EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• Inflicts 633,600 crushing damage on targets in Area of Effect.
• This effect can be cast while casting other abilities
• Cannot be modified except by direct means
• The reuse time of Obliterate III is 30.0 seconds
Adornment Slots:
White
LORE-EQUIP EXPERIMENTED REFINED
Ventur's Precision Needle
TREASURED
Charges
Unlimited
Casting
5 seconds
Duration
2 days
Recast
10 seconds
Tailor
Effects:
Focused Proficiency
Applies Focused Proficiency when Activated. Lasts for 6 hours.
• Increases Tailoring of caster by 11.0.
• Increases success chance by 1.1%.
ORNATE LORE NO-TRADE NO-VALUE
Visionary Xiocite Telarin Robe
MASTERCRAFTED
500 Primary Attributes (2 boosts)
1,221 Stamina (2 boosts)
39.8 Crit Bonus
39.8 Potency
65 Reuse Speed
7,168 Ability Mod (1 boost)
Cloth Armor (Chest)
Mitigation
696
Level
98
All Mages
Adornment Slots:
White, Purple
EXPERIMENTED REFINED
Visionary Xiocite Terrus Cloak
MASTERCRAFTED
569 Stamina (2 boosts)
270 Primary Attributes
314 Combat Skills
0.6 Ability Doublecast
52.3 Crit Chance (1 boost)
Slots
Cloak
Level
98
Adornment Slots:
White, Purple
EXPERIMENTED REFINED
Sulfur Tepache
HANDCRAFTED
Slots
Drink
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases INT of target by 246.4. Increases STA of target by 316.8. Increases Max Health of target by 1.5%. Increases Potency of target by 8.0. Increases Power Regen of target by 363.6.
Visionary Xiocite Tourmaline Earring
MASTERCRAFTED
716 Stamina (2 boosts)
306 Primary Attributes
21,632 Resistances
59 Combat Skills
12.5 Casting Speed
22.2 Potency
22.2 Crit Bonus
1,512 Ability Mod (1 boost)
Slots
Ear
Level
100
Effects:
Kinetic Conversion II
When Equipped:
• When damaged this spell has a 10% chance to cast Kinetic Conversion II on target.
• Heals group members (AE) for 43,906.
• This effect cannot be critically applied.
• Increases power of group members (AE) by 348.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• This effect can only trigger once every 5.0 seconds.
Adornment Slots:
White
LORE-EQUIP EXPERIMENTED REFINED
Grimling Claw of the Intangible
LEGENDARY
567 Stamina
279 Primary Attributes
21,632 Resistances
59 Combat Skills
7.8 Casting Speed
20.2 Potency
20.2 Crit Bonus
12.5 Reuse Speed
Slots
Ear
Level
100
Effects:
Intangible III
When Equipped:
• On any combat or spell hit this spell may cast Intangible III on target of attack. Lasts for 6.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 211,200 magic damage on target.
• Increases Block Chance of caster by 4.5%.
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Visionary Xiocite Durbin Slippers
MASTERCRAFTED
357 Primary Attributes (2 boosts)
729 Stamina (2 boosts)
23.9 Crit Bonus
23.9 Potency
38.9 Reuse Speed
4,292 Ability Mod (1 boost)
Cloth Armor (Feet)
Mitigation
650
Level
98
All Mages
Adornment Slots:
White, Purple
EXPERIMENTED REFINED
Pterodon Club Sandwich
HANDCRAFTED
Slots
Food
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases INT of target by 246.4. Increases STA of target by 316.8. Increases Potency of target by 8.0. Increases Crit Chance of target by 88.0. Increases Health Regen of target by 363.6.
Visionary Xiocite Telarin Gloves
MASTERCRAFTED
744 Stamina (3 boosts)
357 Primary Attributes (2 boosts)
23.9 Crit Bonus
23.9 Potency
48.7 Casting Speed
Cloth Armor (Hands)
Mitigation
650
Level
98
All Mages
Adornment Slots:
White, Purple
EXPERIMENTED REFINED
Visionary Xiocite Bluejacket Cowl
MASTERCRAFTED
430 Primary Attributes (2 boosts)
976 Stamina (2 boosts)
32.3 Crit Bonus
32.3 Potency
10.9 Max Health
5,726 Ability Mod (1 boost)
Cloth Armor (Head)
Mitigation
650
Level
98
All Mages
Adornment Slots:
White, Purple
EXPERIMENTED REFINED
Visionary Xiocite Tourmaline Ring
MASTERCRAFTED
732 Stamina (3 boosts)
306 Primary Attributes
21,632 Resistances
59 Combat Skills
4.1 AE Auto
22.2 Potency
22.2 Crit Bonus
34.3 Multi Attack
Slots
Finger
Level
100
Effects:
Frenzied Pace IV
When Equipped:
• Whenever the group strikes a deathblow, the wearer will gain 440 STR, AGI, WIS and INT for 24 seconds. Increments up to 10 times.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
LORE-EQUIP EXPERIMENTED REFINED
Visionary Xiocite Tourmaline Bracelet
MASTERCRAFTED
732 Stamina (3 boosts)
306 Primary Attributes
21,632 Resistances
59 Combat Skills
8.6 Casting Speed
22.2 Potency
22.2 Crit Bonus
13.8 Reuse Speed
Slots
Wrist
Level
100
Effects:
Cerebral Destruction IV
When Equipped:
• On any combat or spell hit this spell may cast Cerebral Destruction IV on target of attack. Lasts for 15.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 149,600 mental damage on target.
• Decreases INT, AGI, WIS and STR of target by 343.2.
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP EXPERIMENTED REFINED
Visionary Xiocite Bluejacket Pants
MASTERCRAFTED
427 Primary Attributes (2 boosts)
1,091 Stamina (2 boosts)
32.2 Crit Bonus
33.7 Potency (1 boost)
10.9 Max Health
32.5 Casting Speed
Cloth Armor (Legs)
Mitigation
696
Level
98
All Mages
Adornment Slots:
White, Purple
EXPERIMENTED REFINED
Visionary Xiocite Tourmaline Locket
MASTERCRAFTED
732 Stamina (3 boosts)
306 Primary Attributes
12.5 Casting Speed
41.8 Crit Chance
22.2 Potency
22.2 Crit Bonus
13.8 Reuse Speed
Slots
Neck
Level
100
Effects:
Speedy Recovery III
When Equipped:
• Increases Crit Bonus of caster by 11.0.
• Increases Potency of caster by 11.0.
• Cures Revived Sickness received from most resurrection spells.
This character has 1,535,123 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 61,427 health per tick while out-of-combat.
This character has a Maximum Power pool of 123,945. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 5,200 power per tick while out-of-combat.
This character runs 11% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 156,058 whatsits.
This character resists Noxious damage in the amount of 156,608 whatsits.
This character resists Arcane damage in the amount of 158,153 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1063.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 113,728, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 9%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 201 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
121.7 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.38 seconds, a 48% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
252 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 3.6% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 11.8% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.
SWDB is of limited usefulness in Kunark Ascending content.
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).