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Applies Undercover Assault when Activated. Lasts for 18.0 seconds.
• Automatically reduces the caster's threat by 80% of all damage inflicted
• Increases Weapon Damage of caster by 100.0.
• Increases the crit bonus of attacks by 100%.
• On any combat or spell hit this spell will cast Undercover Assault on target of attack.
• Decreases threat priority of target by 1 position
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• This effect can only trigger once every 18.0 - 27.0 seconds.
• Cannot be modified except by direct means
• The reuse time of Undercover Assault is 2 minutes
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Inscribed Draconic Faience
LEGENDARY
102 Primary Attributes
102 Stamina
6.1 Crit Bonus
6.9 Crit Chance
10.4 Potency
14.8 Max Health
17 Multi Attack
Slots
Charm
Level
92
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM LORE-EQUIP
Radiating Gem of Striking
TREASURED
Adds the following to an item:
25 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Charm
Level
1
HEIRLOOM NO-VALUE
mottled leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Slots
20
Othmir Shell Armor
TREASURED
15 Stamina
15 Crafting Skills
5 Tinkering
5 Adorning
Cloth Armor (Chest)
Mitigation
10
Level
90
All Crafters
Effects:
Othmir Nimble Fingers
Applies Othmir Nimble Fingers when Equipped.
• Increases the amount of progress gained by 5.0%.
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Gangel's Cloak of Piety
FABLED
243 Primary Attributes
376 Stamina
9.7 Crit Bonus
43 Crit Chance
9.7 Potency
10.2 Flurry
Slots
Cloak
Level
95
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE
Strong Combat Ale
HANDCRAFTED
Slots
Drink
Level
95
Satiation
High
Duration
5 hours
Effects:
Increases STA and AGI of target by 75.0. Increases Haste of target by 10.0. Increases Power Regen of target by 151.6.
Stud of Time's Expanse
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
3.9 AE Auto
17.2 Potency
17.2 Crit Bonus
31.2 Multi Attack
Slots
Ear
Level
95
Effects:
"If you want something done right..."
When Equipped:
• If the wearer's mercenary takes fatal damage, the caster will gain 12.5% to all attributes and grow by 15%. Lasts for 18 seconds.
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Fabled Ear of Souls
LEGENDARY
358 Stamina
230 Primary Attributes
10,148 Resistances
49 Combat Skills
17.2 Potency
17.2 Crit Bonus
12.5 Reuse Speed
1,250 Ability Mod
Slots
Ear
Level
95
Effects:
Supremacy Through Sacrifice II
When Equipped:
• On any combat or spell hit this spell may cast Supremacy Through Sacrifice II on target of attack. Lasts for 18.0 seconds. Triggers about 2.0 times per minute.
• Decreases Accuracy of target by 8.0%.
• Increases Flurry of Caster by 8.0.
• Cannot be modified except by direct means
Adornment Slots:
White, White
LORE ATTUNEABLE
Potent Aerakyn Scalemail Boots
0/3 green gem slots filled
FABLED
259 Primary Attributes
407 Stamina
22.2 Crit Bonus
56.7 DPS
81.2 Haste
7.1 Weapon Damage
Chain Armor (Feet)
Mitigation
546
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Giant Exotic Meat Flank
HANDCRAFTED
Slots
Food
Level
95
Satiation
High
Duration
5 hours
Effects:
Increases STA and AGI of target by 75.0. Increases Haste of target by 10.0. Increases Health Regen of target by 236.9.
Potent Bracers of Sacrifice
0/3 green gem slots filled
FABLED
271 Stamina
208 Primary Attributes
14.8 Crit Bonus
14.8 Potency
5 Max Health
Chain Armor (Forearms)
Mitigation
546
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Potent Aerakyn Gloves
0/3 green gem slots filled
FABLED
259 Primary Attributes
407 Stamina
22.2 Crit Bonus
22.2 Potency
32.4 Reuse Speed
3,248 Ability Mod
Chain Armor (Hands)
Mitigation
546
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Fabled Cowl of the Pathfinder
0/1 sparkling gem slots filled
FABLED
332 Primary Attributes
630 Stamina
31.6 Crit Bonus
31.6 Potency
46.2 Reuse Speed
4,625 Ability Mod
Chain Armor (Head)
Mitigation
546
Level
95
Ranger
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE
Mark of the Far Seas
FABLED
100 Stamina
10 Harvesting Skills
10 Bountiful Harvest
Slots
Finger
Level
95
All Crafters
Effects:
Mark of the Far Seas
Applies Mark of the Far Seas when Equipped.
