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Applies Shelter when Activated. Lasts for 12.0 seconds.
• Summons a sigil on the ground that makes any group member immune to stun, stifle, fear and daze. All group members receive a ward for 55,500 instantly and every second inside of the sigil.
• Cannot be modified except by direct means
• The reuse time of Shelter is 2 minutes
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Dream Releaser
FABLED
403 Stamina
259 Primary Attributes
3.9 AE Auto
38 Crit Chance
24 Potency
24 Crit Bonus
31.2 Haste
Slots
Charm
Level
95
Effects:
Obliterate
Applies Obliterate when Activated.
• Inflicts 411,600 crushing damage on targets in Area of Effect.
• This effect can be cast while casting other abilities
Increases STA and INT of target by 77.0. Increases Power Regen of target by 159.3. Increases outgoing damaging spell amount by 2%.
Fabled Adornment of Prophecy
LEGENDARY
317 Stamina
204 Primary Attributes
10,148 Resistances
43 Combat Skills
21.8 DPS
17.2 Potency
17.2 Crit Bonus
31.2 Multi Attack
Slots
Ear
Level
95
Effects:
Aspect of the Dragon II
When Equipped:
• On any combat or spell hit this spell may cast Aspect of the Dragon II on target of attack. Triggers about 2.0 times per minute.
• Inflicts 98,784 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, White
LORE ATTUNEABLE
Unassuming Earring of the Persistent
LEGENDARY
500 Stamina
246 Primary Attributes
15,652 Resistances
52 Combat Skills
21.8 DPS
20.2 Potency
20.2 Crit Bonus
31.2 Multi Attack
Slots
Ear
Level
95
Effects:
Unassuming Visage
When Equipped:
• When damaged with a melee weapon this spell will cast Unassuming Visage on target's attacker. This effect normalizes based off of a three second triggering event.
• Decreases threat priority of target by 1 position
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 seconds.
• Using Sprint will increase the wearer's Dodge Chance by 10% for 10 seconds. Can only trigger once every 30 seconds. Damage received greater than 30% of the wearer's maximum health will dispel the effect.
This will grow in power as you defeat Ethernere creatures!
LEGENDARY
Adds the following to an item:
12 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+25 agi +23 sta
+1.8% Potency +1.4% Crit Bonus
Progress to Next Level:
16
99.98%
NO-VALUE
Bracelet of Preservation
LEGENDARY
333 Stamina
214 Primary Attributes
10,148 Resistances
46 Combat Skills
7.8 Casting Speed
17.2 Potency
17.2 Crit Bonus
31.2 Haste
Slots
Wrist
Level
95
Effects:
Speedy Advance
When Equipped:
• Whenever the group strikes a deathblow, they will gain increased 10% out of combat movement speed per increment. Increments up to 15 times. Dispels when a group member dies.
• Cannot be modified except by direct means
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Potent Plaguecaster's Mantle
3/3 green gem slots filled
FABLED
285 Primary Attributes
511 Stamina
24.5 Crit Bonus
62.5 DPS
89.4 Haste
7.9 Weapon Damage
Cloth Armor (Shoulders)
Mitigation
323
Level
95
All Mages
Adornment Slots:
White, White, Purple
HEIRLOOM
Rune: Doublecast
FABLED
Adds the following to an item:
2 Ability Doublecast
Type:
Purple Adornment
Slots:
Shoulders
Level
92
NO-VALUE
Blackened Coal Digger's Sash
LEGENDARY
300 Stamina
214 Primary Attributes
273 Combat Skills
70.3 Crit Chance
0.5 Ability Doublecast
Slots
Waist
Level
95
Adornment Slots:
White, Black, White, Purple
HEIRLOOM ATTUNEABLE
Obfuscation
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
Effects:
Obfuscation
When Equipped:
• This effect does not stack with itself when adorned on multiple items
• When damaged with a melee weapon this spell will cast Obfuscation on target's attacker. This effect normalizes based off of a three second triggering event.
• Decreases threat priority of target encounter by 2 positions
• Cannot be modified except by direct means
• This effect can only trigger once every 45.0 seconds.
This character has 709,792 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 55,668 health per tick while out-of-combat.
This character has a Maximum Power pool of 85,112. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 3,727 power per tick while out-of-combat.
This character runs 7% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 68,770 whatsits.
This character resists Noxious damage in the amount of 67,627 whatsits.
This character resists Arcane damage in the amount of 67,963 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 448.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 32,302, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 9%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 74.3% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 86% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to .25 seconds, a 100% improvement.
Hard Cap: 100%
An unused 42.2 points of recovery speed should be reforged into something else.
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
14 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 7.8% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.