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• On a hostile spell hit this spell may cast Soulsiphon on target of spell. Triggers about 2.0 times per minute.
• Decreases power of target by 239.
• Increases power of caster by 146.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Belted Leather Quiver
Quiver that can be placed in your ammo slot. It can hold any ammunition types required by a ranged weapon. This is the only item type that can be held in this container.
TREASURED
Slots
36
HEIRLOOM NO-VALUE
Vest of Screaming Silk
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
2.5 Casting Speed
3 Crit Chance
5 Potency
133 Ability Mod
Cloth Armor (Chest)
Mitigation
180
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Cloak of Cold Arrows
LEGENDARY
53 Primary Attributes
53 Stamina
20 Combat Skills
1.1 Crit Bonus
2.9 Crit Chance
4.9 Potency
3 Reuse Speed
129 Ability Mod
Slots
Cloak
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Earring of Darkfaith
FABLED
47 Primary Attributes
47 Stamina
360 Resistances
19 Combat Skills
0.8 Crit Bonus
2.5 Crit Chance
3.8 Potency
2.6 Reuse Speed
101 Ability Mod
Slots
Ear
Level
80
Effects:
Darkfaith
When Equipped:
• On a spell cast this spell may cast Wrath of the Hydromancer on caster. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Increases the base damage of melee damage and hostile spells cast by 10%.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Commanding Thought Earring
LEGENDARY
53 Primary Attributes
53 Stamina
395 Resistances
20 Combat Skills
1.1 Crit Bonus
2.9 Crit Chance
4.9 Potency
3 Reuse Speed
129 Ability Mod
Slots
Ear
Level
80
Effects:
Runic Recovery I
When Equipped:
• Reduces reuse time of beneficial spells by 1 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Channeled Slippers of Ethereal Energy
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
2.7 Casting Speed
3.2 Crit Chance
5.1 Potency
147 Ability Mod
Cloth Armor (Feet)
Mitigation
188
Level
80
Wizard
Effects:
Arcane Recovery II
When Equipped:
• Reduces reuse time of hostile spells by 2 percent.
• On a hostile ability cast this spell has a 10% chance to cast Flay on target of spell. Lasts for 6.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 106 - 198 heat damage on target instantly and every second.
• Increases Reuse Speed of caster by 7.9%.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Nexus Disruption Set: Feet
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Feet
Level
80
Wizard
Nexus Disruption Set 1/6
Item Set Details:
(2) Applies Displacement.
• Will absorb all damage. This spell will absorb a total of 2 attacks.
• Increases power of group members by 786.
• Applies Displacement on termination.
• When damaged this spell has a 10% chance to cast Displacement on caster. Lasts for 5 minutes. This effect normalizes based off of a three second triggering event.
(4) Applies Focus: Ball of Fire V.
• Increases the damage amount of Ball of Fire V by 20%.
(6) Applies Focus: Rays of Disintegration.
• Increases the base damage of Rays of Disintegration by 15%.
NO-VALUE
Gloves of Knowledge
LEGENDARY
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
2.6 Casting Speed
3.1 Crit Chance
5.1 Potency
137 Ability Mod
Cloth Armor (Hands)
Mitigation
168
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Nurogan Ring of Rites
LEGENDARY
54 Primary Attributes
54 Stamina
400 Resistances
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
3.1 Reuse Speed
133 Ability Mod
Slots
Finger
Level
80
Effects:
Rebuke of the Summoner
Applies Rebuke of the Summoner when Activated. Lasts for 20.0 seconds.
• Exerts the summoner's will upon the target, limiting their true power and making them extremely vulnerable to punishment.
• The reuse time of Rebuke of the Summoner is 3 minutes
Adornment Slots:
White, Turquoise, Orange, Green
LORE NO-TRADE
Ornamental Rajadevi Pantaloons
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
2.5 Casting Speed
3 Crit Chance
5 Potency
133 Ability Mod
Cloth Armor (Legs)
Mitigation
184
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM
Smoldering Adornment of Swift Casting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
4.2 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
80
HEIRLOOM NO-VALUE
Nexus Disruption Set: Legs
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Legs
Level
80
Wizard
Nexus Disruption Set 1/6
Item Set Details:
(2) Applies Displacement.
• Will absorb all damage. This spell will absorb a total of 2 attacks.
• Increases power of group members by 786.
• Applies Displacement on termination.
• When damaged this spell has a 10% chance to cast Displacement on caster. Lasts for 5 minutes. This effect normalizes based off of a three second triggering event.
(4) Applies Focus: Ball of Fire V.
