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• Increases the window of opportunity for another to trigger a combo effect from your Ascension abilities.
(3) +300,000 Health +30% Max Health
HEIRLOOM NO-VALUE LORE-EQUIP
Celestial Voidwrought Rune: Chest
This rune reacts to the energy found within epic Chaos Descending zones and uses that energy to increase the wearers power. The unstable nature of these runes prevent them from being reclaimed after adding them to an item.
FABLED
Adds the following to an item:
Type:
Black Adornment
Slots:
Chest
Level
110
Voidwrought Runes 1/7
Voidwrought Runes
Item Set Details:
(1) Applies Protection of the Voidwrought.+10% Crit Bonus
(7) Applies Protection of the Chaosborn.+10% Crit Bonus
• Grants protection from powerful celestial energy and allows the target to bypass certain planar protection magic.
NO-VALUE NO-TRADE
Implacable
CELESTIAL
PRESTIGE
1,065 Primary Attributes
1,312 Stamina
42,270 Power
93,968 Health
300 Combat Skills
266.3 Crit Bonus
95 Resolve
1.7 Ability Doublecast
31.7 Casting Speed
208.1 Crit Chance
4920.4 Potency
Slots
Cloak
Level
110
Adornment Slots:
White, Orange
HEIRLOOM NO-VALUE INFUSABLE
Planar Adornment of Modified Power
MASTERCRAFTED FABLED
Adds the following to an item:
25,840 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
100
NO-VALUE NO-TRADE
Ethereal Mastery
ETHEREAL, Mastery
PRESTIGE
Adds the following to an item:
5 Ability Doublecast
10 Fervor
Type:
Orange Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
110
Effects:
Ethereal Mastery
When Equipped:
• On a hostile ability cast this spell has a 8% chance to cast Heightened Ability on caster. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Ability Mod of caster by 250,000.0.
• Dispelled when target casts a hostile spell
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
• On a hostile ability cast this spell has a 8% chance to cast Heightened Ability on caster. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Ability Mod of caster by 250,000.0.
• Dispelled when target casts a hostile spell
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
• On a hostile ability cast this spell has a 8% chance to cast Heightened Ability on caster. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Ability Mod of caster by 250,000.0.
• Dispelled when target casts a hostile spell
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
• On a hostile ability cast this spell has a 8% chance to cast Heightened Ability on caster. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Ability Mod of caster by 250,000.0.
• Dispelled when target casts a hostile spell
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
• On a hostile ability cast this spell has a 8% chance to cast Heightened Ability on caster. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Ability Mod of caster by 250,000.0.
• Dispelled when target casts a hostile spell
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
• On a hostile ability cast this spell has a 8% chance to cast Heightened Ability on caster. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Ability Mod of caster by 250,000.0.
• Dispelled when target casts a hostile spell
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
• On a hostile ability cast this spell has a 8% chance to cast Heightened Ability on caster. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Ability Mod of caster by 250,000.0.
• Dispelled when target casts a hostile spell
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
• Grants a 5% chance to instantly recast any offensive Combat Art or Spell used.
• Grants a 5% chance to instantly recast any offensive Combat Art or Spell used.
• Grants a 5% chance to instantly recast any offensive Combat Art or Spell used.
• On a healing spell cast this spell will cast Overflow on target of spell cast. Lasts for 12.0 seconds.
• Increases Fervor of target by 4.5.
• Increases based off of the tier of the triggering heal.
• If target is not a Priest.
• 20% chance to cancel when target casts a hostile spell
• 20% chance to cancel when target casts a combat art
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 - 45.0 seconds.
• Grants a 5% chance to instantly recast any offensive Combat Art or Spell used.
• Grants a 5% chance to instantly recast any offensive Combat Art or Spell used.
• Grants a 5% chance to instantly recast any offensive Combat Art or Spell used.
• Grants a 5% chance to instantly recast any offensive Combat Art or Spell used.
• Grants a 5% chance to instantly recast any offensive Combat Art used.
• Grants a 5% chance to instantly recast any offensive Combat Art or Spell used.
• Applies Planar Pet Mastery to qualifying pets.
• Increases the damage and healing of pet Spell and Combat Arts by 15.
