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Applies Undercover Assault when Activated. Lasts for 18.0 seconds.
• Automatically reduces the caster's threat by 80% of all damage inflicted
• Increases Weapon Damage of caster by 100.0.
• Increases the crit bonus of attacks by 100%.
• On any combat or spell hit this spell will cast Undercover Assault on target of attack.
• Decreases threat priority of target by 1 position
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• This effect can only trigger once every 18.0 - 27.0 seconds.
• Cannot be modified except by direct means
• The reuse time of Undercover Assault is 2 minutes
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Sundered Stone Clasp
FABLED
403 Stamina
259 Primary Attributes
21.8 DPS
38 Crit Chance
24 Potency
24 Crit Bonus
31.2 Haste
Slots
Charm
Level
95
Effects:
Agony of Undeath
Applies Agony of Undeath when Activated. Lasts for 24.0 seconds.
• Inflicts 68,600 disease damage on target instantly and every second.
• This effect can be cast while casting other abilities
• Cannot be modified except by direct means
• The reuse time of Agony of Undeath is 30.0 seconds
Adornment Slots:
White, White
LORE ATTUNEABLE
Adventurer's Ammo Pouch
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
TREASURED
Slots
14
NO-VALUE NO-TRADE
Gi of the Ashen Artisan
HANDCRAFTED
328 Stamina
10 Harvesting Skills
5 Mount Speed
Leather Armor (Chest)
Mitigation
136
Level
95
All Crafters
Effects:
Exceptional Harvesting Technique
Applies Exceptional Harvesting Technique when Equipped.
• Increases Bountiful Harvest of caster by 12.0.
• Reduces the harvest time for fishing, foresting, gathering, mining, and trapping by .5 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Mountebank's Cloak
LEGENDARY
230 Primary Attributes
355 Stamina
15.3 Crit Bonus
40.8 Crit Chance
6.2 Mitigation Increase
6.1 Block Chance
Slots
Cloak
Level
95
Adornment Slots:
White, White, Purple
ATTUNEABLE
Relentless Conviction
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
Effects:
Relentless Conviction
When Equipped:
• Increases the base trigger chance of spells and items by 6%.
• This effect does not stack with itself when adorned on multiple items
• 5% of all physical damage received by the caster is prevented.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Delectable Mead
MASTERCRAFTED FABLED
Slots
Drink
Level
30
Duration
30 minutes
Effects:
Increases STA and STR of target by 23.0. Target will Dodge 3.0% of incoming attacks. Increases Power Regen of target by 37.8.
NO-VALUE
Fabled Adornment of Prophecy
LEGENDARY
317 Stamina
204 Primary Attributes
10,148 Resistances
43 Combat Skills
21.8 DPS
17.2 Potency
17.2 Crit Bonus
31.2 Multi Attack
Slots
Ear
Level
95
Effects:
Aspect of the Dragon II
When Equipped:
• On any combat or spell hit this spell may cast Aspect of the Dragon II on target of attack. Triggers about 2.0 times per minute.
• Inflicts 98,784 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, White
LORE ATTUNEABLE
Earring of the Waxing Epoch
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
17.2 Potency
17.2 Crit Bonus
6 Block Chance
12.5 Reuse Speed
Slots
Ear
Level
95
Effects:
Stunning Deftness
When Equipped:
• When avoiding an attack, the wearer will stun their attacker for 2.5 seconds. This can only trigger once every 10 seconds. Does not apply to epic targets.
This weapon appears to be made of calcified ancient dragon bones
FABLED
372 Primary Attributes
648 Stamina
22.4 Crit Bonus
43.4 DPS
124.4 Crit Chance
22.4 Potency
11.5 Mitigation Increase
Sword
One-Handed Slashing
Damage
158 - 896
(175.62 Rating)
Delay
6.0 seconds
Level
95
All Fighters, All Scouts
Adornment Slots:
White, White, Purple
HEIRLOOM LORE-EQUIP ATTUNEABLE
Overbearing Onslaught
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
Effects:
Overbearing Onslaught
When Equipped:
• Increases Potency of caster by 12.0.
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Tranquil Deathwatch Longbow
HANDCRAFTED
270 Primary Attributes
438 Stamina
16.2 Crit Bonus
90.1 Crit Chance
16.2 Potency
18 Reuse Speed
1,804 Ability Mod
Bow
Ranged
Damage
250 - 1,415
(184.92 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
95
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Purple, Cyan
ATTUNEABLE
Bolstered Attributes
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
Effects:
Bolstered Attributes
When Equipped:
• Increases All Attributes of caster by 10.0%.
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Spiked Band of Blood
LEGENDARY
333 Stamina
214 Primary Attributes
10,148 Resistances
46 Combat Skills
17.2 Potency
17.2 Crit Bonus
6 Block Chance
12.5 Reuse Speed
Slots
Finger
Level
95
Effects:
Radical Anarchy
When Equipped:
• On any combat or spell hit this spell may cast Radical Anarchy on target of attack. Lasts for 15.0 seconds. Triggers about 2.0 times per minute.
• Increases Threat to target by 1,023,640
• Decreases Strikethrough of target by 5.0%.
• Cannot be modified except by direct means
Adornment Slots:
White, White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Electroplated Velium Wristband
LEGENDARY
333 Stamina
214 Primary Attributes
10,148 Resistances
46 Combat Skills
17.2 Potency
17.2 Crit Bonus
6 Block Chance
12.5 Reuse Speed
Slots
Wrist
Level
95
All Fighters
Effects:
Sadist
When Equipped:
• Whenever a group member takes damage, the wearer will gain 5% potency for 24 seconds. Increments up to 12 times. Only triggers if the wearer is a fighter.
• Cannot be modified except by direct means
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Shield of Trapped Energy
LEGENDARY
273 Primary Attributes
378 Stamina
16.4 Crit Bonus
91.1 Crit Chance
16.4 Potency
28.8 Block Chance
18.2 Reuse Speed
Tower Shield
Slots
Secondary
Protection
1,882
Level
95
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE
Cyclical Battering
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
Effects:
Cyclical Battering
When Equipped:
• Increases DPS of caster by 60.0.
• This effect does not stack with itself when adorned on multiple items
This character has 809,428 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 32,397 health per tick while out-of-combat.
This character has a Maximum Power pool of 71,484. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,884 power per tick while out-of-combat.
This character runs 167% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 67,114 whatsits.
This character resists Noxious damage in the amount of 69,295 whatsits.
This character resists Arcane damage in the amount of 67,304 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 242.73417721519
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 555.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 30,012, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 40%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 66.3 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 50.3% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 3.9 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
100%+ MA = 1 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0.8% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.