• Increases the damage amount of Ball of Fire V by 20%.
(6) Applies Focus: Rays of Disintegration.
• Increases the base damage of Rays of Disintegration by 15%.
NO-VALUE
Bloodthirsty Choker
LEGENDARY
40 Primary Attributes
40 Stamina
16 Combat Skills
0.6 Crit Bonus
8.6 DPS
1.9 Crit Chance
2.7 Potency
4.3 Haste
Slots
Neck
Level
70
Effects:
Vampiric Requiem
Applies Vampiric Requiem when Equipped.
• Increases base damage of spells and combat arts by 25%.
• On a damage spell hit this spell will cast Vampiric Requiem on caster.
• Inflicts 10% of max health in focus damage on caster.
• When a combat art is used this spell will cast Vampiric Requiem on caster.
• Inflicts 10% of max health in focus damage on caster.
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Dragon's Marrow
MYTHICAL, Epic
54 Primary Attributes
54 Stamina
22 Combat Skills
1.1 Crit Bonus
2.9 Ability Doublecast
3.1 Crit Chance
5.1 Potency
Staff
Main Hand Crushing
Damage
181 - 544
(120.96 Rating)
Delay
6.0 seconds
Level
80
Wizard
Effects:
Temporal Timing
When Equipped:
• Increases Ability Doublecast of caster by 2.0.
Focused Mind
When Equipped:
• Increases the damage of all hostile spells by 10%.
Fire of Intellect
When Equipped:
• On a damage spell hit this spell has a 12% chance to cast Fire of Intellect on target of spell. Lasts for 15.0 seconds.
• Inflicts 518 - 778 heat damage on target.
• Adds normalized spell damage based on 30% of the wizard's intelligence.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Black
LORE NO-TRADE NO-VALUE
Smoldering Adornment of Raw Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
1.5 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
80
HEIRLOOM NO-VALUE
Epic Core of Frenzy
FABLED, Epic Adornment
Adds the following to an item:
7.6 Reuse Speed
12.6 DPS
36 Ability Mod
Type:
Black Adornment
Slots:
Primary, Secondary, Ranged
Level
80
NO-VALUE NO-TRADE
Energy Wielder Wand
LEGENDARY
53 Primary Attributes
53 Stamina
20 Combat Skills
1.1 Crit Bonus
2.9 Crit Chance
4.9 Potency
3 Reuse Speed
129 Ability Mod
Spell Autoattack Weapon (Focus)
Ranged
Damage
148 - 839
(123.38 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
80
All Mages, All Priests
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Signet of the Slinker
LEGENDARY
54 Primary Attributes
54 Stamina
385 Resistances
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
3.1 Reuse Speed
133 Ability Mod
Slots
Finger
Level
80
Effects:
Greater Goblin Bane
When Equipped:
• Additional equipment with Goblin Bane improves this effect by 25% per piece.
• On any combat or spell hit this spell may cast Greater Goblin Bane on target of attack. Lasts for 10.0 seconds. Triggers about 1.6 times per minute.
• Inflicts 716 mental damage on target.
• Must be classified as a goblin
• Inflicts 358 mental damage on target.
• Must not be classified as a goblin
• Decreases Mitigation of target vs arcane damage by 616.
• Must be classified as a goblin
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Green
LORE-EQUIP ATTUNEABLE
Idol of Summoned Darkness
LEGENDARY
53 Primary Attributes
53 Stamina
20 Combat Skills
1.1 Crit Bonus
2.9 Crit Chance
4.9 Potency
3 Reuse Speed
129 Ability Mod
Type
Symbols
Slots
Secondary, Ranged
Level
80
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Scintillating Silk Mantle
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
3 Crit Chance
5 Potency
6.9 Haste
Cloth Armor (Shoulders)
Mitigation
168
Level
80
Warlock, Wizard
Effects:
Empowered Magic V
When Equipped:
• Increases base Spell damage by 5%.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Inner Power Sash
LEGENDARY
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
2.6 Casting Speed
3.1 Crit Chance
5.1 Potency
137 Ability Mod
Slots
Waist
Level
80
Effects:
Arcane Recovery II
When Equipped:
• Reduces reuse time of hostile spells by 2 percent.
This character has 21,108 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,040 health per tick while out-of-combat.
This character has a Maximum Power pool of 20,423. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,029 power per tick while out-of-combat.
This character runs 98% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 8,911 whatsits.
This character resists Noxious damage in the amount of 7,727 whatsits.
This character resists Arcane damage in the amount of 7,727 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 86% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 7,210, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 53.4% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 81.4% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.