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Applies Critical Thinking when Activated. Lasts for 15.0 seconds.
• Suspends the passive effect for 15 seconds
• Increases Crit Bonus of group members (AE) by 150.0.
• Increases Potency of group members (AE) by 3,219.5.
• Cannot be modified except by direct means
• The casting time of Critical Thinking is 0.75 seconds and the reuse time of the spell is 4 minutes
Item Set Details:
(1) Applies Critical Thought: Passive.
• Cannot be modified except by direct means
• Increases Potency of caster by 4,953.1.
• Increases Crit Bonus of caster by 230.7.
NO-VALUE NO-TRADE
Pathos Canon Totem
FABLED
2,778 Primary Attributes
5,159 Stamina
116,199 Power
184,904 Health
1045.3 Crit Bonus
325 Resolve
24.6 Ability Doublecast
397.5 Crit Chance
18763.2 Potency
19.6 Reuse Speed
Slots
Charm
Level
125
Adornment Slots:
White, Red, Blue
HEIRLOOM LORE-EQUIP ATTUNEABLE
bear hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Slots
24
Ethos Illuminated Hauberk
FABLED
3,328 Primary Attributes
6,117 Stamina
141,263 Power
224,785 Health
24281.8 Potency
335 Resolve
24 Reuse Speed
1,271 Overcap Crit Bonus
211,620 Ability Mod
Chain Armor (Chest)
Mitigation
1,014
Level
125
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Untold Indulgent Coat
FABLED
2,702 Primary Attributes
5,099 Stamina
110,389 Power
175,659 Health
349 Combat Skills
993 Crit Bonus
310 Resolve
22.1 Ability Doublecast
386.6 Crit Chance
15948.7 Potency
151,771 Ability Mod
Slots
Cloak
Level
124
Adornment Slots:
White, Red
HEIRLOOM
Void Etched Rune: Blood Rune of Luclin
FABLED, Blood Rune
PRESTIGE
Adds the following to an item:
0.8 Ability Doublecast
47.3 Crit Bonus
0.8 Melee Multiplier
39 Overcap Weapon Damage
Type:
Red Adornment
Slots:
Finger, Ear, Neck, Ranged, Waist, Cloak, Charm
Level
120
NO-VALUE NO-TRADE LORE
Pome Pome
MASTERCRAFTED LEGENDARY
Slots
Drink
Level
120
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 4.50. Increases All Attributes of target by 7.3%. Increases Max Health of target by 9.8%. Increases Potency of target by 252.0. Increases Power Regen of caster by 537.3. Increases Fervor Overcap of target by 36.4.
Bloody Ear Stud of the Lone Warrior
FABLED, RELIC
PRESTIGE
2,702 Primary Attributes
5,099 Stamina
110,389 Power
175,659 Health
194,217 Resistances
349 Combat Skills
993 Crit Bonus
310 Resolve
23.4 AE Auto
15948.7 Potency
19.9 Haste
Slots
Ear
Level
123
Adornment Slots:
White, Red
LORE-EQUIP NO-TRADE
Terror-Forged Earrings
Relax, they're just earrings.
FABLED
2,728 Primary Attributes
5,119 Stamina
112,326 Power
178,740 Health
199,268 Resistances
356 Combat Skills
1010.4 Crit Bonus
315 Resolve
16886.8 Potency
19 Reuse Speed
157,392 Ability Mod
Slots
Ear
Level
124
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ethos Awakened Mailed Boots
FABLED
2,829 Primary Attributes
5,199 Stamina
120,072 Power
191,067 Health
25.5 AE Auto
20639.5 Potency
335 Resolve
23.5 Block Chance
1,080 Overcap Crit Bonus
Chain Armor (Feet)
Mitigation
947
Level
125
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Hogfish Fricassee
MASTERCRAFTED LEGENDARY
Slots
Food
Level
120
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 4.50. Increases All Attributes of target by 7.3%. Increases Max Health of target by 9.8%. Increases Crit Bonus of target by 141.9. Increases Potency of target by 252.0. Increases Health Regen of caster by 537.3. Increases Crit Bonus Overcap of target by 24.2.
Ethos Awakened Armguards
FABLED
2,829 Primary Attributes
5,199 Stamina
120,072 Power
191,067 Health
20639.5 Potency
26.2 Mitigation Increase
335 Resolve
23.5 Block Chance
1,080 Overcap Crit Bonus
Chain Armor (Forearms)
Mitigation
947
Level
125
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Logos Canon Gauntlets
FABLED
2,753 Primary Attributes
5,139 Stamina
114,262 Power
181,822 Health
20.6 Casting Speed
17825 Potency
320 Resolve
1,028 Overcap Crit Bonus
163,013 Ability Mod
Chain Armor (Hands)
Mitigation
899
Level
125
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Untold Indulgent Cover
FABLED
2,702 Primary Attributes
5,099 Stamina
110,389 Power
175,659 Health
22.1 Ability Doublecast
15948.7 Potency
310 Resolve
18.6 Reuse Speed
993 Overcap Crit Bonus
Chain Armor (Head)
Mitigation
892
Level
124
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Untold Indulgent Band
FABLED
2,702 Primary Attributes
5,099 Stamina
110,389 Power
175,659 Health
195,796 Resistances
349 Combat Skills
993 Crit Bonus
310 Resolve
19.9 Casting Speed
15948.7 Potency
18.6 Reuse Speed
Slots
Finger
Level
124
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Untold Rapturous Bracelet
FABLED
2,702 Primary Attributes
5,099 Stamina
110,389 Power
175,659 Health
195,796 Resistances
349 Combat Skills
993 Crit Bonus
310 Resolve
131.1 DPS
15948.7 Potency
19.9 Multi Attack
Slots
Wrist
Level
124
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE
Logos Canon Linked Leggings
FABLED
3,239 Primary Attributes
6,047 Stamina
134,427 Power
213,909 Health
24.4 Casting Speed
20970.6 Potency
320 Resolve
22.8 Reuse Speed
1,209 Overcap Crit Bonus
Chain Armor (Legs)
Mitigation
964
Level
125
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Logos Tenet Choker
FABLED
2,753 Primary Attributes
5,139 Stamina
114,262 Power
181,822 Health
362 Combat Skills
1027.8 Crit Bonus
320 Resolve
24.3 AE Auto
393.9 Crit Chance
17825 Potency
23.7 Flurry
Slots
Neck
Level
125
Adornment Slots:
White, Red, Green
HEIRLOOM
Shard of the Firmament
This will grow in power as you complete Heroic Reign of Shadows Weekly Missions.
LEGENDARY, Inquisitor's Watchful Eye
PRESTIGE
Adds the following to an item:
2,640 Stamina
1,553 Primary Attributes
10.9 Ability Doublecast
830 Potency
52 Max Health
222.5 Crit Bonus
13.7 Fervor
74 Overcap Crit Bonus
350,245 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
120
Spirit Stone Stats:
+1,553 agi +2,640 sta
+10.9% Ability Doublecast +830% Potency +222.5% Crit Bonus +73.5% Crit Bonus Overcap +52% Max Health +13.7% Fervor +350,245 Ability Modifier
This character has 1,307,436,440 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 52,297,482 health per tick while out-of-combat.
This character has a Maximum Power pool of 24,967,729. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 998,845 power per tick while out-of-combat.
This character runs 194% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,261,254 whatsits.
This character resists Noxious damage in the amount of 1,324,346 whatsits.
This character resists Arcane damage in the amount of 1,261,504 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 4790.4545454545
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 3959.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 13,566,184, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 61.7 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 61.1% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 48.9% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 16.8% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.