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Applies Rising Tide when Activated. Lasts for 10.0 seconds.
• Applies Rising Tide on termination. Lasts for 10.0 seconds.
• Increases Fervor of caster by 30.2.
• Cannot be modified except by direct means
• Decreases Fervor of caster by 25.2.
• Cannot be modified except by direct means
• The casting time of Rising Tide is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Mechanical Timeless Golem Heart
FABLED
1,140 Primary Attributes
1,348 Stamina
73,972 Power
131,554 Health
345.4 Crit Bonus
190 Resolve
69.3 DPS
227.9 Crit Chance
7235.1 Potency
47.5 Reuse Speed
50,749 Ability Mod
Slots
Charm
Level
120
Effects:
Fates Entwined
Applies Fates Entwined when Activated. Lasts for 10.0 seconds.
• Applies Fates Entwined. Lasts for 20.0 seconds.
• Increases all damage done to caster by 20%.
• Cannot be modified except by direct means
• Increases all damage done to target by 3.6%.
• Increases Threat to target by 1,061,139 instantly and every 2 seconds thereafter
• Cannot be modified except by direct means
• The casting time of Fates Entwined is 4.0 seconds and the reuse time of the spell is 10 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
bear hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Slots
24
Shadowwalled Tunic of Enlightenment
FABLED
1,607 Primary Attributes
3,444 Stamina
60,721 Power
309,507 Health
200 Resolve
80.270.5% AE Auto
3472 Potency
46.2 Max Health
515.1 Multi Attack
12.8 Accuracy
184 Overcap Crit Bonus
Leather Armor (Chest)
Mitigation
886
Level
120
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Red
NO-TRADE INFUSABLE REFORGED
Cloak of Peculiar Allies
Gains experience as Shard of Peculiar Allies are infused into the item. Each Planar Level increases the base Ability Modifier, Potency, and Crit Bonus by 10%. You may only wear a single Ethereal Greater Relic.
FABLED, ETHEREAL GREATER RELIC
PRESTIGE
1,162 Primary Attributes
1,359 Stamina
83,835 Power
140,325 Health
315 Combat Skills
368.5 Crit Bonus
200 Resolve
4.5 Ability Doublecast
232.2 Crit Chance
7372.9 Potency
50,749 Ability Mod
Slots
Cloak
Level
120
Effects:
Shadows Bound
When Equipped:
• Shadows Bound gains power once the owner has completed the Reign of Shadows achievement.
• Cannot be modified except by direct means
Adornment Slots:
White, Red
NO-TRADE NO-VALUE INFUSABLE
Brightsending Catalyst's Earrings
FABLED
1,096 Primary Attributes
1,327 Stamina
54,246 Power
114,014 Health
160,121 Resistances
315 Combat Skills
299.4 Crit Bonus
170 Resolve
34 Casting Speed
6959.5 Potency
84.6 Haste
50,749 Ability Mod
Slots
Ear
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Operah's Earring of Dark Casting
FABLED
1,107 Primary Attributes
1,332 Stamina
59,178 Power
118,399 Health
170,040 Resistances
315 Combat Skills
310.9 Crit Bonus
175 Resolve
7028.4 Potency
44.9 Reuse Speed
31.6 Weapon Damage
50,749 Ability Mod
Slots
Ear
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Shadowmark Boots of Enlightenment
FABLED
1,380 Primary Attributes
2,759 Stamina
58,881 Power
304,594 Health
195 Resolve
2922.4 Potency
408.9 Haste
42.2 Weapon Damage
142 Overcap Crit Bonus
16,372 Ability Mod
Leather Armor (Feet)
Mitigation
827
Level
120
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Red
NO-TRADE INFUSABLE
Affixed Shadestrike Bracers of Destruction
FABLED
1,373 Primary Attributes
2,754 Stamina
57,041 Power
299,682 Health
195 Resolve
127.9 Casting Speed
2831 Potency
35 Max Health
140 Overcap Crit Bonus
16,372 Ability Mod
Leather Armor (Forearms)
Mitigation
827
Level
120
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Red
NO-TRADE INFUSABLE
Shadowmark Leather Gauntlets of Destruction
FABLED
1,380 Primary Attributes
2,759 Stamina
58,881 Power
304,594 Health
195 Resolve
2922.4 Potency
408.9 Haste
42.2 Weapon Damage
142 Overcap Crit Bonus
16,372 Ability Mod
Leather Armor (Hands)
Mitigation
827
Level
120
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Red
NO-TRADE INFUSABLE
Forged Penumbra Helm of Enlightenment
FABLED
1,399 Primary Attributes
2,775 Stamina
64,401 Power
319,333 Health
205 Resolve
3196.3 Potency
419.8 Multi Attack
196.9 Reuse Speed
149 Overcap Crit Bonus
16,372 Ability Mod
Leather Armor (Head)
Mitigation
827
Level
120
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Red
NO-TRADE INFUSABLE
Mark of the Far Seas
FABLED
100 Stamina
10 Harvesting Skills
10 Bountiful Harvest
Slots
Finger
Level
95
All Crafters
Effects:
Mark of the Far Seas
Applies Mark of the Far Seas when Equipped.
