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• On a damage spell hit this spell may cast Blessing of the Moon on target of spell. Lasts for 12.0 seconds. Triggers about 1.8 times per minute.
NO-VALUE
Cloak of Zet
LEGENDARY
39 Primary Attributes
39 Stamina
15 Combat Skills
0.5 Crit Bonus
1.6 Casting Speed
1.8 Crit Chance
2.6 Potency
62 Ability Mod
Slots
Cloak
Level
65
Effects:
Eye of Zet
When Equipped:
• On a hostile spell cast this spell has a 3% chance to cast Eye of Zet on caster. Lasts for 30.0 seconds.
• Increases the speed of casting timers by 10%.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Soul Snatcher Earrings
TREASURED
39 Primary Attributes
39 Stamina
272 Resistances
15 Combat Skills
0.5 Crit Bonus
1.8 Crit Chance
2.6 Potency
1.9 Reuse Speed
62 Ability Mod
Slots
Ear
Level
65
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Blessed Loop of Exaltation
FABLED
44 Stamina
44 Primary Attributes
320 Resistances
16 Combat Skills
2.1 Crit Chance
3.5 Potency
0.7 Crit Bonus
2.2 Reuse Speed
Slots
Ear
Level
70
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Striking Plume of Inspired Jubilation
FABLED
Slots
Textures
Level
1
Effects:
Amplifying Plume: Ability Doublecast
When Equipped:
• Increases Ability Doublecast of caster by 16.9.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
ORNATE ATTUNEABLE NO-VALUE
Jale Phlintoe's Wildfire Boots
Worn by the legendary leader of the Unkempt Druids, these leathers are said to be infused with the untamed powers of nature. Jale was known to be a very fiery and fanatic individual.
LEGENDARY
38 Primary Attributes
38 Stamina
15 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
60 Ability Mod
Leather Armor (Feet)
Mitigation
240
Level
70
Channeler, Fury, Warden
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Jale Phlintoes' Wildfire: Feet
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Feet
Level
70
Channeler, Fury, Warden
Jale Phlintoes' Wildfire 1/5
Item Set Details:
(3) Applies Jale's Infusion.
• Increases Crit Chance of caster by 2.0.
(5) Applies Wildfire Surge.
• Increases the druid's cold, heat, and magic damage spells by 50.
NO-VALUE
Jale Phlintoe's Wildfire Bracers
Worn by the legendary leader of the Unkempt Druids, these leathers are said to be infused with the untamed powers of nature. Jale was known to be a very fiery and fanatic individual.
LEGENDARY
40 Primary Attributes
40 Stamina
15 Combat Skills
0.6 Crit Bonus
1.9 Crit Chance
2.7 Potency
2 Reuse Speed
64 Ability Mod
Leather Armor (Forearms)
Mitigation
240
Level
70
Channeler, Fury, Warden
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Jale Phlintoes' Wildfire: Forearms
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Forearms
Level
70
Channeler, Fury, Warden
Jale Phlintoes' Wildfire 1/5
Item Set Details:
(3) Applies Jale's Infusion.
• Increases Crit Chance of caster by 2.0.
(5) Applies Wildfire Surge.
• Increases the druid's cold, heat, and magic damage spells by 50.
NO-VALUE
Jale Phlintoe's Wildfire Gloves
Worn by the legendary leader of the Unkempt Druids, these leathers are said to be infused with the untamed powers of nature. Jale was known to be a very fiery and fanatic individual.
LEGENDARY
39 Primary Attributes
39 Stamina
15 Combat Skills
0.5 Crit Bonus
1.8 Crit Chance
2.6 Potency
1.9 Reuse Speed
62 Ability Mod
Leather Armor (Hands)
Mitigation
240
Level
70
Channeler, Fury, Warden
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Jale Phlintoes' Wildfire: Hands
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Hands
Level
70
Channeler, Fury, Warden
Jale Phlintoes' Wildfire 1/5
Item Set Details:
(3) Applies Jale's Infusion.
• Increases Crit Chance of caster by 2.0.
(5) Applies Wildfire Surge.
• Increases the druid's cold, heat, and magic damage spells by 50.
