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Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
MASTERCRAFTED LEGENDARY
Slots
20
Futurity Current Leather Jerkin
LEGENDARY
3,880 Primary Attributes
6,520 Stamina
224,120 Power
356,634 Health
1552.5 Crit Bonus
48622 Potency
505 Resolve
38 Reuse Speed
Leather Armor (Chest)
Mitigation
565
Level
130
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Wasteful Lockbox Cloak of Fortitude
3,233 Primary Attributes
5,498 Stamina
176,391 Power
280,684 Health
558 Combat Skills
1293.7 Crit Bonus
465 Resolve
462.7 Crit Chance
37300.1 Potency
53.6 Block Chance
Slots
Cloak
Level
130
Adornment Slots:
White, Purple
NO-TRADE NO-VALUE
Tishan's Coldforged Adornment of Modified Power
Adds the following to an item:
1,115,767 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
130
NO-VALUE NO-TRADE
Tishan's Coldforged Rune: Temporal Preparation
Adds the following to an item:
30.3 Reuse Speed
Type:
Purple Adornment
Slots:
Cloak
Level
130
NO-VALUE NO-TRADE
Breadfruit Brew
HANDCRAFTED
Slots
Drink
Level
125
Satiation
High
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 1.51. Increases All Attributes of target by 6.5%. Gives target an extra 40.9% mitigation to their worn armor. Increases Max Health of target by 61.6%. Increases Power Regen of target by 1,093.0.
NO-VALUE
Futurity Current Hoop
LEGENDARY
3,297 Primary Attributes
5,541 Stamina
190,502 Power
303,138 Health
354,380 Resistances
602 Combat Skills
1319.5 Crit Bonus
505 Resolve
41328.5 Potency
32.1 Reuse Speed
Slots
Ear
Level
130
Adornment Slots:
White, Purple
HEIRLOOM LORE-EQUIP ATTUNEABLE
Mastercrafted Velious Earring of Fortitude
MASTERCRAFTED
5,519 Stamina
3,265 Primary Attributes
183,446 Power
291,911 Health
341,250 Resistances
580 Combat Skills
485 Resolve
39314.3 Potency
1306.6 Crit Bonus
627.1 Weapon Damage
Slots
Ear
Level
130
Adornment Slots:
White, Purple
LORE-EQUIP ATTUNEABLE
Genuine Robust Plume of Darkpaw
FABLED
Slots
Textures
Level
1
Effects:
Amplifying Plume: Max Health
When Equipped:
• Increases Max Health of caster by 360.9%.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
Increases Melee Multiplier of target by 3.02. Target will Dodge 3.6% of incoming attacks. Increases All Attributes of target by 11.8%. Increases Crit Bonus of target by 529.9. Increases Health Regen of target by 1,093.0.
Tishan's Coldforged Adornment of Increased Criticals
Adds the following to an item:
212.1 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
130
NO-VALUE NO-TRADE
Tishan's Coldforged Rune: Force Projection
Adds the following to an item:
3229.3 Potency
Type:
Purple Adornment
Slots:
Chest, Legs, Finger, Neck, Wrist, Charm
Level
130
NO-VALUE NO-TRADE
Hua Collector's Star Shard
This spiritstone will automatically level when you zone.
LEGENDARY
PRESTIGE
Adds the following to an item:
1,194 Stamina
1,977 Primary Attributes
13.9 Ability Doublecast
955 Potency
39.6 Max Health
257 Crit Bonus
17.6 Fervor
19 Overcap Fervor
574,596 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
125
Spirit Stone Stats:
+2,157 agi +1,301 sta
+15.1% Ability Doublecast +1000% Potency +265.5% Crit Bonus +41.4% Max Health +19.1% Fervor +20.1% Fervor Overcap +686,690 Ability Modifier
10
0%
NO-VALUE NO-TRADE LORE
Wasteful Lockbox Bangle of Frenzy
3,233 Primary Attributes
5,498 Stamina
176,391 Power
280,684 Health
328,185 Resistances
558 Combat Skills
1293.7 Crit Bonus
465 Resolve
37300.1 Potency
31.9 Haste
Slots
Wrist
Level
130
Adornment Slots:
White, Purple
LORE-EQUIP NO-TRADE NO-VALUE
Tishan's Coldforged Adornment of Modified Power
Adds the following to an item:
1,115,767 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
130
NO-VALUE NO-TRADE
Tishan's Coldforged Rune: Timed Attacks
Adds the following to an item:
212.1 Crit Bonus
Type:
Purple Adornment
Slots:
Shoulders, Ear, Wrist
Level
130
NO-VALUE NO-TRADE
Futurity Claws of Growing Eons
LEGENDARY
3,880 Primary Attributes
6,520 Stamina
224,120 Power
356,634 Health
555.1 Crit Chance
48622 Potency
84.9 Mitigation Increase
505 Resolve
1,553 Overcap Crit Bonus
Fists
One-Handed Crushing
Damage
5649 - 8,474
(3530.88 Rating)
Delay
4.0 seconds
Level
130
Beastlord, Bruiser, Monk
Effects:
Wary Protection
When Equipped:
• Prevents a percentage of the damage you take based on the tier and type of shield or brawler weapon you have equipped.
• If fighter
• Brawlers may benefit from Wary Protection granted via a fist or a two handed weapon, Crusaders and Warriors will only benefit from Wary protection granted by tower shields.
Biography for Lady Lachrimae Caravaggio the Passionate:
((Random Rp welcome anytime)) As you come closer to Thaery you're wrapped in a flowery scent reminding you of honey and roses, perhaps even a touch of orange blossom too.
Her very economy of moves, her peaceful composure and graceful demeanour concur to suggest an harmony of body and soul. When smiling she glows with a warmth and radiance putting most lights to shame.
Only the fierce gleam in her eyes when she fights seem to be hinting of the presence of darker urges within her
This character has 2,841,874,982 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 113,676,118 health per tick while out-of-combat.
This character has a Maximum Power pool of 37,036,840. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,482,703 power per tick while out-of-combat.
This character runs 172% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 44,816 whatsits.
This character resists Noxious damage in the amount of 45,141 whatsits.
This character resists Arcane damage in the amount of 44,751 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 151.7679558011
This character has a 3% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 61,764,408, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 10% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 18.8669% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 23% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.