• Rescue will increase the casters Ability Doublecast by 25 for 10 seconds.
• Increases the damage and healing of profession Spell and Combat Arts by 12.
• Tendrils of Horror and Ancestral Avatar will increase the Ability Doublecast of Scouts and Fighters by 3.5.
• Avoid Blame and Befuddle will increase the ability doublecast of caster by 10.
• Increases the damage and healing of Sniper Shot by 100.
• Increases the damage and healing of Aria of Magic by 30.
• Crusade and Unholy Strength will increase raids ability doublecast by 3.5.
• Outward Calm will now ward the group and is not affected by bleedthrough.
• Prismatic Chaos will now affect the targets group and increases the trigger count by 6.
• Increases the damage and healing of Savage Assault by 60 and adds 4 strikes.
• Increases the damage and healing of Curse of Darkness by 120.
• Increases the damage and healing of Assassinate by 100.
• Cacophony of Blades and Perfection of the Maestro will grant 35 Crit Bonus Overcap to the group.
• Increases the damage and healing of all abilities by 8.
• Increases the damage and healing of Savage by 45.
• Cacophony of Blades will increase the damage and healing of casters group or raid by 5.
• Savage Ruin will now affect the beastlords group.
• Adds a large ward to Vector of Life.
• Increases the damage and healing of Blade Chime by 100.
• Increases the damage and healing of Fusion by 150.
• Tenacity and Virtue will increases the damage and healing of the targets Combat Arts by 10.
• Consumption and Sacrifice will grant 50 fervor to the casters pet.
• Aria of Magic will now trigger from combat arts.
• Gift of Bertoxxulous and Surge of Ro will increase the casters crit bonus overcap by 50.
• Channel will increase the groups fervor and fervor overcap by 50.
• Increases base duration of Blighted Horde to 12 seconds.
• Synergism and Peaceful Link will increase ability doublecast of target by 5.5.
• Honed Reflexes will grant the caster 10 Fervor.
• Pledge of Armament will increase the damage and healing of figher profession Abilities.
• Adds damage to all hate and hate position abilities.
• Torpor will grant Weapon Damage Bonus and Weapon Damage Bonus Overcap to the target.
• Adds a physical, arcane, and noxious ward component to Ward of the Untamed.
• Increases the heal effect on Mark of Nobility and increase the target's ability modifier.
• Increases effectiveness of Dispatch by 100.
• Peerless Predator and Warden of the Forest will increase the damage and healing of Spell and Combat Arts by 15.
• Focused Offensive will increases the crit bonus overcap of caster by 100.
• Slot 2 advantages will increase the Crit Bonus Overcap of Caster by 50.
• Decreases base reuse time of Spiritual Circle to 70 seconds.
• Increases the damage and healing of profession Spell and Combat Arts by 15.
• Increases the damage and healing of profession Spell and Combat Arts by 15.
• Removes the attack speed and movement speed reduction of Torpor.
• Removes the negative effects of Juggernaut.
• Dragon Rage and Manhandle will grant 50 Crit Bonus Overcap to the caster.
• Lay on Hands will grant fervor to the group.
• Increases the damage and healing of Spell and Combat Arts of caster by 7.5.
• Tenacity and Virtue will increases the targets Weapon Damage Bonus Overcap by 50.
• Increases the auto-attack multiplier of Focused Offensive.
• Juggernaut will grant crit bonus overcap.
• Decreases the base reuse speed of Dispatch by 30 seconds.
• Sniper Shot will apply Snipe Armor, a short duration combat mitigation debuff.
• Assassinate has a 50% chance of clearing the reuse of Assassinate. This effect may trigger up to 4 times on a single Assassination chain.
• Tendrils of Horror and Ancestral Avatar will increase the Crit Bonus OverCap cast of Mages by 35.
• Slot 2 advantages will increase the Crit Bonus Overcap of Caster's group by 50.
• Juggernaut will now affect the entire group.
• Removes the mitigation reduction of Pledge of Armament.
• Lay on hands will now heal the Paladin's group.
• Tenacity and Virtue will increases the targets Weapon Damage Bonus by 100.
• Increase the strikes of Flurry of Blades or Spinning Flurry and adds a debuff that increases all damage done to the target.