NO-VALUE
Stormcaller's Summer Weave Cap
TREASURED
45 Stamina
45 Primary Attributes
17 Combat Skills
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
80 Ability Mod
Leather Armor (Head)
Mitigation
274
Level
72
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
NO-TRADE
Glowing Gem of Prowess
TREASURED
Adds the following to an item:
15 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Blessed Ring of the Favored
TREASURED
40 Primary Attributes
40 Stamina
268 Resistances
15 Combat Skills
0.6 Crit Bonus
1.7 Casting Speed
1.9 Crit Chance
2.7 Potency
5 Multi Attack
Slots
Finger
Level
70
Adornment Slots:
White, Turquoise, Orange, Green
LORE-EQUIP ATTUNEABLE
Bangle of Terror
LEGENDARY
40 Primary Attributes
40 Stamina
630 Resistances
15 Combat Skills
0.6 Crit Bonus
8.4 DPS
1.9 Crit Chance
2.7 Potency
5 Multi Attack
Slots
Wrist
Level
70
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Hierophant's Vine Wrapped Leather Pants
FABLED
45 Stamina
45 Primary Attributes
17 Combat Skills
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
2.3 Reuse Speed
Leather Armor (Legs)
Mitigation
328
Level
72
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise, Yellow
NO-TRADE
Chain of Chardok
TREASURED
45 Stamina
45 Primary Attributes
17 Combat Skills
1.9 Casting Speed
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
Slots
Neck
Level
72
Adornment Slots:
White, Turquoise, Green
NO-TRADE
Jagged Scimitar of the Scale
FABLED
47 Stamina
47 Primary Attributes
18 Combat Skills
2.5 Crit Chance
3.8 Potency
0.8 Crit Bonus
6.4 Multi Attack
2.5 Reuse Speed
Sword
One-Handed Slashing
Damage
98 - 558
(109.44 Rating)
Delay
6.0 seconds
Level
80
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Winter Pulse
When Equipped:
• Increases cold damage done by spells by up to 100.
• Increases magic damage done by spells by up to 100.
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
The Cloister
LEGENDARY
39 Primary Attributes
39 Stamina
15 Combat Skills
0.5 Crit Bonus
8.1 DPS
1.8 Crit Chance
2.6 Potency
1.9 Reuse Speed
Type
Symbols
Slots
Secondary, Ranged
Level
65
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Zoetic Halo
LEGENDARY
39 Primary Attributes
39 Stamina
248 Resistances
15 Combat Skills
0.5 Crit Bonus
1.6 Casting Speed
1.8 Crit Chance
2.6 Potency
62 Ability Mod
Slots
Finger
Level
65
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bangle of Dread
LEGENDARY
40 Primary Attributes
40 Stamina
280 Resistances
15 Combat Skills
0.6 Crit Bonus
1.7 Casting Speed
1.9 Crit Chance
2.7 Potency
64 Ability Mod
Slots
Wrist
Level
70
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bloodreign Buckler
LEGENDARY
39 Primary Attributes
39 Stamina
15 Combat Skills
0.5 Crit Bonus
1.8 Crit Chance
2.6 Potency
4 Haste
62 Ability Mod
Buckler (Shield)
Slots
Secondary
Protection
370
Level
65
All Priests, Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Orange
ATTUNEABLE
Jale Phlintoe's Wildfire Sleeves
Worn by the legendary leader of the Unkempt Druids, these leathers are said to be infused with the untamed powers of nature. Jale was known to be a very fiery and fanatic individual.
LEGENDARY
40 Primary Attributes
40 Stamina
15 Combat Skills
0.6 Crit Bonus
1.7 Casting Speed
1.9 Crit Chance
2.7 Potency
2 Reuse Speed
Leather Armor (Shoulders)
Mitigation
240
Level
70
Channeler, Fury, Warden
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Jale Phlintoes' Wildfire: Shoulders
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Shoulders
Level
70
Channeler, Fury, Warden
Jale Phlintoes' Wildfire 1/5
Item Set Details:
(3) Applies Jale's Infusion.
• Increases Crit Chance of caster by 2.0.
(5) Applies Wildfire Surge.
• Increases the druid's cold, heat, and magic damage spells by 50.
NO-VALUE
Belt of Debasement
LEGENDARY
46 Stamina
46 Primary Attributes
18 Combat Skills
2 Casting Speed
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.4 Reuse Speed
Slots
Waist
Level
78
Effects:
Lethargy
When Equipped:
• On a melee hit this spell may cast Lethargy on target of attack. Lasts for 24.0 seconds. Triggers about 1.8 times per minute.
This character has 1,729 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 89 health per tick while out-of-combat.
This character has a Maximum Power pool of 1,845. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 229 power per tick while out-of-combat.
This character runs 120% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,145 whatsits.
This character resists Noxious damage in the amount of 810 whatsits.
This character resists Arcane damage in the amount of 784 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 1187.5409836066
This character has a 35% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 35% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 978, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 4.1% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 13.2778% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0.4% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.