EQ2U was caught up in a DDOS attack on Daybreak over the weekend which resulted in us getting blocked from accessing Census. Thankfully we have been unblocked and been added to a whitelist to reduce the chance of being collateral damage again. I am also in the process of rewriting parts of how EQ2U makes Census requests to make it more obvious that we are a legitimate request. Hopefully the site is loading more quickly for you without the Cloudflare 524 errors. Thank you all for your patience.
We are unable to connect to the EverQuest II Census API or we aren't seeing new characters being exported to Census. If you are still able to perform Character, Guild, and Item searches, then Census is responding but isn't receiving new data from EQ2. Please contact Daybreak Games.
Spire Scaler Charm of the Draconian Warlord
LEGENDARY
3,297 Primary Attributes
5,541 Stamina
190,502 Power
303,138 Health
1319.5 Crit Bonus
505 Resolve
471.9 Crit Chance
41328.5 Potency
72.1 Mitigation Increase
Slots
Charm
Level
130
Adornment Slots:
White, Purple
HEIRLOOM LORE-EQUIP
Tishan's Coldforged Adornment of Modified Power
Adds the following to an item:
1,115,767 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
130
NO-VALUE NO-TRADE
Tishan's Coldforged Rune: Blissful Thought
Adds the following to an item:
1,115,767 Ability Mod
Type:
Purple Adornment
Slots:
Forearms, Hands, Feet, Neck, Charm
Level
130
NO-VALUE NO-TRADE
Beloved Animalist Charm
LEGENDARY
3,297 Primary Attributes
5,541 Stamina
190,502 Power
303,138 Health
1319.5 Crit Bonus
505 Resolve
471.9 Crit Chance
41328.5 Potency
3,362,005 Ability Mod
Slots
Charm
Level
130
Adornment Slots:
White, Purple
HEIRLOOM LORE-EQUIP
Tishan's Zimaran Adornment of Modified Power
Adds the following to an item:
581,968 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
125
NO-VALUE NO-TRADE
Coldforged Rune: Coldwork March of Axes
TREASURED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Charm
Level
130
Effects:
March of Axes
Applies March of Axes when Activated.
• Activates an army of axes straight ahead of the caster, dealing damage to any targets in their path. The damage ticks 4 additional times.
• Targets hit by the axes are also afflicted with a cleaving headache that saps attributes and causes the target to take 5% more Physical damage for 30 seconds
• Cannot be modified except by direct means
• The casting time of March of Axes is 1.0 second and the reuse time of the spell is 1 minute
Increases All Attributes of target by 18.2%. Increases Max Health of target by 24.3%. Increases Potency of target by 5,688.2. Increases Power Regen of caster by 1,275.2. Increases Fervor Overcap of target by 74.1.
Tishan's Coldforged Adornment of Increased Criticals
Adds the following to an item:
212.1 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
130
NO-VALUE NO-TRADE
Tishan's Coldforged Rune: Timed Attacks
Adds the following to an item:
212.1 Crit Bonus
Type:
Purple Adornment
Slots:
Shoulders, Ear, Wrist
Level
130
NO-VALUE NO-TRADE
Genuine Striking Plume of Darkpaw
FABLED
Slots
Textures
Level
1
Effects:
Amplifying Plume: Ability Doublecast
When Equipped:
• Increases Ability Doublecast of caster by 39.1.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
Increases All Attributes of target by 18.2%. Increases Max Health of target by 24.3%. Increases Crit Bonus of target by 816.1. Increases Potency of target by 5,688.2. Increases Health Regen of caster by 1,275.2. Increases Crit Bonus Overcap of target by 49.4.
• On any combat or spell hit this spell may cast Scoundrel's Slip on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
• Decreases threat priority of target encounter by 3 positions
• Inflicts 7,362 disease damage on target encounter instantly and every 5 seconds.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Coldforged Rune: Coldwork Dissipate Element
TREASURED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged
Level
130
Effects:
Dissipate Element
When Equipped:
• On a hostile ability cast this spell has a 10% chance to cast Dissipate Element on target of spell. Lasts for 16.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 18,972 heat damage on target.
• Decreases Mitigation of target vs elemental damage by 4,661.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Coldforged Rune: Zeal
Adds the following to an item:
2.9 Melee Multiplier
224 Overcap Weapon Damage
212 Overcap Crit Bonus
Type:
Cyan Adornment
Slots:
Primary, Secondary, Ranged
Level
130
NO-VALUE NO-TRADE
Coldforged Rune: Zeal
Adds the following to an item:
2.9 Melee Multiplier
224 Overcap Weapon Damage
212 Overcap Crit Bonus
Type:
Cyan Adornment
Slots:
Primary, Secondary, Ranged
Level
130
NO-VALUE NO-TRADE
Wanderer's Wand First Rank
FABLED
3,918 Primary Attributes
6,546 Stamina
232,421 Power
369,843 Health
560.6 Crit Chance
50991.6 Potency
525 Resolve
39.4 Reuse Speed
1,568 Overcap Crit Bonus
Spell Autoattack Weapon (Focus)
Ranged
Damage
14908 - 22,362
(4658.8 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
130
All Mages, All Priests
Adornment Slots:
White, Purple, Cyan
NO-TRADE
Tishan's Coldforged Adornment of Increased Criticals
Adds the following to an item:
212.1 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
130
NO-VALUE NO-TRADE
Coldforged Rune: Coldwork Rending Torrent
TREASURED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged
Level
130
Effects:
Rending Torrent
When Equipped:
• On a hostile ability cast this spell has a 25% chance to cast Rending Torrent on target of spell. Lasts for 14.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 6,927 crushing damage on target.
• Inflicts 2,155 crushing damage on target every 2 seconds.
• Inflicts 6,927 cold damage on target.
• Inflicts 2,155 cold damage on target every 2 seconds.
• Increases physical and elemental damage done to target by 2.15%.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 14.0 seconds.
HEIRLOOM NO-VALUE
Coldforged Rune: Zeal
Adds the following to an item:
2.9 Melee Multiplier
224 Overcap Weapon Damage
212 Overcap Crit Bonus
Type:
Cyan Adornment
Slots:
Primary, Secondary, Ranged
Level
130
NO-VALUE NO-TRADE
Beloved Blood Gem Ring
LEGENDARY
3,297 Primary Attributes
5,541 Stamina
190,502 Power
303,138 Health
354,380 Resistances
602 Combat Skills
1319.5 Crit Bonus
505 Resolve
34.4 Casting Speed
41328.5 Potency
Slots
Finger
Level
130
Adornment Slots:
White, Purple, Green
HEIRLOOM LORE-EQUIP
Tishan's Zimaran Adornment of Increased Criticals
Adds the following to an item:
151.6 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
125
NO-VALUE NO-TRADE
Coldforged Rune: Coldwork Force Projection
TREASURED
Adds the following to an item:
3731.8 Potency
Type:
Purple Adornment
Slots:
Chest, Legs, Finger, Neck, Wrist, Charm
Level
130
HEIRLOOM NO-VALUE
Hua Jubilee Heartwave
This spiritstone will automatically level when you zone.
This character has 6,447,224,978 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 257,890,296 health per tick while out-of-combat.
This character has a Maximum Power pool of 9,624,664. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 386,450 power per tick while out-of-combat.
This character runs 10% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,126,459 whatsits.
This character resists Noxious damage in the amount of 2,200,689 whatsits.
This character resists Arcane damage in the amount of 2,126,589 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 5357.9% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 99,275,368, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 42.8%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 42.3 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
110.2 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 60.3% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 7.5% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.