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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Slots
24
Melodic Coat of Brutality
MASTERCRAFTED LEGENDARY
31 Stamina
31 Primary Attributes
12 Combat Skills
1.1 Casting Speed
1.2 Crit Chance
1.7 Potency
0.3 Crit Bonus
Chain Armor (Chest)
Mitigation
278
Level
70
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Flowing Night VII
When Equipped:
• Increases DPS of caster by 7.0.
• Increases Haste of caster by 7.0.
• Increases in-combat movement speed of caster by 7.0%.
Adornment Slots:
White, Turquoise
ATTUNEABLE
Nightwalker's Cape of Defiance
LEGENDARY
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
2.9 Max Health
Slots
Cloak
Level
68
Adornment Slots:
White, Turquoise
ATTUNEABLE
Rivervale Mudslide
MASTERCRAFTED
Slots
Drink
Level
80
Duration
5 hours and 3 minutes
Effects:
Target will Dodge 2.7% of incoming attacks. Increases Power Regen of target by 144.0.
NO-VALUE
Nurgan Bauble
LEGENDARY
46 Primary Attributes
46 Stamina
570 Resistances
17 Combat Skills
0.8 Crit Bonus
9.9 DPS
2.3 Crit Chance
3.6 Potency
Slots
Ear
Level
67
Adornment Slots:
White, Turquoise
LORE-EQUIP NO-TRADE
Ear Clasp of the Empire
LEGENDARY
46 Primary Attributes
46 Stamina
360 Resistances
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
2.4 Reuse Speed
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise
NO-TRADE
Boots of the Gamut
TREASURED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
3.2 Multi Attack
Chain Armor (Feet)
Mitigation
237
Level
57
Ranger
Adornment Slots:
White, Turquoise
NO-TRADE
Giant Raptor Steak
HANDCRAFTED
Slots
Food
Level
90
Satiation
High
Duration
5 hours
Effects:
Increases STA and STR of target by 61.6. Target will Dodge 2.5% of incoming attacks. Increases Health Regen of target by 221.3.
Melodic Wristguard of Brutality
MASTERCRAFTED LEGENDARY
31 Stamina
31 Primary Attributes
12 Combat Skills
1.2 Crit Chance
1.7 Potency
2.7 Max Health
0.3 Crit Bonus
Chain Armor (Forearms)
Mitigation
260
Level
70
All Scouts
Effects:
Martial Focus VII
When Equipped:
• Increases Accuracy of caster by 2.3%.
• Increases Slashing, Crushing, Piercing and Ranged of caster by 28.0.
Adornment Slots:
White, Turquoise
ATTUNEABLE
Pathfinder's Chain Gloves of Quickness
TREASURED
45 Stamina
45 Primary Attributes
17 Combat Skills
2 Casting Speed
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
5.1 Haste
Chain Armor (Hands)
Mitigation
283
Level
68
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
NO-TRADE
Hood of the Gamut
TREASURED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
2.4 Haste
Chain Armor (Head)
Mitigation
249
Level
60
Ranger
Adornment Slots:
White, Turquoise
NO-TRADE
Cast-Iron Band
TREASURED
53 Primary Attributes
53 Stamina
800 Resistances
20 Combat Skills
1 Crit Bonus
11.8 DPS
2.9 Crit Chance
4.9 Potency
Slots
Finger
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
LORE-EQUIP NO-TRADE
Bloodthorn Shackle
LEGENDARY
46 Primary Attributes
46 Stamina
324 Resistances
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
2.4 Reuse Speed
Slots
Wrist
Level
72
Adornment Slots:
White, Turquoise
NO-TRADE
Imbued Xegonite Chainmail Leggings
MASTERCRAFTED
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Chain Armor (Legs)
Mitigation
278
Level
62
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Sanguine Imbued
Applies Sanguine Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Sanguine Feedback on target's attacker.
• Inflicts 147 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
ATTUNEABLE
Dried Froglok Tongue Choker
LEGENDARY
46 Primary Attributes
46 Stamina
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
83 Ability Mod
Slots
Neck
Level
72
Adornment Slots:
White, Turquoise, Green
NO-TRADE
Toxic Blade of Brutality
MASTERCRAFTED LEGENDARY
31 Stamina
31 Primary Attributes
12 Combat Skills
1.2 Crit Chance
1.7 Potency
0.3 Crit Bonus
1.2 Reuse Speed
Sword
One-Handed Slashing
Damage
50 - 285
(55.85 Rating)
Delay
6.0 seconds
Level
70
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Vitality Consumption VII
When Equipped:
• On a critical combat hit this spell may cast Vitality Consumption VII on target of attack. Triggers about 2.0 times per minute.
• Inflicts 549 - 606 disease damage on target.
• Heals caster for 260 - 288.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Vitality Consumption VII on target of spell. Triggers about 2.0 times per minute.
• Inflicts 549 - 606 disease damage on target.
• Heals caster for 260 - 288.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Stonebow of Charasis
LEGENDARY
45 Stamina
45 Primary Attributes
9.5 DPS
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
Bow
Ranged
Damage
125 - 710
(92.75 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
77
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Frozen Wind Ring
TREASURED
53 Primary Attributes
53 Stamina
400 Resistances
20 Combat Skills
1.1 Crit Bonus
2.9 Crit Chance
4.9 Potency
7.4 Multi Attack
129 Ability Mod
Slots
Finger
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
LORE NO-TRADE
Fortified Shackle of the Boundless
MASTERCRAFTED LEGENDARY
31 Stamina
31 Primary Attributes
217 Resistances
12 Combat Skills
1.2 Crit Chance
1.7 Potency
0.3 Crit Bonus
1.2 Reuse Speed
Slots
Wrist
Level
70
Effects:
Champion's Impedence VII
When Equipped:
• On a block this spell has a 10% chance to cast Champion's Impedence VII on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Block Chance of caster by 15.0%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• When damaged this spell has a 10% chance to cast Champion's Impedence VII on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Block Chance of caster by 15.0%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Toxic Dagger of Brutality
MASTERCRAFTED LEGENDARY
31 Stamina
31 Primary Attributes
12 Combat Skills
1.2 Crit Chance
1.7 Potency
0.3 Crit Bonus
1.2 Reuse Speed
Dagger
One-Handed Piercing
Damage
34 - 190
(55.85 Rating)
Delay
4.0 seconds
Level
70
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Effects:
Infected Strike VII
When Equipped:
• On a critical combat hit this spell may cast Infected Strike VII on target of attack. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 457 - 505 disease damage on target.
• Inflicts 128 - 141 disease damage on target every 2 seconds.
• Decreases AGI, INT, STR and WIS of target by 70.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Infected Strike VII on target of spell. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 457 - 505 disease damage on target.
• Inflicts 128 - 141 disease damage on target every 2 seconds.
• Decreases AGI, INT, STR and WIS of target by 70.0.
This character has 13,758 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 780 health per tick while out-of-combat.
This character has a Maximum Power pool of 18,845. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,043 power per tick while out-of-combat.
This character runs 89% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 4,341 whatsits.
This character resists Noxious damage in the amount of 4,820 whatsits.
This character resists Arcane damage in the amount of 4,820 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 6% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,658, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 48.6%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 28% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 9.7% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.