EQ2U was caught up in a DDOS attack on Daybreak over the weekend which resulted in us getting blocked from accessing Census. Thankfully we have been unblocked and been added to a whitelist to reduce the chance of being collateral damage again. I am also in the process of rewriting parts of how EQ2U makes Census requests to make it more obvious that we are a legitimate request. Hopefully the site is loading more quickly for you without the Cloudflare 524 errors. Thank you all for your patience.
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Slots
20
Shirt of the Red Shadow
LEGENDARY
130 Stamina
130 Primary Attributes
9 Combat Skills
7.6 Potency
15.3 Crit Bonus
16.3 Haste
35.6 Multi Attack
Chain Armor (Chest)
Mitigation
448
Level
90
All Scouts
Adornment Slots:
White, White
NO-TRADE
Steward's Shroud of Eternity
FABLED
187 Stamina
187 Primary Attributes
30.3 Crit Chance
11.1 Potency
11.1 Crit Bonus
105 Multi Attack
Slots
Cloak
Level
90
All Scouts
Effects:
Undaunted Devotion
Applies Undaunted Devotion when Activated.
• The caster is granted a beneficial effect from Drinal's Steward.
• The casting time of Undaunted Devotion is 0.5 seconds and the reuse time of the spell is 30 minutes
Adornment Slots:
White, White, Yellow
NO-TRADE NO-VALUE
Strong Combat Ale
HANDCRAFTED
Slots
Drink
Level
95
Satiation
High
Duration
5 hours
Effects:
Increases STA and AGI of target by 75.0. Increases Haste of target by 10.0. Increases Power Regen of target by 151.6.
Essence Drop of Cunning
LEGENDARY
132 Stamina
132 Primary Attributes
5,820 Resistances
7.9 Potency
7.9 Crit Bonus
0.6 Flurry
50.3 Multi Attack
Slots
Ear
Level
90
Adornment Slots:
White
LORE-EQUIP NO-TRADE
Corrupted Satyr Horn Stud
LEGENDARY
93 Stamina
93 Primary Attributes
1,598 Resistances
29 Combat Skills
6 Crit Chance
9.6 Potency
5.5 Crit Bonus
6.3 Flurry
14.9 Multi Attack
Slots
Ear
Level
90
Adornment Slots:
White, Turquoise, Yellow, Yellow
LORE-EQUIP NO-TRADE
Emerald Flame Boots
LEGENDARY
132 Primary Attributes
132 Stamina
30 Combat Skills
7.7 Crit Bonus
15.1 DPS
7.7 Potency
19.8 Multi Attack
Chain Armor (Feet)
Mitigation
423
Level
90
All Scouts
Adornment Slots:
White, White
NO-TRADE
Giant Exotic Meat Flank
HANDCRAFTED
Slots
Food
Level
95
Satiation
High
Duration
5 hours
Effects:
Increases STA and AGI of target by 75.0. Increases Haste of target by 10.0. Increases Health Regen of target by 236.9.
Thug's Lacerating Wristguard
MASTERCRAFTED LEGENDARY
82 Primary Attributes
82 Stamina
27 Combat Skills
4.8 Crit Bonus
5.2 Crit Chance
8.2 Potency
12.2 Haste
262 Ability Mod
Chain Armor (Forearms)
Mitigation
425
Level
90
Brigand
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE NO-VALUE
Emerald Flame Gloves
LEGENDARY
132 Primary Attributes
132 Stamina
7.7 Crit Bonus
15.1 DPS
7.7 Potency
19.8 Multi Attack
6.3 Accuracy
Chain Armor (Hands)
Mitigation
423
Level
90
All Scouts
Effects:
Haste
When Equipped:
• Increases Haste of caster by 30.0.
