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Applies Exceptional Harvesting Technique when Equipped.
• Increases Bountiful Harvest of caster by 12.0.
• Reduces the harvest time for fishing, foresting, gathering, mining, and trapping by .5 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Shroud of Hidden Harvests
This cloak will hide the wearer and their mount from Vyskudra's vision.
LEGENDARY
15 Combat Run Speed
1 Bountiful Harvest
Slots
Cloak
Adornment Slots:
White
LORE NO-TRADE
Ashenbone Java
MASTERCRAFTED
Slots
Drink
Level
90
Duration
45 minutes
Effects:
Increases AGI of target by 156.6. Increases INT of target by 156.6. Increases STR of target by 156.6. Increases WIS of target by 156.6. Increases STA of target by 202.8. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.3%. Increases Potency of target by 16.0. Increases Crit Chance of target by 57.8. Increases Power Regen of target by 354.0.
Earring of the Solstice
Allows the wearer to see expert collections in Faydwer, Kunark, and The Shadow Odyssey zones. Allows the wearer to see hidden tradeskill collections.
MASTERCRAFTED LEGENDARY
47 Primary Attributes
47 Stamina
360 Resistances
19 Combat Skills
0.8 Crit Bonus
2.5 Crit Chance
3.8 Potency
5.7 Haste
101 Ability Mod
Slots
Ear
Level
80
All Crafters
Effects:
Earring of the Solstice
Applies Earring of the Solstice when Activated. Lasts for 1 day.
• Increases speed of caster by 45.0%.
• Increases Artificing, Artistry, Chemistry, Fletching, Metal Shaping, Metalworking, Scribing, Sculpting, Tailoring and Transmuting of caster by 20.0.
• Increases Fishing, Foresting, Gathering, Mining and Trapping of caster by 25.0.
• Increases success chance by 1.0%.
• Increases critical success chance by 1.0%.
• This effect suspends during combat
• The casting time of Earring of the Solstice is 2.0 seconds and the reuse time of the spell is 1 minute
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Hoop of Deadly Wrath
LEGENDARY
567 Stamina
279 Primary Attributes
21,632 Resistances
59 Combat Skills
3.9 AE Auto
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Slots
Ear
Level
100
All Priests
Effects:
Nexus Core III
When Equipped:
• On a healing spell cast this spell may cast Nexus Core III on target of spell cast. Lasts for 20.0 seconds. Triggers about 5.0 times per minute.
• Heals target for 196,820.
• Increases Potency of target by 23.0.
• Once healed by this effect, the wearer cannot trigger it again on the same target for 20 seconds
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP
Incandescent Adornment of Prismatic Resilience (Greater)
Handed down through the Bayle line, these hands are said to have been gifted to the family by Mithaniel Marr himself. Whether this story is true or not, these gloves are priceless.
This traditional coldain-style prayer shawl bears the personal blessing of Brell himself. Although once a finely woven silk fabric, it has been transformed by the deity's blessing into something ethereal, almost insubstantial in appearance.
MASTERCRAFTED FABLED
15 Stamina
25 Crafting Skills
25 Tinkering
25 Adorning
5 Tradeskill XP
Slots
Neck
Level
90
All Crafters
Effects:
Blessing of Brell
Applies Blessing of Brell when Equipped.
• Increases Bountiful Harvest of caster by 27.0.
• Increases critical success chance by 5.0%.
• When completing a pristine crafted item. this spell has a 1% chance to cast Blessing of Brell on target. Lasts for 4.1 seconds.
• No components are consumed to create this item.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE
Flame Shissar Armorbreaker
FABLED
712 Primary Attributes
1,408 Stamina
42.8 Crit Bonus
14.810% AE Auto
237.7 Crit Chance
42.8 Potency
118.7 Haste
26.4 Damage Per Second
Great Hammer
Two-Handed Crushing
Damage
293 - 1,662
(325.93 Rating)
Damage Type: Heat
Delay
6.0 seconds
Level
100
All Fighters, All Priests, Beastlord
Adornment Slots:
White, Purple, Purple, Cyan
REFORGED
Incandescent Adornment of Blasting (2H Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Placement:
Two-Handed
Type:
White Adornment
Slots:
Primary
Level
96
Effects:
Greater Rune of Blasting
When Equipped:
• On a combat hit this spell may cast Greater Rune of Blasting on target of attack. Triggers about 2.0 times per minute.
• Inflicts 264,880 magic damage on target.
• Cannot be modified except by direct means
• On a hostile spell cast this spell may cast Greater Rune of Blasting on target of spell. Triggers about 2.0 times per minute.