• Increases Tradeskill XP of target by 20.0%.
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE
Wristlet of Attenuation
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
17.2 Potency
17.2 Crit Bonus
12.5 Reuse Speed
1,250 Ability Mod
Slots
Wrist
Level
95
Effects:
Overwhelming Assault
When Equipped:
• When inflicting more than 10% of the target's maximum health in damage, the target will lose 1,100 to all mitigation for 20 seconds
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Potent Scalemail Legguards
0/3 green gem slots filled
FABLED
310 Primary Attributes
607 Stamina
29.6 Crit Bonus
29.6 Potency
43.2 Reuse Speed
4,332 Ability Mod
Chain Armor (Legs)
Mitigation
585
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Pendant of the Interim
LEGENDARY
291 Stamina
187 Primary Attributes
12.5 Casting Speed
38 Crit Chance
17.2 Potency
17.2 Crit Bonus
12.5 Reuse Speed
Slots
Neck
Level
95
Effects:
Swiftness
When Equipped:
• Increases speed of caster by 70.0%.
• Cannot be modified except by direct means
Adornment Slots:
White, White, Green
HEIRLOOM ATTUNEABLE
The Fabled Blood Splattered Blade
LEGENDARY
294 Primary Attributes
444 Stamina
17.7 Crit Bonus
98 Crit Chance
17.7 Potency
19.6 Reuse Speed
1,962 Ability Mod
Sword
One-Handed Slashing
Damage
95 - 537
(158.05 Rating)
Delay
4.0 seconds
Level
95
All Scouts
Adornment Slots:
White, White, Purple
LORE ATTUNEABLE
Spirit Infused Steward's Bow of Reckoning
FABLED
187 Primary Attributes
187 Stamina
11.1 Crit Bonus
5.9 AE Auto
60.6 Crit Chance
11.1 Potency
47.1 Haste
30.3 Multi Attack
Bow
Ranged
Damage
282 - 1,595
(208.54 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
95
All Scouts, Channeler
Adornment Slots:
White, White, Yellow
HEIRLOOM ATTUNEABLE NO-VALUE
Egothief I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
Egothief I
When Equipped:
•If adorned on the same item, this effect will not stack with itself.
• On any combat or spell hit this spell may cast Egothief I on target of attack. Triggers about 2.0 times per minute.
• Inflicts 4,901 - 5,417 poison damage on target
• Heals caster for 2,451 - 2,708
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Getiar's Ring of Dragons
FABLED
378 Stamina
243 Primary Attributes
10,148 Resistances
52 Combat Skills
17.2 Potency
17.2 Crit Bonus
12.5 Reuse Speed
1,250 Ability Mod
Slots
Finger
Level
95
Effects:
Shared Glory
When Equipped:
• When inflicting more than 2% of the target's maximum health in damage with a single hit, the wearer's group will gain 15% Crit Bonus for 20 seconds
Adornment Slots:
White, White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Armlet of Ethernere
TREASURED
15 Stamina
15 Crafting Skills
5 Tinkering
5 Adorning
Slots
Wrist
Level
90
All Crafters
Effects:
Ethernere aura
Applies Ethernere aura when Activated.
• Gives the wearer a superficial appearance of belonging in the Ethernere. This will not fool anyone looking closely.
• The casting time of Ethernere aura is 0.5 seconds and the reuse time of the spell is 2.0 seconds
This character has 509,529 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 20,401 health per tick while out-of-combat.
This character has a Maximum Power pool of 61,640. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,780 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 62,598 whatsits.
This character resists Noxious damage in the amount of 63,121 whatsits.
This character resists Arcane damage in the amount of 63,121 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 380.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 48,292, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 92 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to .25 seconds, a 100% improvement.
Hard Cap: 100%
An unused 4.9 points of recovery speed should be reforged into something else.
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 39.7% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 15.4% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.