Adornment Slots:
White, White
NO-TRADE
Withering Soul Chainlink Coif
LEGENDARY
100 Primary Attributes
100 Stamina
31 Combat Skills
5.9 Crit Bonus
25.5 DPS
6.7 Crit Chance
10.2 Potency
16.5 Multi Attack
Chain Armor (Head)
Mitigation
409
Level
90
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Yellow, Yellow
NO-TRADE
Piercing Eyering
LEGENDARY
160 Stamina
160 Primary Attributes
7,008 Resistances
9.6 Potency
9.6 Crit Bonus
0.8 Flurry
25.1 Haste
22.9 Multi Attack
168 Ability Mod
Slots
Finger
Level
92
Adornment Slots:
White, Green, White
HEIRLOOM LORE-EQUIP
Mote of Astral Power
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+2 agi +2 sta
+0.2% Potency
Progress to Next Level:
6
93.09%
NO-VALUE
Bangle of the Kromzek Emissarius
LEGENDARY
82 Stamina
82 Primary Attributes
1,457 Resistances
20.3 DPS
5.2 Crit Chance
8.2 Potency
4.8 Crit Bonus
13 Multi Attack
Slots
Wrist
Level
90
All Scouts
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Emerald Flame Leggings
LEGENDARY
132 Stamina
132 Primary Attributes
20.7 DPS
7.8 Potency
15.5 Crit Bonus
36.2 Multi Attack
Chain Armor (Legs)
Mitigation
453
Level
90
All Scouts
Adornment Slots:
White, White
NO-TRADE
Ghostpaw's Eternity Talisman
LEGENDARY
137 Stamina
137 Primary Attributes
30.9 DPS
22.3 Crit Chance
16.4 Potency
8.2 Crit Bonus
0.6 Flurry
21.6 Multi Attack
Slots
Neck
Level
92
All Scouts
Effects:
Spirit Aegis
When Equipped:
• On any combat or spell hit this spell may cast Spirit Aegis on caster. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Increases the base trigger chance of spells and items by 5%.
• 3% of all physical damage received by the caster is prevented.
• Cannot be modified except by direct means
Adornment Slots:
White, Green, White
HEIRLOOM
Nebulous Reality Anchor
This will grow in power as you defeat Ethernere creatures!
LEGENDARY
Adds the following to an item:
12 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+25 agi +25 sta
+10% Damage Per Second +2.2% Potency +2.2% Crit Bonus +9% Multi Attack Chance +38 Ability Modifier
Progress to Next Level:
32
97.58%
NO-VALUE
Dagger of the Emerald Flame
LEGENDARY
132 Primary Attributes
132 Stamina
7.9 Crit Bonus
8.3 AE Auto
42.9 Crit Chance
7.9 Potency
21.4 Multi Attack
Dagger
One-Handed Piercing
Damage
74 - 418
(122.94 Rating)
Delay
4.0 seconds
Level
90
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White, Yellow
NO-TRADE
Wind of the Emerald Flame
LEGENDARY
132 Primary Attributes
132 Stamina
7.9 Crit Bonus
8.3 AE Auto
42.9 Crit Chance
7.9 Potency
21.4 Multi Attack
Bow
Ranged
Damage
207 - 1,176
(153.68 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
90
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Yellow
NO-TRADE
Deft Astral Ring
LEGENDARY
132 Stamina
132 Primary Attributes
5,820 Resistances
20.7 DPS
7.9 Potency
7.9 Crit Bonus
0.8 Flurry
20.7 Haste
18.9 Multi Attack
Slots
Finger
Level
90
Adornment Slots:
White, Green
LORE-EQUIP NO-TRADE
Deluged Bangle
LEGENDARY
82 Stamina
82 Primary Attributes
1,457 Resistances
20.3 DPS
5.2 Crit Chance
8.2 Potency
4.8 Crit Bonus
13 Multi Attack
Slots
Wrist
Level
90
All Scouts
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Blood of the Red Shadow
LEGENDARY
130 Primary Attributes
130 Stamina
7.7 Crit Bonus
65.5 DPS
42.1 Crit Chance
7.7 Potency
21 Multi Attack
Dagger
One-Handed Piercing
Damage
73 - 416
(122.22 Rating)
Delay
4.0 seconds
Level
90
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White, Yellow
NO-TRADE
Emerald Flame Shoulders
LEGENDARY
132 Stamina
132 Primary Attributes
20.7 DPS
15.5 Potency
7.8 Crit Bonus
36.2 Multi Attack
Chain Armor (Shoulders)
Mitigation
423
Level
90
All Scouts
Adornment Slots:
White, White
NO-TRADE
Windseller's Belt
LEGENDARY
160 Stamina
160 Primary Attributes
28.4 DPS
52 Crit Chance
9.6 Potency
9.6 Crit Bonus
0.6 Flurry
30.6 Multi Attack
Slots
Waist
Level
92
Adornment Slots:
White, Black, White, Yellow
HEIRLOOM ATTUNEABLE
Mercurial Flux I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Waist, Cloak, Charm
Level
90
Effects:
Mercurial Flux I
When Equipped:
• Increases Haste of caster by 14.0.
• This effect will not stack with any rank or tier of itself.
This character has 129,349 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 5,435 health per tick while out-of-combat.
This character has a Maximum Power pool of 40,128. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,921 power per tick while out-of-combat.
This character runs 26% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 19,821 whatsits.
This character resists Noxious damage in the amount of 19,159 whatsits.
This character resists Arcane damage in the amount of 18,926 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 198.7% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 412, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 10%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 22.6% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 25% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.4375 seconds, a 25% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 16.6% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
500%+ MA = 1.45 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 3.8% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.