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Applies Rechanneled Fire when Activated. Lasts for 12.0 seconds.
• Increases Potency of caster by 323.7.
• Cannot be modified except by direct means
• The casting time of Rechanneled Fire is 2.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Ember Charm of Stamina
HANDCRAFTED
606 Primary Attributes
900 Stamina
4,176 Power
13,932 Health
190.9 Crit Bonus
15 Resolve
9.1 AE Auto
102.9 Crit Chance
1592.3 Potency
14.1 Mitigation Increase
56.3 Haste
Slots
Charm
Level
100
Effects:
Rechanneled Fire
Applies Rechanneled Fire when Activated. Lasts for 12.0 seconds.
• Increases Potency of caster by 323.7.
• Cannot be modified except by direct means
• The casting time of Rechanneled Fire is 2.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
mottled leather sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
HANDCRAFTED
Slots
20
Plumewit Breastplate of Endurance
HANDCRAFTED
2,280 Stamina
839 Primary Attributes
4,176 Power
41,805 Health
15 Resolve
46.5 Casting Speed
362.2 Potency
22 Mitigation Increase
20.9 Max Health
18 Overcap Crit Bonus
Leather Armor (Chest)
Mitigation
692
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Plumewit Cloak of Spirit
HANDCRAFTED
606 Primary Attributes
900 Stamina
4,176 Power
13,932 Health
144 Combat Skills
190.9 Crit Bonus
15 Resolve
102.9 Crit Chance
1592.3 Potency
14.1 Block Chance
23,782 Ability Mod
Slots
Cloak
Level
100
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Sulfur Cider
HANDCRAFTED
Slots
Drink
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases STR of target by 246.4. Increases STA of target by 316.8. Gives target an extra 1.5% mitigation to their worn armor. Increases Max Health of target by 1.5%. Increases Power Regen of target by 363.6.
Earring of Pakiat Pride
LEGENDARY
659 Primary Attributes
979 Stamina
4,540 Power
15,144 Health
53,514 Resistances
141 Combat Skills
207.6 Crit Bonus
15 Resolve
43.7 DPS
1730.8 Potency
57.5 Haste
25,850 Ability Mod
Slots
Ear
Level
100
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Ember Earrings of Ruin
HANDCRAFTED
606 Primary Attributes
900 Stamina
4,176 Power
13,932 Health
54,230 Resistances
144 Combat Skills
190.9 Crit Bonus
15 Resolve
17.9 Casting Speed
1592.3 Potency
14.1 Mitigation Increase
14.1 Block Chance
Slots
Ear
Level
100
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Plumewit Boots of Endurance
HANDCRAFTED
1,828 Stamina
724 Primary Attributes
4,176 Power
41,805 Health
15 Resolve
314.2 Potency
17.4 Mitigation Increase
16.5 Max Health
14 Overcap Crit Bonus
3,837 Ability Mod
Leather Armor (Feet)
Mitigation
646
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Handama Wrapped Fillet
HANDCRAFTED
Slots
Food
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases STR of target by 246.4. Increases STA of target by 316.8. Target will Dodge 1.5% of incoming attacks. Increases Crit Chance of target by 88.0. Increases Health Regen of target by 363.6.
Plumewit Bracers of Endurance
HANDCRAFTED
1,828 Stamina
724 Primary Attributes
4,176 Power
41,805 Health
15 Resolve
93.4 DPS
314.2 Potency
17.4 Mitigation Increase
16.5 Max Health
14 Overcap Crit Bonus
Leather Armor (Forearms)
Mitigation
646
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Plumewit Gauntlets of Endurance
HANDCRAFTED
1,828 Stamina
724 Primary Attributes
4,176 Power
41,805 Health
15 Resolve
314.2 Potency
17.4 Mitigation Increase
134 Haste
16.5 Max Health
14 Overcap Crit Bonus
Leather Armor (Hands)
Mitigation
646
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Plumewit Helm of Endurance
HANDCRAFTED
1,828 Stamina
724 Primary Attributes
4,176 Power
41,805 Health
15 Resolve
18.4 AE Auto
314.2 Potency
17.4 Mitigation Increase
16.5 Max Health
14 Overcap Crit Bonus
Leather Armor (Head)
Mitigation
646
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Skull Head Ring of Vallation
LEGENDARY
659 Primary Attributes
979 Stamina
4,540 Power
15,144 Health
53,514 Resistances
141 Combat Skills
207.6 Crit Bonus
15 Resolve
1730.8 Potency
14.4 Mitigation Increase
26.4 Reuse Speed
2.9 Block Chance
Slots
Finger
Level
100
Adornment Slots:
White, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Ember Bracelet of Fortitude
HANDCRAFTED
606 Primary Attributes
900 Stamina
4,176 Power
13,932 Health
54,230 Resistances
144 Combat Skills
190.9 Crit Bonus
15 Resolve
1592.3 Potency
14.1 Mitigation Increase
32.6 Flurry
15.3 Weapon Damage
Slots
Wrist
Level
100
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Plumewit Greaves of Endurance
HANDCRAFTED
2,280 Stamina
839 Primary Attributes
4,176 Power
41,805 Health
15 Resolve
46.5 Casting Speed
362.2 Potency
22 Mitigation Increase
20.9 Max Health
18 Overcap Crit Bonus
Leather Armor (Legs)
Mitigation
692
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Ember Necklace of Ruin
HANDCRAFTED
606 Primary Attributes
900 Stamina
4,176 Power
13,932 Health
190.9 Crit Bonus
15 Resolve
42.8 DPS
102.9 Crit Chance
1592.3 Potency
25.8 Reuse Speed
14.1 Block Chance
Slots
Neck
Level
100
Adornment Slots:
White, Orange, Green
ATTUNEABLE INFUSABLE
Entwood Staff of Spirit
HANDCRAFTED
1,470 Primary Attributes
2,536 Stamina
8,352 Power
27,864 Health
295.4 Crit Bonus
30 Resolve
566 Crit Chance
402 Potency
46.8 Mitigation Increase
93.1 Haste
46.8 Block Chance
Staff
Two-Handed Crushing
Damage
485 - 1,454
(323.09 Rating)
Delay
6.0 seconds
Level
100
All Fighters, All Mages, All Priests, Beastlord
Effects:
Noxious Rending
When Equipped:
• On any combat or spell hit this spell may cast Noxious Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases noxious damage done to target by 3.2%.
• Inflicts 1,637 disease damage on target encounter instantly and every second.
• Inflicts an additional 46 disease damage on target encounter every tick.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Orange, Cyan
ATTUNEABLE INFUSABLE
Plumewit Satchel of Endurance
HANDCRAFTED
735 Primary Attributes
1,268 Stamina
4,176 Power
13,932 Health
147.7 Crit Bonus
15 Resolve
6.2 AE Auto
283 Crit Chance
201 Potency
23.4 Mitigation Increase
93.1 Haste
Thrown Weapon
Ranged
Damage
572 - 1,716
(286.01 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
100
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Devastation Strike
When Equipped:
• On any combat or spell hit this spell may cast Devastation Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 5,803 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
This character has 4,760,505 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 190,896 health per tick while out-of-combat.
This character has a Maximum Power pool of 274,003. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 11,346 power per tick while out-of-combat.
This character runs 8% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 326,405 whatsits.
This character resists Noxious damage in the amount of 326,102 whatsits.
This character resists Arcane damage in the amount of 326,051 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 99.9
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1249.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 133,732, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 18.6 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 65.4% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
347 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 42.8% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 65.2% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.