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Shadowstrike Charm of Celerity
FABLED
1,134 Primary Attributes
1,345 Stamina
71,506 Power
129,362 Health
339.7479.6% Crit Bonus
190 Resolve
68.6 DPS
36.4 Casting Speed
226.8 Crit Chance
7200.6 Potency
90.4 Haste
43 Strikethrough
Slots
Charm
Level
120
Effects:
Fates Entwined
Applies Fates Entwined when Activated. Lasts for 10.0 seconds.
• Applies Fates Entwined. Lasts for 20.0 seconds.
• Increases all damage done to caster by 20%.
• Cannot be modified except by direct means
• Increases all damage done to target by 3.6%.
• Increases Threat to target by 1,061,139 instantly and every 2 seconds thereafter
• Cannot be modified except by direct means
• The casting time of Fates Entwined is 4.0 seconds and the reuse time of the spell is 10 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP INFUSABLE REFORGED
Voidpiercer's Adornment of Increased Criticals
MASTERCRAFTED FABLED
Adds the following to an item:
42.9 Crit Bonus
10 Overcap Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Neck, Ranged, Charm
Level
110
NO-VALUE
Empyral Rune: Blissful Thought
LEGENDARY
Adds the following to an item:
219,751 Ability Mod
Type:
Red Adornment
Slots:
Neck, Charm
Level
120
HEIRLOOM NO-VALUE
Diaku Pocket Cleaver
FABLED
1,134 Primary Attributes
1,345 Stamina
71,506 Power
129,362 Health
339.7 Crit Bonus
190 Resolve
68.6 DPS
18.4 AE Auto
226.8 Crit Chance
7200.6 Potency
136.7 Reuse Speed
50,74998938 Ability Mod
Slots
Charm
Level
120
Effects:
Perfect Being
Applies Perfect Being when Activated. Lasts for 10.0 seconds.
• Increases Fervor of caster by 36.1.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Perfect Being is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP INFUSABLE REFORGED
Voidpiercer's Adornment of Increased Criticals
MASTERCRAFTED FABLED
Adds the following to an item:
42.9 Crit Bonus
10 Overcap Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Neck, Ranged, Charm
Level
110
NO-VALUE NO-TRADE
Empyral Rune: Blissful Thought
LEGENDARY
Adds the following to an item:
219,751 Ability Mod
Type:
Red Adornment
Slots:
Neck, Charm
Level
120
NO-VALUE NO-TRADE
metallic reptile hide sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
• Increases the damage and healing of profession Abilities that deal physical or elemental damage and are level 111 and above or are Beastlord Advantages, Primals, or Channeler Conduits by 15%.
HEIRLOOM NO-VALUE LORE-EQUIP
Pome Pome
MASTERCRAFTED LEGENDARY
Slots
Drink
Level
120
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 4.50. Increases All Attributes of target by 7.3%. Increases Max Health of target by 9.8%. Increases Potency of target by 252.0. Increases Power Regen of caster by 537.3. Increases Fervor Overcap of target by 36.4.
• This effect can only trigger once every 1.0 - 6.0 seconds.
• Inflicts 22,943 - 47,652 heat damage on target.
• On a hostile ability cast this spell will cast Empyral Incineration on target of spell.
NO-VALUE LORE-EQUIP NO-TRADE
Hogfish Fricassee
MASTERCRAFTED LEGENDARY
Slots
Food
Level
120
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 4.50. Increases All Attributes of target by 7.3%. Increases Max Health of target by 9.8%. Increases Crit Bonus of target by 141.9. Increases Potency of target by 252.0. Increases Health Regen of caster by 537.3. Increases Crit Bonus Overcap of target by 24.2.
• Increases the damage and healing of profession Abilities that deal physical or elemental damage and are level 111 and above or are Beastlord Advantages, Primals, or Channeler Conduits by 15%.
