOOM NO-VALUE
Belt of the Mercenary
LEGENDARY
68 Primary Attributes
68 Stamina
24 Combat Skills
1.5 Crit Bonus
4.2 Crit Chance
6.6 Potency
9.1 Max Health
9.7 Haste
Slots
Waist
Level
90
Effects:
Followthrough
When Equipped:
• On any combat or spell hit this spell may cast Followthrough on target of attack. Triggers about 2.0 times per minute.
This character has 78,188 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 3,174 health per tick while out-of-combat.
This character has a Maximum Power pool of 35,000. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,448 power per tick while out-of-combat.
This character runs 40% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 11,496 whatsits.
This character resists Noxious damage in the amount of 11,541 whatsits.
This character resists Arcane damage in the amount of 11,361 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 246.6163141994
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 45.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,088, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 6.1%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 45.4% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
14.9 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 42.4% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0.8% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.