• Increases the ward amount of Outward Calm.
• Torpor will heal and ward for an increased amount.
• Shrine of the Ancients will grant Ability Modifier to the casters raid.
• Convert Ally will heal the group, heal for an increased amount, and adds an auto-attack multiplier buff.
• Removes the trigger limit and increases the damage of Fae Fire.
• Increases the damage of Blazing Avatar and removes its trigger limit.
• Decreases the construct health reduction of Siphoned Protection to 5%.
• Decreases the damage the construct takes from interpose abilities by 10%.
• Spiritual Circle will now summon a Shrine of the Ancients which cannot be damaged by enemies.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Justice Smoothie
MASTERCRAFTED LEGENDARY
Slots
Drink
Level
110
Duration
5 hours
Effects:
Increases All Attributes of target by 6.1%. Increases Max Health of target by 8.2%. Increases Potency of target by 180.0. Increases Power Regen of caster by 438.1. Increases Fervor Overcap of target by 27.6.
This rune reacts to the energy found within epic Chaos Descending zones and uses that energy to increase the wearers power. The unstable nature of these runes prevent them from being reclaimed after adding them to an item.
FABLED
Adds the following to an item:
Type:
Black Adornment
Slots:
Feet
Level
110
Voidwrought Runes 1/7
Voidwrought Runes
Item Set Details:
(1) Applies Protection of the Voidwrought.+10% Crit Bonus
(7) Applies Protection of the Chaosborn.+10% Crit Bonus
• Grants protection from powerful celestial energy and allows the target to bypass certain planar protection magic.
NO-VALUE NO-TRADE
Judicator's Taftan
MASTERCRAFTED LEGENDARY
Slots
Food
Level
110
Duration
5 hours
Effects:
Increases All Attributes of target by 6.1%. Increases Max Health of target by 8.2%. Increases Crit Bonus of target by 108.4. Increases Potency of target by 180.0. Increases Health Regen of caster by 438.1. Increases Crit Bonus Overcap of target by 18.4.
• Increases the window of opportunity for another to trigger a combo effect from your Ascension abilities.
(3) +300,000 Health +30% Max Health
HEIRLOOM NO-VALUE LORE-EQUIP
Celestial Voidwrought Rune: Forearms
This rune reacts to the energy found within epic Chaos Descending zones and uses that energy to increase the wearers power. The unstable nature of these runes prevent them from being reclaimed after adding them to an item.
FABLED
Adds the following to an item:
Type:
Black Adornment
Slots:
Forearms
Level
110
Voidwrought Runes 1/7
Voidwrought Runes
Item Set Details:
(1) Applies Protection of the Voidwrought.+10% Crit Bonus
(7) Applies Protection of the Chaosborn.+10% Crit Bonus
• Grants protection from powerful celestial energy and allows the target to bypass certain planar protection magic.
NO-VALUE NO-TRADE
Stoneshaped Chain Gauntlets of Destruction
FABLED
1,283 Primary Attributes
2,679 Stamina
32,858 Power
219,322 Health
1630.8 Potency
100 Resolve
365.1 Haste
20 Weapon Damage
61.7 Strikethrough
88 Overcap Crit Bonus
13,92220875 Ability Mod
Chain Armor (Hands)
Mitigation
894
Level
110
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange, Black
NO-TRADE NO-VALUE INFUSABLE REFORGED
Celestial Adornment of Extra Attacks
ETHEREAL
Adds the following to an item:
5.6 Ability Doublecast
Type:
White Adornment
Slots:
Shoulders, Hands, Neck
Level
110
NO-VALUE NO-TRADE
Celestial Rune of the Tainted Blade
MYTHICAL, Tainted Power
PRESTIGE
Adds the following to an item:
Type:
Orange Adornment
Slots:
Hands
Level
110
Effects:
Tainted Blade
Applies Tainted Blade when Equipped.
• Increases the damage and healing of profession Combat arts by 35.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE LORE
Celestial Voidwrought Rune: Hands
This rune reacts to the energy found within epic Chaos Descending zones and uses that energy to increase the wearers power. The unstable nature of these runes prevent them from being reclaimed after adding them to an item.