NO-VALUE LORE-EQUIP NO-TRADE
Shadowcaster's Necklace of Spirit
FABLED
1,156 Primary Attributes
1,356 Stamina
81,369 Power
138,132 Health
315 Combat Skills
362.7 Crit Bonus
200 Resolve
231.2 Crit Chance
7338.4 Potency
29.4 Block Chance
708.3 DPS
101,49848123 Ability Mod
Slots
Neck
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM INFUSABLE REFORGED
Empyral Adornment of Extra Attacks
LEGENDARY
Adds the following to an item:
7.1 Ability Doublecast
Type:
White Adornment
Slots:
Shoulders, Hands, Neck
Level
110
NO-VALUE NO-TRADE
Empyral Rune: Blissful Thought
LEGENDARY
Adds the following to an item:
219,751 Ability Mod
Type:
Red Adornment
Slots:
Neck, Charm
Level
120
NO-VALUE NO-TRADE
Chronochamber Spark
This will grow in power as you complete Heroic Blood of Luclin Weekly Missions.
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
1,465 Primary Attributes
2,009 Stamina
58,881 Power
101,445 Health
22.14.4% AE Auto
437 Crit Chance
2781.4 Potency
195 Resolve
148.9 Haste
141.4 Multi Attack
113 Overcap Crit Bonus
9,552 Ability Mod
Thrown Weapon
Ranged
Damage
1933 - 2,900
(604.16 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
120
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Devastation Strike
When Equipped:
• On any combat or spell hit this spell may cast Devastation Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 6,050 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Red, Blue, Cyan
HEIRLOOM INFUSABLE REFORGED
Voidpiercer's Adornment of Increased Criticals (2H)
• Increases the damage and healing of profession Abilities that deal physical or elemental damage and are level 111 and above or are Beastlord Advantages, Primals, or Channeler Conduits by 15%.
NO-VALUE LORE-EQUIP NO-TRADE
Vindicator's Rune of Greater Mysteries
CELESTIAL, Mystery
PRESTIGE
Adds the following to an item:
Type:
Blue Adornment
Slots:
Primary, Secondary, Wrist, Ranged, Waist, Cloak
Level
110
Effects:
Celestial Mystery
Applies Celestial Mystery when Equipped.
• Increases Fervor of caster by 80.0.
• Increases Fervor Overcap of caster by 20.0.
HEIRLOOM NO-VALUE
Secondary Daring Adventures Rune: Power of the Planes
LEGENDARY
Adds the following to an item:
256 Potency
Type:
Cyan Adornment
Slots:
Secondary, Ranged
Level
110
NO-VALUE NO-TRADE
Shadowstrike Ring of Ruin
FABLED
1,134 Primary Attributes
1,345 Stamina
71,506 Power
129,362 Health
167,206 Resistances
315 Combat Skills
339.7 Crit Bonus
190 Resolve
36.4 Casting Speed
7200.6 Potency
28.4 Mitigation Increase
28.45.6% Block Chance
25.4 DPS
Slots
Finger
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP INFUSABLE REFORGED
Ragebourne Adornment of Health
ETHEREAL
Adds the following to an item:
24.4 Max Health
Type:
White Adornment
Slots:
Shoulders, Finger, Ear, Neck, Wrist, Waist
Level
110
NO-VALUE NO-TRADE
Empyral Rune of Championship [VIII]
FABLED, Championship
Adds the following to an item:
3.1 Ability Doublecast
694.1 Potency
286 Max Health
541,200 Ability Mod
Type:
Red Adornment
Slots:
Primary, Secondary, Finger, Ranged, Waist, Cloak
Level
115
NO-VALUE NO-TRADE LORE
Spire Lord's Ire
This will grow in power as you complete Heroic Blood of Luclin Weekly Missions.
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
1,465 Primary Attributes
2,009 Stamina
58,881 Power
101,445 Health
131.9 DPS
437 Crit Chance
2781.4 Potency
42.3 Mitigation Increase
195 Resolve
76.315.2% Reuse Speed
152.6 Multi Attack
113 Overcap Crit Bonus
Fists
One-Handed Crushing
Damage
778 - 1,167
(486.4 Rating)
Delay
4.0 seconds
Level
120
Beastlord, Bruiser, Monk
Effects:
Devastation Strike
When Equipped:
• On any combat or spell hit this spell may cast Devastation Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 6,088 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
This character has 6,234,355,317 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 249,375,068 health per tick while out-of-combat.
This character has a Maximum Power pool of 6,598,851. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 264,975 power per tick while out-of-combat.
This character runs 145% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,362,467 whatsits.
This character resists Noxious damage in the amount of 1,362,402 whatsits.
This character resists Arcane damage in the amount of 1,439,617 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 26.201438848921
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 3417.1% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 43,457,492, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 81% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 40.8755% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 23% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 27.4% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.