EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED
Slots
30
Astral Gloom-Hardened Cuirass
Gains experience as Astral Gloom-Hardened Shards are collected by the wearer. Each Planar Level increases the base Ability Modifier, Potency, and Crit Bonus Overcap by 10%. You may only wear a single Ethereal Greater Relic.
Gains experience as Astral Gloom-Hardened Shards are collected by the wearer. Each Planar Level increases the base Ability Modifier, Potency, and Crit Bonus Overcap by 10%. You may only wear two Ethereal Relics.
LEGENDARY, ETHEREAL RELIC
PRESTIGE
1,270 Primary Attributes
2,668 Stamina
30,230 Power
201,776 Health
254.2 DPS
90 Resolve
1500.4 Potency
22.6 Max Health
26.45.2% Block Chance
5.6 Accuracy
71 Overcap Crit Bonus
Plate Armor (Forearms)
Mitigation
857
Level
110
Effects:
Gloom-Hardening
When Equipped:
• Increases Resolve of Caster by 20.0
• Requires Membership.
• Requires Planar Level 5
Adornment Slots:
White, Orange, Red, Black
NO-TRADE NO-VALUE INFUSABLE REFORGED
Astral Gloom-Hardened Gauntlets
Gains experience as Astral Gloom-Hardened Shards are collected by the wearer. Each Planar Level increases the base Ability Modifier, Potency, and Crit Bonus Overcap by 10%. You may only wear two Ethereal Relics.
LEGENDARY, ETHEREAL RELIC
PRESTIGE
1,270 Primary Attributes
2,668 Stamina
30,230 Power
201,776 Health
90 Resolve
115.3 Casting Speed
1500.4 Potency
365.1120.4% Haste
171.3 Reuse Speed
30.5 AE Auto
71 Overcap Crit Bonus
Plate Armor (Hands)
Mitigation
857
Level
110
Effects:
Gloom-Hardening
When Equipped:
• Increases Resolve of Caster by 20.0
• Requires Membership.
• Requires Planar Level 5
Adornment Slots:
White, Orange, Red, Black
NO-TRADE NO-VALUE INFUSABLE REFORGED
Celestial Rune of the Tainted Blade
MYTHICAL, Tainted Power
PRESTIGE
Adds the following to an item:
Type:
Orange Adornment
Slots:
Hands
Level
110
Effects:
Tainted Blade
Applies Tainted Blade when Equipped.
• Increases the damage and healing of profession Combat arts by 35.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE LORE
Chainmail Hood of Secrets
FABLED
1,308 Primary Attributes
2,700 Stamina
38,641 Power
250,553 Health
116.4 Casting Speed
1917.8 Potency
165 Resolve
368.773.7% Haste
27.7 Weapon Damage
65.5 Strikethrough
117 Overcap Crit Bonus
Chain Armor (Head)
Mitigation
806
Level
120
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
NO-TRADE INFUSABLE REFORGED
Barkless Band
LEGENDARY
1,086 Primary Attributes
1,322 Stamina
49,315 Power
109,629 Health
151,238 Resistances
312 Combat Skills
287.9 Crit Bonus
165 Resolve
6890.6 Potency
43.2 Reuse Speed
26.4 Weapon Damage
48,333 Ability Mod
Slots
Finger
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Ceremonial Amulet of the Tegi
This amulet is often made by the tegi tribes within the Wracklands and used in rituals to their deities.
MASTERCRAFTED FABLED
Slots
Neck
Level
110
All Crafters
Effects:
Tegi's Gift of Breath
Applies Tegi's Gift of Breath when Equipped.
• Tegi's Gift of Breath gives the target a protection sphere around them to protect them within the Grey and allow them to breathe.
Adornment Slots:
White, Green
NO-DESTROY LORE NO-TRADE NO-VALUE
Ascending Fist of Judgement
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
CELESTIAL
1,376 Primary Attributes
1,959 Stamina
35,487 Power
78,889 Health
410.3 Crit Chance
1361.6 Potency
37.8 Mitigation Increase
165 Resolve
13326.6% Haste
37.8 Block Chance
42.5 Recovery Speed
84 Overcap Crit Bonus
Fists
One-Handed Crushing
Damage
851 - 1,276
(531.66 Rating)
Delay
4.0 seconds
Level
110
Beastlord, Bruiser, Monk
Effects:
Elemental Rending
When Equipped:
• On any combat or spell hit this spell may cast Elemental Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases elemental damage done to target by 3%.
• Inflicts 3,823 heat damage on target.
• Inflicts 3,823 cold damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Blue, Cyan
HEIRLOOM INFUSABLE REFORGED
Planar Longbow of Ascension
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
CELESTIAL
1,389 Primary Attributes
1,966 Stamina
38,116 Power
84,733 Health
117.8 DPS
414.3 Crit Chance
1476.7 Potency
165 Resolve
68.213.6% Reuse Speed
22.7 Accuracy
99 Overcap Crit Bonus
9,423 Ability Mod
Bow
Ranged
Damage
1233 - 1,850
(385.45 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
110
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Noxious Rending
When Equipped:
• On any combat or spell hit this spell may cast Noxious Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases noxious damage done to target by 3%.
• Inflicts 1,070 disease damage on target encounter instantly and every second.
• Inflicts an additional 47 disease damage on target encounter every tick.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Blue, Cyan
HEIRLOOM INFUSABLE REFORGED
Ascending Fist of Judgement
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
CELESTIAL
1,376 Primary Attributes
1,959 Stamina
35,487 Power
78,889 Health
410.3 Crit Chance
1361.6 Potency
37.8 Mitigation Increase
165 Resolve
13326.6% Haste
37.8 Block Chance
42.5 Recovery Speed
84 Overcap Crit Bonus
Fists
One-Handed Crushing
Damage
851 - 1,276
(531.66 Rating)
Delay
4.0 seconds
Level
110
Beastlord, Bruiser, Monk
Effects:
Elemental Rending
When Equipped:
• On any combat or spell hit this spell may cast Elemental Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases elemental damage done to target by 3%.
This character has 984,562,035 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 39,383,122 health per tick while out-of-combat.
This character has a Maximum Power pool of 14,685,568. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 588,064 power per tick while out-of-combat.
This character runs 180% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,034,398 whatsits.
This character resists Noxious damage in the amount of 1,034,398 whatsits.
This character resists Arcane damage in the amount of 1,034,038 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 3857.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 20,294,270, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 97.7% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 91.3% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
4 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 47.7% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 82.3% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.