FABLED
Adds the following to an item:
Type:
Black Adornment
Slots:
Hands
Level
110
Voidwrought Runes 1/7
Voidwrought Runes
Item Set Details:
(1) Applies Protection of the Voidwrought.+10% Crit Bonus
• Inflicts 25.0% of max health in divine damage on caster.
• Inflicts 10.0% of max health in divine damage on caster every 2 seconds.
• This effect cannot be critically applied.
• Increases Fervor of caster by 35.0.
• Increases Fervor Overcap of caster by 35.0.
• You must be in combat to maintain this spell.
• Cannot be modified except by direct means
• The casting time of Tormented Visage is 0.1 seconds and the reuse time of the spell is 2.0 seconds
NO-VALUE NO-TRADE LORE
Celestial Voidwrought Rune: Head
This rune reacts to the energy found within epic Chaos Descending zones and uses that energy to increase the wearers power. The unstable nature of these runes prevent them from being reclaimed after adding them to an item.
FABLED
Adds the following to an item:
Type:
Black Adornment
Slots:
Head
Level
110
Voidwrought Runes 1/7
Voidwrought Runes
Item Set Details:
(1) Applies Protection of the Voidwrought.+10% Crit Bonus
This rune reacts to the energy found within epic Chaos Descending zones and uses that energy to increase the wearers power. The unstable nature of these runes prevent them from being reclaimed after adding them to an item.
FABLED
Adds the following to an item:
Type:
Black Adornment
Slots:
Legs
Level
110
Voidwrought Runes 1/7
Voidwrought Runes
Item Set Details:
(1) Applies Protection of the Voidwrought.+10% Crit Bonus
• On a hostile ability cast this spell has a 15% chance to cast Expedient Strike on target of spell. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 8,418 crushing damage on target.
• Increases Weapon Damage of caster by 70.0.
• Increases Weapon Damage Overcap of caster by 50.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
NO-VALUE NO-TRADE
Spiritstone of the Mud King
This will grow in power as you complete Heroic Chaos Descending Weekly Missions.
LEGENDARY
Adds the following to an item:
513 Stamina
763 Primary Attributes
3.5 Ability Doublecast
522.5 Potency
21.4 Max Health
20 Crit Bonus
3.5 Fervor
79,337 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
110
Spirit Stone Stats:
+784 int +528 sta
+3.6% Ability Doublecast +530% Potency +23% Crit Bonus +22% Max Health +3.8% Fervor +84,191 Ability Modifier
Progress to Next Level:
4
60%
NO-VALUE NO-TRADE
Coirnav's Bladed Dagger
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
1,369 Primary Attributes
1,955 Stamina
34,173 Power
75,968 Health
19.8 AE Auto
408.3 Crit Chance
1304.1 Potency
37.8 Mitigation Increase
157.5 Resolve
133 Haste
77 Overcap Crit Bonus
Dagger
One-Handed Piercing
Damage
773 - 1,160
(483.33 Rating)
Delay
4.0 seconds
Level
110
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Arcane Rending
When Equipped:
• On any combat or spell hit this spell may cast Arcane Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases arcane damage done to target by 3%.
• Inflicts 1,819 magic damage on target instantly and every second.
• Inflicts an additional 47 magic damage on target every tick.
• On a hostile ability cast this spell has a 2% chance to cast Celestial Gate on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Fervor of caster by 150.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 - 45.0 seconds.
• Interferes with the use of some forms of Ethereal Energy.
NO-VALUE NO-TRADE LORE
Celestial Rune: Warlord's Puissance
MYTHICAL, Insight
PRESTIGE
Adds the following to an item:
25 Fervor
Type:
Blue Adornment
Slots:
Primary, Secondary, Ranged
Level
110
Effects:
Warlords Insight
Applies Warlords Insight when Equipped.
• Increases Ability Doublecast of caster by 5.0.
• Grants protection against destructive planar energies.
• On a hostile ability cast this spell has a 15% chance to cast Splurt on target of spell. Lasts for 24.0 seconds.
• Inflicts 7,194 disease damage on target.
• Inflicts 5,391 disease damage on target every 6 seconds.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Condemnation of Faith on target of spell. Lasts for 24.0 seconds.
