EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Applies Magical Shielding III when Activated. Lasts for 10.0 seconds.
• Uses the caster's power to restore health to the target group member. Heals 60% of all incoming damage. 6.6% of the amount healed is subtracted from the caster's power. Terminates if the caster doesn't have the power to absorb the attack.
• Cannot be modified except by direct means
• The reuse time of Magical Shielding III is 30.0 seconds
Adornment Slots:
White
HEIRLOOM
Incandescent Adornment of Critical Chance (Lesser)
Applies Spikes II when Activated. Lasts for 24.0 seconds.
• Slows target by 55.0%.
• Inflicts 125, 000 piercing damage to the target. Provided the target moves between ticks, they will take an additional 125, 000 piercing damage every 2 seconds.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Spikes II is 1 minute 30 seconds
Adornment Slots:
White
LORE-EQUIP EXPERIMENTED
Ethereal Adornment of Swift Casting (Lesser)
HANDCRAFTED
Adds the following to an item:
2.9 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
86
NO-VALUE
Innovative Xiocite Bluejacket Robe
MASTERCRAFTED
435 Primary Attributes
1,168 Stamina (1 boost)
43.4 Crit Bonus (1 boost)
43.4 Potency (1 boost)
13.6 Max Health
40.7 Casting Speed
Cloth Armor (Chest)
Mitigation
696
Level
98
All Mages
Adornment Slots:
White, Purple
EXPERIMENTED REFINED
Incandescent Adornment of Heightened Power (Lesser)
HANDCRAFTED
Adds the following to an item:
210 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
96
NO-VALUE
Experimented Xiocite Terrus Cloak
MASTERCRAFTED
495 Stamina
270 Primary Attributes
314 Combat Skills
0.6 Ability Doublecast
52.3 Crit Chance (1 boost)
Slots
Cloak
Level
98
Adornment Slots:
White, Purple
EXPERIMENTED REFINED
Incandescent Adornment of Swift Casting (Lesser)
HANDCRAFTED
Adds the following to an item:
10 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
96
NO-VALUE
Sanguine Blanc
HANDCRAFTED
Slots
Drink
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases INT of target by 492.8. Increases STA of target by 633.6. Increases Max Health of target by 3.0%. Increases Potency of target by 16.0. Increases Power Regen of target by 363.6.
Tranquil Tourmaline Earring
HANDCRAFTED
430 Stamina
212 Primary Attributes
15,750 Resistances
45 Combat Skills
12.5 Casting Speed
18.7 Potency
18.7 Crit Bonus
12.5 Reuse Speed
Slots
Ear
Level
96
Effects:
Building Retribution
When Equipped:
• When damaged this spell will cast Building Retribution on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 15,525-62,100 magic damage on target
• Damage increases as the caster is attacked
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White
LORE-EQUIP
Astral Adornment of Heightened Power (Lesser)
HANDCRAFTED
Adds the following to an item:
42 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Prototypical Xiocite Cadmium Stud
MASTERCRAFTED
623 Stamina
306 Primary Attributes
21,632 Resistances
59 Combat Skills
24 DPS
24.2 Potency (1 boost)
24.2 Crit Bonus (1 boost)
34.3 Multi Attack
Slots
Ear
Level
100
Effects:
Spectral Protection III
When Equipped:
• On any combat or spell hit this spell may cast Spectral Protection III on target of attack. Lasts for 6.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 211,200 mental damage on target.
• Increases Mitigation of caster vs physical damage by 1,481.
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP EXPERIMENTED REFINED
Incandescent Adornment of Heightened Power (Lesser)
HANDCRAFTED
Adds the following to an item:
210 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
96
NO-VALUE
Experimented Xiocite Bluejacket Slippers
MASTERCRAFTED
311 Primary Attributes
634 Stamina
23.9 Crit Bonus
26 Potency (1 boost)
8.2 Max Health
38.9 Reuse Speed
Cloth Armor (Feet)
Mitigation
650
Level
98
All Mages
Adornment Slots:
White, Purple
EXPERIMENTED REFINED
Incandescent Adornment of Magical Skill (Lesser)
HANDCRAFTED
Adds the following to an item:
55 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
96
NO-VALUE
Allu'thoa Pepper Puffer
HANDCRAFTED
Slots
Food
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases INT of target by 492.8. Increases STA of target by 633.6. Increases Potency of target by 16.0. Increases Crit Chance of target by 176.0. Increases Health Regen of target by 363.6.
