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Applies Hex of Chaos when Activated. Lasts for 1 minute 48 seconds.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 608.
• The casting time of Hex of Chaos is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
Vexing Hexing: Charm
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Charm
Level
12
Vexing Hexing 1/2
Any two different mastercrafted hex dolls
Item Set Details:
(2) Applies Vexing Hexing.
• Improves hex effectiveness by 5 percent.
• Reduces hex casting time by 5 percent.
NO-VALUE
pristine chaos imbued dragon's breath hex doll
MASTERCRAFTED
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
1.3 Reuse Speed
Slots
Charm
Level
62
Effects:
Hex of Chaos
Applies Hex of Chaos when Activated. Lasts for 1 minute 48 seconds.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 608.
• The casting time of Hex of Chaos is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
Vexing Hexing: Charm
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Charm
Level
12
Vexing Hexing 1/2
Any two different mastercrafted hex dolls
Item Set Details:
(2) Applies Vexing Hexing.
• Improves hex effectiveness by 5 percent.
• Reduces hex casting time by 5 percent.
NO-VALUE
Tunic of the Thicket
TREASURED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
33 Ability Mod
Leather Armor (Chest)
Mitigation
219
Level
60
Warden
Adornment Slots:
White, Turquoise
NO-TRADE
Thicket Set: Chest
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Chest
Level
50
Warden
Thicket Set 1/7
Item Set Details:
(3) +25 Mana +35 All +25 Health +2% Crit Chance
(5) +50 Mana +35 All +50 Health +2% Crit Chance
(7) +75 Mana +35 All +75 Health +2% Crit Chance
NO-VALUE
Darklight Stalker's Cloak
TREASURED
6 Stamina
6 Primary Attributes
2 Combat Skills
Slots
Cloak
Level
10
Adornment Slots:
White
ATTUNEABLE
Fashioned Topaz Elemental Stud
HANDCRAFTED
27 Primary Attributes
26 Stamina
210 Resistances
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1.2 Potency
Slots
Ear
Level
60
Adornment Slots:
White, Turquoise
ATTUNEABLE
Fashioned Topaz Elemental Stud
HANDCRAFTED
27 Primary Attributes
26 Stamina
210 Resistances
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1.2 Potency
Slots
Ear
Level
60
Adornment Slots:
White, Turquoise
ATTUNEABLE
Striking Plume of Inspired Jubilation
FABLED
Slots
Textures
Level
1
Effects:
Amplifying Plume: Ability Doublecast
When Equipped:
• Increases Ability Doublecast of caster by 16.9.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
ORNATE ATTUNEABLE NO-VALUE
Boots of the Thicket
TREASURED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Casting Speed
1.1 Crit Chance
1.7 Potency
Leather Armor (Feet)
Mitigation
194
Level
57
Warden
Adornment Slots:
White, Turquoise
NO-TRADE
Thicket Set: Feet
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Feet
Level
50
Warden
Thicket Set 1/7
Item Set Details:
(3) +25 Mana +35 All +25 Health +2% Crit Chance
(5) +50 Mana +35 All +50 Health +2% Crit Chance
(7) +75 Mana +35 All +75 Health +2% Crit Chance
NO-VALUE
Woven Dragonhide Bracers
MASTERCRAFTED
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Leather Armor (Forearms)
Mitigation
212
Level
62
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
ATTUNEABLE
Tranquil Windcloth Mitts
HANDCRAFTED
27 Primary Attributes
26 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1.2 Potency
Cloth Armor (Hands)
Mitigation
124
Level
60
Adornment Slots:
White, Turquoise
ATTUNEABLE
Thicket Set: Hands
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Hands
Level
50
Warden
Thicket Set 1/7
Item Set Details:
(3) +25 Mana +35 All +25 Health +2% Crit Chance
(5) +50 Mana +35 All +50 Health +2% Crit Chance
(7) +75 Mana +35 All +75 Health +2% Crit Chance
NO-VALUE
Woven Dragonhide Skullcap
MASTERCRAFTED
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Leather Armor (Head)
Mitigation
212
Level
62
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
ATTUNEABLE
Crest of the Ghostly Wail
TREASURED
30 Primary Attributes
30 Stamina
200 Resistances
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
32 Ability Mod
Slots
Finger
Level
60
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Blessed Basilisk Hide Bracelet
LEGENDARY
32 Primary Attributes
32 Stamina
221 Resistances
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
40 Ability Mod
Slots
Wrist
Level
68
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Imbued Woven Dragonhide Pants
MASTERCRAFTED
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Leather Armor (Legs)
Mitigation
228
Level
62
All Fighters, All Priests, All Scouts
Effects:
Sanguine Imbued
Applies Sanguine Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Sanguine Feedback on target's attacker.
• Inflicts 147 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
ATTUNEABLE
Thicket Set: Legs
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Legs
Level
50
Warden
Thicket Set 1/7
Item Set Details:
(3) +25 Mana +35 All +25 Health +2% Crit Chance
(5) +50 Mana +35 All +50 Health +2% Crit Chance
(7) +75 Mana +35 All +75 Health +2% Crit Chance
NO-VALUE
Fashioned Topaz Elemental Locket
HANDCRAFTED
27 Primary Attributes
26 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1.2 Potency
Slots
Neck
Level
60
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Imbued Ebony Quarter Staff
MASTERCRAFTED
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Staff
One-Handed Crushing
Damage
34 - 190
(55.85 Rating)
Delay
4.0 seconds
Level
62
All Fighters, All Mages, All Priests, Beastlord
Effects:
Gleaming Strike
When Equipped:
• On any combat or spell hit this spell may cast Gleaming Strike on target of attack. Triggers about 1.6 times per minute.
• Decreases Threat to target by 3,009
• Must be flanking or behind
• Increases Threat to target by 3,649
• Must be in front of
• Inflicts 205 - 381 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
ATTUNEABLE
Forceful Focus of Fascination
LEGENDARY
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
32 Ability Mod
Spell Autoattack Weapon (Focus)
Ranged
Damage
76 - 428
(63.01 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
60
All Mages, All Priests
Adornment Slots:
White, Turquoise
ATTUNEABLE
Fashioned Moonstone Arcane Signet
MASTERCRAFTED
30 Primary Attributes
30 Stamina
217 Resistances
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Slots
Finger
Level
62
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Constable's Bracelet
LEGENDARY
31 Primary Attributes
31 Stamina
238 Resistances
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
33 Ability Mod
Slots
Wrist
Level
60
Adornment Slots:
White, Turquoise
ATTUNEABLE
Ironplate Shielding
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
33 Ability Mod
Buckler (Shield)
Slots
Secondary
Protection
364
Level
60
All Priests, Berserker, Guardian, Paladin, Shadowknight
This character has 8,388 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 463 health per tick while out-of-combat.
This character has a Maximum Power pool of 8,002. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 472 power per tick while out-of-combat.
This character runs 57% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 4,736 whatsits.
This character resists Noxious damage in the amount of 3,794 whatsits.
This character resists Arcane damage in the amount of 3,514 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 41% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 41% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,038, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 5.2% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 3.6% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.