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Applies Critical Thinking when Activated. Lasts for 22.0 seconds.
• Suspends the passive effect for 12.561 seconds
• Increases Crit Bonus Overcap of group members (AE) by 192.6.
• Increases Potency of group members (AE) by 5,998.1.
• Cannot be modified except by direct means
• The casting time of Critical Thinking is 0.75 seconds and the reuse time of the spell is 4 minutes
Item Set Details:
(1) Applies Critical Thought: Passive.
• Cannot be modified except by direct means
• Increases Potency of caster by 8,630.4.
• Increases Crit Bonus of caster by 409.8.
HEIRLOOM NO-VALUE
Zimaran Rune: Vaashkaani Focus Defense
LEGENDARY
PRESTIGE
Adds the following to an item:
Type:
Purple Adornment
Slots:
Charm
Level
130
Focus Defense 1/1
Focus Defense
Effects:
Focus Defense
Applies Focus Defense when Activated. Lasts for 8.0 seconds.
• Reduces all damage done to caster by 50%.
• Suspends the passive effect for 7.6 seconds
• Cannot be modified except by direct means
• The casting time of Focus Defense is 0.60 seconds and the reuse time of the spell is 10 minutes
Item Set Details:
(1) Applies Focus Defense: Passive.
• Cannot be modified except by direct means
• Increases Crit Bonus of caster by 614.7.
HEIRLOOM NO-VALUE
Unbound Equestrian Liege's Souvenir
FABLED
PRESTIGE
3,233 Primary Attributes
5,498 Stamina
176,391 Power
280,684 Health
480 Resolve
1.1 Flurry Multiplier
462.7 Crit Chance
37300.1 Potency
1,294 Overcap Crit Bonus
Slots
Charm
Level
130
Adornment Slots:
White, Purple
LORE-EQUIP NO-TRADE
Ensorcelled Badlands Adornment of Celerity
FABLED
Adds the following to an item:
28.1 Haste
Type:
White Adornment
Slots:
Charm
Level
125
NO-VALUE NO-TRADE
Zimaran Rune: Zakir's Vampiric Requiem
CELESTIAL, Requiem
PRESTIGE
Adds the following to an item:
Type:
Purple Adornment
Slots:
Charm
Level
130
Effects:
Vampiric Requiem
Applies Vampiric Requiem when Activated.
• On a hostile ability cast this spell will cast Vampiric Requiem on caster. Lasts for 3.0 seconds.
• Inflicts 10.0% of max health in magic damage on caster instantly and every second.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• Increases effectiveness of profession abilities by 25.73%.
• Cannot be modified except by direct means
• The casting time of Vampiric Requiem is 2.0 seconds and the reuse time of the spell is 1 minute
HEIRLOOM NO-VALUE LORE
Belted Marauder's Quiver
Quiver that can be placed in your ammo slot. It can hold any ammunition types required by a ranged weapon. This is the only item type that can be held in this container.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
• Increases Crit Bonus Overcap of caster by 430.0.
• Increases Weapon Damage Overcap of caster by 100.9.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Crook of the Fathom Lord [Rank III]
An ancient deific item containing a fraction of its creator's immense power! This item may be able to be upgraded. Deific Rank III
FABLED
PRESTIGE
7,646 Primary Attributes
12,962 Stamina
422,584 Power
672,442 Health
38.3 Casting Speed
1094 Crit Chance
89853.2 Potency
980 Resolve
3,059 Overcap Crit Bonus
3,427,928 Ability Mod
Staff
Two-Handed Crushing
Damage
11740 - 17,610
(4891.74 Rating)
Delay
6.0 seconds
Level
130
All Fighters, All Mages, All Priests, Beastlord
Effects:
Blessing of the Fathom Lord
When Equipped:
• "Blessing of the Fathom Lord" protects the wearer from strong deific magics used by Tarew Marr!
Adornment Slots:
White, White, Purple, Purple, Cyan, Cyan
NO-TRADE NO-VALUE
Zimaran Adornment: Nilborien's Crit Bonus
TREASURED
Adds the following to an item:
167.9 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
128
HEIRLOOM
Zimaran Adornment: Nilborien's Crit Bonus
TREASURED
Adds the following to an item:
167.9 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
128
HEIRLOOM
Tishan's Zimaran Rune: Anguish
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged
Level
125
Effects:
Anguish
When Equipped:
• On a hostile ability cast this spell has a 25% chance to cast Anguish on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases all damage done to target encounter by 0.9%.
• Inflicts 1,316 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
NO-VALUE NO-TRADE
Tishan's Zimaran Rune: Elemental Rending
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged
Level
125
Effects:
Elemental Rending
When Equipped:
• On a hostile ability cast this spell has a 25% chance to cast Elemental Rending on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases elemental damage done to target by 3%.
• Inflicts 3,895 heat damage on target.
• Inflicts 3,895 cold damage on target.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
NO-VALUE NO-TRADE
Zealous Rune of the Budding Botanist
FABLED
Adds the following to an item:
2.8 Melee Multiplier
133 Overcap Weapon Damage
376 Overcap Crit Bonus
Type:
Cyan Adornment
Slots:
Primary, Secondary, Ranged
Level
125
NO-VALUE NO-TRADE
Zealous Rune of the Budding Botanist
FABLED
Adds the following to an item:
2.8 Melee Multiplier
133 Overcap Weapon Damage
376 Overcap Crit Bonus
Type:
Cyan Adornment
Slots:
Primary, Secondary, Ranged
Level
125
NO-VALUE NO-TRADE
Wand of Divine Devotion [Rank III]
An ancient deific item containing a fraction of planar power! Deific Rank III
FABLED
PRESTIGE
3,823 Primary Attributes
6,481 Stamina
211,292 Power
336,221 Health
547 Crit Chance
44926.6 Potency
490 Resolve
35.8 Reuse Speed
1,530 Overcap Crit Bonus
Spell Autoattack Weapon (Focus)
Ranged
Damage
14908 - 22,362
(4658.8 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
130
All Mages, All Priests
Adornment Slots:
White, Purple, Cyan
NO-TRADE
Ensorcelled Badlands Adornment of Impact
FABLED
Adds the following to an item:
75.7 DPS
Type:
White Adornment
Slots:
Secondary, Legs, Ranged
Level
125
NO-VALUE NO-TRADE
Zimaran Rune: Zakir's Reactionary Strike
CELESTIAL, Reaction Strike
PRESTIGE
Adds the following to an item:
12.3 Ability Doublecast
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged
Level
130
Effects:
Reactionary Strike
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Reactionary Strike on target of spell. Lasts for 10.0 seconds.
• Inflicts 8,351 crushing damage on target instantly and every 3.3 seconds.
• Increases Fervor of caster by 153.9.
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
This character has 9,115,470,895 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 364,620,744 health per tick while out-of-combat.
This character has a Maximum Power pool of 10,441,373. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 419,731 power per tick while out-of-combat.
This character runs 165% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,310,809 whatsits.
This character resists Noxious damage in the amount of 2,311,199 whatsits.
This character resists Arcane damage in the amount of 2,310,939 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 4469.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 169,175,552, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 44.1 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
84.2 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 346.334% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.