Twined Jumper Cables
LEGENDARY
335 Primary Attributes
778 Stamina
30.8 Crit Bonus
41.5 DPS
31 Potency
10.6 Max Health
7.3 Mitigation Increase
Cloth Armor (Forearms)
Mitigation
578
Level
100
All Mages
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Prototypical Xiocite Bluejacket Gloves
MASTERCRAFTED
311 Primary Attributes
634 Stamina
26 Crit Bonus (1 boost)
26 Potency (1 boost)
8.2 Max Health
38.9 Reuse Speed
Cloth Armor (Hands)
Mitigation
650
Level
98
All Mages
Adornment Slots:
White, Purple
EXPERIMENTED REFINED
Incandescent Adornment of Magical Skill (Lesser)
HANDCRAFTED
Adds the following to an item:
55 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
96
NO-VALUE
Innovative Xiocite Bluejacket Cowl
MASTERCRAFTED
374 Primary Attributes
849 Stamina
35.3 Crit Bonus (1 boost)
35.3 Potency (1 boost)
10.9 Max Health
5,726 Ability Mod (1 boost)
Cloth Armor (Head)
Mitigation
650
Level
98
All Mages
Adornment Slots:
White, Purple
EXPERIMENTED REFINED
Incandescent Adornment of Critical Chance (Lesser)
• On a death blow this spell will cast Bloodspattered Glory on caster. Lasts for 30.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Potency by 6 per increment
• Increments up to 5 times
• Cannot be modified except by direct means
Adornment Slots:
White, Green
LORE-EQUIP
Astral Adornment of Heightened Power (Lesser)
HANDCRAFTED
Adds the following to an item:
42 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Essence of Duality
This will grow in power as you gain Adventure Experience!
• On a death blow this spell will cast Pyschotic Bloodbath on caster. Lasts for 30.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases attack speed and damage per second by 15 per increment
• Increments up to 5 times
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP
Ethereal Adornment of Swift Casting (Lesser)
HANDCRAFTED
Adds the following to an item:
2.9 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
86
NO-VALUE
Prototypical Xiocite Bluejacket Sleeves
MASTERCRAFTED
311 Primary Attributes
635 Stamina
26.6 Crit Bonus (1 boost)
26.6 Potency (1 boost)
8.2 Max Health
97.6 Haste
Cloth Armor (Shoulders)
Mitigation
650
Level
98
All Mages
Adornment Slots:
White, Purple
EXPERIMENTED REFINED
Incandescent Adornment of Heightened Power (Lesser)
HANDCRAFTED
Adds the following to an item:
210 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
96
NO-VALUE
Rune: Doublecast
FABLED
Adds the following to an item:
2 Ability Doublecast
Type:
Purple Adornment
Slots:
Shoulders
Level
92
NO-VALUE
Experimented Xiocite Terrus Belt
MASTERCRAFTED
495 Stamina
270 Primary Attributes
314 Combat Skills
97.1 Crit Chance (1 boost)
0.6 Ability Doublecast
Slots
Waist
Level
98
Adornment Slots:
White, Black, Purple
EXPERIMENTED REFINED
Incandescent Adornment of Critical Chance (Lesser)
This character has 293,456 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 11,760 health per tick while out-of-combat.
This character has a Maximum Power pool of 63,259. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,666 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 72,198 whatsits.
This character resists Noxious damage in the amount of 73,491 whatsits.
This character resists Arcane damage in the amount of 72,278 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 445% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 13,450, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 5.8 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
49.488 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
47 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 26.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.
SWDB is of limited usefulness in Kunark Ascending content.
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).