• Increases Tradeskill XP of target by 20.0%.
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE
Pendant of the Wise
FABLED
1,134 Primary Attributes
1,345 Stamina
71,506 Power
129,362 Health
167,206 Resistances
315 Combat Skills
339.7 Crit Bonus
190 Resolve
7200.6 Potency
90.418% Haste
28.4 Block Chance
12 Accuracy
38 Overcap Weapon Damage
Slots
Wrist
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP INFUSABLE REFORGED
Shadowwalled Leather Greaves of Enlightenment
FABLED
1,607 Primary Attributes
3,444 Stamina
60,721 Power
309,507 Health
200 Resolve
162.3 Casting Speed
3472 Potency
46.2 Max Health
184 Overcap Crit Bonus
20,500 Ability Mod
Leather Armor (Legs)
Mitigation
886
Level
120
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Red
NO-TRADE INFUSABLE
Shadowborn Necklace of Rage
FABLED
1,113 Primary Attributes
1,335 Stamina
61,643 Power
120,591 Health
315 Combat Skills
316.6 Crit Bonus
180 Resolve
66.1 DPS
222.5 Crit Chance
7062.8 Potency
33 Weapon Damage
33 Overcap Weapon Damage
Slots
Neck
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM ATTUNEABLE INFUSABLE
Shadowcaster's Dagger of Fortitude
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
1,472 Primary Attributes
2,013 Stamina
60,721 Power
103,081 Health
133.1 DPS
439 Crit Chance
2894.9 Potency
42.7 Mitigation Increase
200 Resolve
7715.3% Reuse Speed
25.6 Accuracy
115 Overcap Crit Bonus
Dagger
One-Handed Piercing
Damage
773 - 1,160
(483.33 Rating)
Delay
4.0 seconds
Level
120
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Elemental Rending
When Equipped:
• On any combat or spell hit this spell may cast Elemental Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases elemental damage done to target by 3%.
• Inflicts 3,823 heat damage on target.
• Inflicts 3,823 cold damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Red, Blue, Cyan
HEIRLOOM INFUSABLE REFORGED
Shadowstrike Crossbow of Evasion
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
1,445 Primary Attributes
1,997 Stamina
53,361 Power
96,536 Health
128.4 DPS
430.8 Crit Chance
2440.8 Potency
190 Resolve
74.314.8% Reuse Speed
41.2 Block Chance
24.7 Accuracy
108 Overcap Crit Bonus
Ranged
Damage
967 - 1,450
(604.16 Rating)
Delay
4.0 seconds
Range
0 - 35 meters
Level
120
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.9%.
• Inflicts 1,292 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Red, Blue, Cyan
HEIRLOOM INFUSABLE REFORGED
Shadowstrike Ring of Tension
FABLED
1,134 Primary Attributes
1,345 Stamina
71,506 Power
129,362 Health
167,206 Resistances
315 Combat Skills
339.7 Crit Bonus
190 Resolve
36.4 Casting Speed
7200.6 Potency
28.4 Block Chance
50,749 Ability Mod
Slots
Finger
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Shadowseeking Interceder's Bracelet
FABLED
1,102 Primary Attributes
1,329 Stamina
56,712 Power
116,206 Health
161,538 Resistances
315 Combat Skills
305.1 Crit Bonus
170 Resolve
6993.9 Potency
26.8 Mitigation Increase
93.8 Multi Attack
30.3 Weapon Damage
Slots
Wrist
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Skirmisher's Buckler
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
1,465 Primary Attributes
2,009 Stamina
58,881 Power
101,445 Health
56.4 Casting Speed
437 Crit Chance
2781.4 Potency
195 Resolve
148.9 Haste
113 Overcap Crit Bonus
9,552 Ability Mod
Buckler (Shield)
Slots
Secondary
Protection
1,772
Level
120
All Priests, All Scouts
Effects:
Equalize
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Equalize on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 9,918 divine damage on target.
• Decreases Combat Mitigation of target by 196.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
This character has 10,335,254,097 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 413,412,071 health per tick while out-of-combat.
This character has a Maximum Power pool of 10,902,871. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 438,139 power per tick while out-of-combat.
This character runs 200% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,398,458 whatsits.
This character resists Noxious damage in the amount of 2,398,783 whatsits.
This character resists Arcane damage in the amount of 2,222,751 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 6942.6086956522
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 4463.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 139,496,544, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 90.1 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
10.7 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 255.78% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.