• Inflicts 264,880 magic damage on target.
• Cannot be modified except by direct means
NO-VALUE
Bolstered Attributes
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Bolstered Attributes
When Equipped:
• Increases AGI, STR, INT and WIS of caster by 150.0.
• Increases All Attributes of caster by 10.0%.
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Bolstered Endurance
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Bolstered Endurance
When Equipped:
• Increases STA of caster by 150.0.
• Increases Max Health of caster by 20.0%.
• Increases Max Power of caster by 20.0%.
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Two Handed Rune: Heal Focus
FABLED
Adds the following to an item:
Placement:
Two-Handed
Type:
Cyan Adornment
Slots:
Primary
Level
98
Effects:
Two Handed Healing Focus
When Equipped:
• Improves heals and wards by 12%.
• This effect will stack with other effects of the same name.
HEIRLOOM NO-VALUE
Visionary Xiocite Bluejacket Wand
MASTERCRAFTED
345 Primary Attributes
716 Stamina (2 boosts)
22.7 Crit Bonus (1 boost)
40.3 DPS
125.8 Crit Chance (1 boost)
20.8 Potency
57.6 Haste
Spell Autoattack Weapon (Focus)
Ranged
Damage
392 - 2,223
(326.97 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
98
All Mages, All Priests
Adornment Slots:
White, Purple, Cyan
EXPERIMENTED REFINED
Incandescent Adornment of Raw Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
6.3 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
96
NO-VALUE
Storm Animus
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
All Priests
Effects:
Storm Animus
When Equipped:
• This effect does not stack with itself when adorned on multiple items
• Increases the group's maximum health and power by 8% and STR, AGI, INT, STA and WIS by 200.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Secondary Rune: Greater Heal Focus
FABLED
Adds the following to an item:
Type:
Cyan Adornment
Slots:
Secondary, Ranged
Level
98
Effects:
Secondary Healing Focus: Greater
When Equipped:
• Improves heals and wards by 10%.
• This effect will stack with other effects of the same name.
HEIRLOOM NO-VALUE
Visionary Xiocite Tourmaline Ring
MASTERCRAFTED
716 Stamina (2 boosts)
306 Primary Attributes
21,632 Resistances
59 Combat Skills
4.1 AE Auto
24.2 Potency (1 boost)
24.2 Crit Bonus (1 boost)
34.3 Multi Attack
Slots
Finger
Level
100
Effects:
Frenzied Pace IV
When Equipped:
• Whenever the group strikes a deathblow, the wearer will gain 440 STR, AGI, WIS and INT for 24 seconds. Increments up to 10 times.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
LORE-EQUIP EXPERIMENTED REFINED
Incandescent Adornment of Prismatic Resilience (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
1,111 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
NO-VALUE
Pickclaw Trickster's Gemstone
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
1 Stamina
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+60 agi +60 sta
+30% Damage Per Second +3% Potency +3% Crit Bonus +30% Multi Attack Chance +0.8% Weapon Damage Bonus
50
0%
NO-VALUE
Bangle of Harmful Healing
LEGENDARY
567 Stamina
279 Primary Attributes
21,632 Resistances
59 Combat Skills
12.5 Casting Speed
20.2 Potency
20.2 Crit Bonus
12.5 Reuse Speed
Slots
Wrist
Level
100
All Priests
Effects:
Necessary Healing IV
When Equipped:
• On a healing spell cast this spell will cast Necessary Healing IV on target of spell cast. Lasts for 12.0 seconds.
• Increases Potency of caster by 76.0.
• Applies to the caster if the target they heal is below 25% when the heal lands
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP
Incandescent Adornment of Prismatic Resilience (Greater)
There are no stupid questions. Just fucking retards.
Losers always whine about their best. Winners go home and fuck the prom queen.
Nothing is fool-proof to a sufficiently talented fool.
If sometimes you feel insignificant, useless, offended and depressed, always remember that you were once the fastest and most victorious sperm in your group.
This character has 1,899,615 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 76,007 health per tick while out-of-combat.
This character has a Maximum Power pool of 136,171. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 5,621 power per tick while out-of-combat.
This character runs 15% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 152,896 whatsits.
This character resists Noxious damage in the amount of 153,346 whatsits.
This character resists Arcane damage in the amount of 153,396 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 625.9% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 23,648, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 14.1 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 88.6% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
266 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 43.2% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 0.6% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.
SWDB is of limited usefulness in Kunark Ascending content.
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This item has been Reforged! One stat has been reduced, while a new stat has been added to the item.
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).