• Inflicts 14,389 divine damage on target.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Divine Scrutiny on target of spell. Lasts for 24.0 seconds.
• Inflicts 14,389 divine damage on target.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Reality Shift on target of spell. Lasts for 24.0 seconds.
• Inflicts 7,194 magic damage on target.
• Inflicts 5,391 magic damage on target every 6 seconds.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Spiritual Ebb on target of spell. Lasts for 24.0 seconds.
• Inflicts 7,194 disease damage on target.
• Inflicts 5,391 disease damage on target every 6 seconds.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Vel`Arek's Mastery on target of spell. Lasts for 24.0 seconds.
• Inflicts 14,389 slashing damage on target.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Curse of Ichor on target of spell. Lasts for 24.0 seconds.
• Inflicts 14,389 poison damage on target.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Curse of the Blackwood on target of spell. Lasts for 24.0 seconds.
• Inflicts 7,194 poison damage on target.
• Inflicts 5,391 poison damage on target every 6 seconds.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Mark of the Hunter on target of spell. Lasts for 24.0 seconds.
• Inflicts 14,389 poison damage on target.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Glint of Steel on target of spell. Lasts for 24.0 seconds.
• Inflicts 4,802 piercing damage on targets in Area of Effect.
• Decreases Combat Mitigation of target by 10.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Tactical Strike on target of spell. Lasts for 24.0 seconds.
• Inflicts 4,802 piercing damage on targets in Area of Effect.
• Decreases Combat Mitigation of target by 10.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Fuse Reality on target of spell. Lasts for 24.0 seconds.
• Inflicts 4,802 disease damage on targets in Area of Effect.
• Decreases Combat Mitigation of target by 10.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Mark of Decay on target of spell. Lasts for 24.0 seconds.
• Inflicts 4,802 disease damage on targets in Area of Effect.
• Decreases Combat Mitigation of target by 10.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Still Palm on target of spell. Lasts for 24.0 seconds.
• Inflicts 14,389 crushing damage on target.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Divine Coventry on target of spell. Lasts for 24.0 seconds.
• Inflicts 14,389 divine damage on target.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Exposition of Sound on target of spell. Lasts for 24.0 seconds.
• Inflicts 7,194 mental damage on target.
• Inflicts 5,391 mental damage on target every 6 seconds.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Curse of Khati Sha on target of spell. Lasts for 24.0 seconds.
• Inflicts 14,389 piercing damage on target.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Intemperate Force on target of spell. Lasts for 24.0 seconds.
• Inflicts 14,389 cold damage on target.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Siren's Demise on target of spell. Lasts for 24.0 seconds.
• Inflicts 7,194 mental damage on target.
• Inflicts 5,391 mental damage on target every 6 seconds.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Force of Blades on target of spell. Lasts for 24.0 seconds.
• Inflicts 7,194 magic damage on target.
• Inflicts 5,391 magic damage on target every 6 seconds.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Wrath of the Stormlord on target of spell. Lasts for 24.0 seconds.
• Inflicts 7,194 cold damage on target.
• Inflicts 5,391 cold damage on target every 6 seconds.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Touch of Hatred on target of spell. Lasts for 24.0 seconds.
• Inflicts 4,802 slashing damage on targets in Area of Effect.
• Decreases Combat Mitigation of target by 10.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Force of Nature on target of spell. Lasts for 24.0 seconds.
• Inflicts 7,194 heat damage on target.
• Inflicts 5,391 heat damage on target every 6 seconds.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Virulent Blight on target of spell. Lasts for 24.0 seconds.
• Inflicts 7,194 disease damage on target.
• Inflicts 5,391 disease damage on target every 6 seconds.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Unyielding Blow on target of spell. Lasts for 24.0 seconds.
• Inflicts 14,389 crushing damage on target.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Elemental Eruption on target of spell. Lasts for 24.0 seconds.
• Inflicts 4,802 heat damage on targets in Area of Effect.
