EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• On a critical healing spell cast this spell may cast Flockmaster's Protection IV on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• This effect applies to both the caster and the target.
• When any damage is received this spell will cast Flockmaster's Protection IV on target.
• Heals target for 156 - 173.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Grants a total of 5 triggers of the spell.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Token of Faydedar
TREASURED
4 Stamina
4 Primary Attributes
1 Combat Skills
Slots
Charm
Level
10
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Artisan's Tunic
TREASURED
1 Stamina
1 Primary Attributes
1 Crafting Skills
Cloth Armor (Chest)
Mitigation
2
Level
1
All Crafters
Adornment Slots:
White
ATTUNEABLE
Cloak of the Provisioner
TREASURED
18 Stamina
18 Primary Attributes
7 Crafting Skills
0.4 Potency
Slots
Cloak
Level
30
Provisioner
Adornment Slots:
White
LORE NO-TRADE
Luscious Tea
MASTERCRAFTED FABLED
Slots
Drink
Level
40
Duration
30 minutes
Effects:
Increases STA and WIS of target by 31.0. Increases Power Regen of target by 55.8. Increases outgoing heal and ward amount by 2%.
NO-VALUE
Enchanted Stud of the Leatherfoots
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Slots
Ear
Level
30
Adornment Slots:
White
NO-TRADE
Broken Sarnak Claw Earring
TREASURED
4 Stamina
4 Primary Attributes
1 Combat Skills
Slots
Ear
Level
10
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Woven Cuirboilli Boots
MASTERCRAFTED
7 Stamina
7 Primary Attributes
3 Combat Skills
Leather Armor (Feet)
Mitigation
75
Level
22
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Delectable Cake
MASTERCRAFTED FABLED
Slots
Food
Level
30
Duration
30 minutes
Effects:
Increases STA and WIS of target by 23.0. Increases Health Regen of target by 58.8. Increases outgoing heal and ward amount by 2%.
NO-VALUE
Glorified Bracers of Momentum
MASTERCRAFTED FABLED
11 Stamina
11 Primary Attributes
5 Combat Skills
Leather Armor (Forearms)
Mitigation
123
Level
30
Channeler, Fury, Warden
Effects:
Divine Conservation
When Equipped:
• Reduces the power cost of beneficial spells by 5%.
Adornment Slots:
White
ATTUNEABLE
Protector's Moon Etched Leather Gloves
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Leather Armor (Hands)
Mitigation
102
Level
30
All Fighters, All Priests, All Scouts
Adornment Slots:
White
NO-TRADE
Woven Cuirboilli Skullcap
MASTERCRAFTED
7 Stamina
7 Primary Attributes
3 Combat Skills
Leather Armor (Head)
Mitigation
75
Level
22
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Band of Cast Magics
TREASURED
4 Stamina
4 Primary Attributes
1 Combat Skills
Slots
Finger
Level
10
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Fae Dusted Bracelet of Piety
TREASURED
10 Stamina
10 Primary Attributes
45 Resistances
4 Combat Skills
Slots
Wrist
Level
30
Adornment Slots:
White
NO-TRADE
Imbued Woven Cuirboilli Pants
MASTERCRAFTED
7 Stamina
7 Primary Attributes
3 Combat Skills
Leather Armor (Legs)
Mitigation
81
Level
22
All Fighters, All Priests, All Scouts
Effects:
Sanguine Imbued
Applies Sanguine Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Sanguine Feedback on target's attacker.
• Inflicts 43 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Priest's Necklace
TREASURED
5 Stamina
5 Primary Attributes
1 Combat Skills
Slots
Neck
Level
10
All Priests
Adornment Slots:
White, Green
NO-TRADE
Feral Runeblade
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Sword
One-Handed Slashing
Damage
21 - 118
(23.04 Rating)
Delay
6.0 seconds
Level
30
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Adornment Slots:
White
LORE-EQUIP NO-TRADE
electrum idol
TREASURED
8 Stamina
8 Primary Attributes
3 Combat Skills
Type
Symbols
Slots
Secondary, Ranged
Level
20
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Priest's Hoop
TREASURED
5 Stamina
5 Primary Attributes
1 Combat Skills
Slots
Finger
Level
10
All Priests
Adornment Slots:
White, Green
NO-TRADE
Jumjum Soaked Shepard's Armband
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Slots
Wrist
Level
30
Adornment Slots:
White
NO-TRADE
Buckler of the Valiant Curate
TREASURED
4 Stamina
4 Primary Attributes
1 Combat Skills
Buckler (Shield)
Slots
Secondary
Protection
54
Level
10
All Priests, Berserker, Guardian, Paladin, Shadowknight
This character has 4,620 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 252 health per tick while out-of-combat.
This character has a Maximum Power pool of 4,023. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 225 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,665 whatsits.
This character resists Noxious damage in the amount of 1,915 whatsits.
This character resists Arcane damage in the amount of 1,823 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 1471.4285714286
This character has a 0% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 0% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 224, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 7.015% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.