• Decreases Combat Mitigation of target by 10.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
NO-VALUE NO-TRADE LORE
One Handed Rune: Power of the Planes
LEGENDARY
Adds the following to an item:
116.8 Potency
Type:
Cyan Adornment
Slots:
Primary, Secondary
Level
110
NO-VALUE NO-TRADE
Honorbringer
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
1,363 Primary Attributes
1,951 Stamina
32,858 Power
73,046 Health
50.4 Casting Speed
406.4 Crit Chance
1246.5 Potency
150 Resolve
133 Haste
70 Overcap Crit Bonus
8,123 Ability Mod
Ranged
Damage
561 - 841
(350.41 Rating)
Delay
4.0 seconds
Range
0 - 35 meters
Level
110
Effects:
Equalize
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Equalize on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 9,855 divine damage on target.
• Decreases Combat Mitigation of target by 196.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
• Increases range and duration of all spells by 5%.
• Reduces resistibility of all spells by 5%.
NO-VALUE NO-TRADE
Eye of the Elder Orb
This will grow in power as you complete Heroic Chaos Descending Weekly Missions.
LEGENDARY, Eye of the Elder Orb
PRESTIGE
Adds the following to an item:
513 Stamina
763 Primary Attributes
4 Ability Doublecast
522.5 Potency
21.4 Max Health
20 Crit Bonus
4 Fervor
94,809 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
110
Spirit Stone Stats:
+829 int +558 sta
+4.3% Ability Doublecast +545% Potency +30% Crit Bonus +23.2% Max Health +5% Fervor +113,302 Ability Modifier
10
0%
NO-VALUE NO-TRADE LORE
Windblade's Aery Wristlet
FABLED
1,065 Primary Attributes
1,312 Stamina
42,270 Power
93,968 Health
141,305 Resistances
300 Combat Skills
266.3 Crit Bonus
95 Resolve
58 DPS
31.7 Casting Speed
4920.4 Potency
24 Block Chance
Slots
Wrist
Level
110
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP INFUSABLE
Planar Adornment of Health
ETHEREAL
Adds the following to an item:
20.7 Max Health
Type:
White Adornment
Slots:
Shoulders, Finger, Ear, Neck, Wrist, Waist
Level
100
NO-VALUE NO-TRADE
Celestial Rune of Witness [VII]
FABLED, Witness
Adds the following to an item:
2.9 Ability Doublecast
674 Potency
19.2 Fervor
Type:
Orange Adornment
Slots:
Primary, Secondary, Wrist, Ranged, Waist, Cloak
Level
110
NO-VALUE NO-TRADE LORE
Emboldened Inferno, the Pyreiron Poker
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
MYTHICAL
1,410 Primary Attributes
1,981 Stamina
26,159 Power
58,146 Health
20.1 AE Auto
416.4 Crit Chance
1546.8 Potency
135 Resolve
134.3 Haste
45.8 Casting Speed
93 Overcap Crit Bonus
9,18814247 Ability Mod
Dagger
Off Hand Piercing
Damage
812 - 1,218
(507.49 Rating)
Delay
4.0 seconds
Level
110
All Scouts
Effects:
Equalize
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Equalize on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 9,855 divine damage on target.
• Decreases Combat Mitigation of target by 196.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
• Increases the window of opportunity for another to trigger a combo effect from your Ascension abilities.
(3) +300,000 Health +30% Max Health
NO-VALUE LORE-EQUIP NO-TRADE
Celestial Voidwrought Rune: Shoulders
This rune reacts to the energy found within epic Chaos Descending zones and uses that energy to increase the wearers power. The unstable nature of these runes prevent them from being reclaimed after adding them to an item.
FABLED
Adds the following to an item:
Type:
Black Adornment
Slots:
Shoulders
Level
110
Voidwrought Runes 1/7
Voidwrought Runes
Item Set Details:
(1) Applies Protection of the Voidwrought.+10% Crit Bonus
This character has 1,792,809,626 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 71,713,185 health per tick while out-of-combat.
This character has a Maximum Power pool of 28,901,397. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,156,858 power per tick while out-of-combat.
This character runs 152% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,297,414 whatsits.
This character resists Noxious damage in the amount of 1,368,662 whatsits.
This character resists Arcane damage in the amount of 1,300,760 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 3766.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 39,126,392, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 78.9% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
21 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 70.2% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 3.199% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.