EQ2U was caught up in a DDOS attack on Daybreak over the weekend which resulted in us getting blocked from accessing Census. Thankfully we have been unblocked and been added to a whitelist to reduce the chance of being collateral damage again. I am also in the process of rewriting parts of how EQ2U makes Census requests to make it more obvious that we are a legitimate request. Hopefully the site is loading more quickly for you without the Cloudflare 524 errors. Thank you all for your patience.
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Savage's Bolstered Charm
LEGENDARY
721 Stamina
371 Primary Attributes
250 Power
12,812 Health
30 Crit Bonus
1 Resolve
9 Casting Speed
242 Potency
Slots
Charm
Level
100
Effects:
Warrior's Way
Applies Warrior's Way when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 12.3.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The casting time of Warrior's Way is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White
NO-TRADE INFUSABLE
INDESTRUCTIBLE
Incandescent Adornment of Haste (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
12.5 Haste
Type:
White Adornment
Slots:
Shoulders, Feet, Waist, Cloak, Charm
Level
96
NO-VALUE
Savage's Vicious Charm
LEGENDARY
721 Stamina
371 Primary Attributes
250 Power
12,812 Health
30 Crit Bonus
1 Resolve
242 Potency
Slots
Charm
Level
100
Effects:
Rising Tide
Applies Rising Tide when Activated. Lasts for 10.0 seconds.
• Applies Rising Tide on termination. Lasts for 10.0 seconds.
• Increases Fervor of caster by 23.1.
• Cannot be modified except by direct means
• Decreases Fervor of caster by 23.1.
• Cannot be modified except by direct means
• The casting time of Rising Tide is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White
NO-TRADE INFUSABLE
INDESTRUCTIBLE
Incandescent Adornment of Haste (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
12.5 Haste
Type:
White Adornment
Slots:
Shoulders, Feet, Waist, Cloak, Charm
Level
96
NO-VALUE
bear hide sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
HANDCRAFTED
Slots
24
Savage's Tunic
LEGENDARY
1,743 Stamina
518 Primary Attributes
250 Power
1,000 Health
114.1 Crit Bonus
1 Resolve
24.7 Casting Speed
134 Potency
16.9 Max Health
11.4 Mitigation Increase
Chain Armor (Chest)
Mitigation
690
Level
100
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
INDESTRUCTIBLE
Electrified Adornment of Damaging
TREASURED
Adds the following to an item:
16.9 DPS
Type:
White Adornment
Slots:
Chest, Neck, Waist
Level
95
NO-VALUE NO-TRADE
Rune: Armor
FABLED
Adds the following to an item:
13.5 Mitigation Increase
Type:
Purple Adornment
Slots:
Chest
Level
92
NO-VALUE
Savage's Bolstered Cloak
LEGENDARY
721 Stamina
371 Primary Attributes
250 Power
12,812 Health
30 Crit Bonus
1 Resolve
242 Potency
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
INDESTRUCTIBLE
Incandescent Adornment of Haste (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
12.5 Haste
Type:
White Adornment
Slots:
Shoulders, Feet, Waist, Cloak, Charm
Level
96
NO-VALUE
Handama Black Tea
HANDCRAFTED
Slots
Drink
Level
97
Satiation
High
Duration
30 minutes
Effects:
Increases AGI of target by 406.6. Increases STA of target by 542.1. Increases Max Health of target by 2.2%. Increases Weapon Damage of target by 8.0. Increases Power Regen of target by 350.1.
Increases AGI of target by 406.6. Increases STA of target by 542.1. Increases Crit Bonus of target by 8.0. Increases Crit Chance of target by 101.6. Increases Health Regen of target by 350.1.
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
332 Stamina
473 Primary Attributes
60 DPS
37.2 Potency
18 Weapon Damage
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+475 agi +334 sta
+60.4% Damage Per Second +37.4% Potency +0.8% Flurry Chance +18.2% Weapon Damage Bonus
Progress to Next Level:
11
23.81%
NO-VALUE
Proven to Holden Fist
LEGENDARY
538 Primary Attributes
1,152 Stamina
2,430 Power
4,050 Health
46.2 Crit Bonus
7 Resolve
53.7 DPS
179.4 Crit Chance
53.3 Potency
14.6 Mitigation Increase
13.7 Reuse Speed
Fists
One-Handed Crushing
Damage
225 - 676
(225.45 Rating)
Delay
4.0 seconds
Level
100
Beastlord, Bruiser, Monk
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.8%.
• Inflicts 1,212 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
ATTUNEABLE INFUSABLE
Incandescent Adornment of Blasting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
96
Effects:
Greater Rune of Blasting
When Equipped:
• On a combat hit this spell may cast Greater Rune of Blasting on target of attack. Triggers about 2.0 times per minute.
• Inflicts 132,440 magic damage on target.
• Cannot be modified except by direct means
• On a hostile spell cast this spell may cast Greater Rune of Blasting on target of spell. Triggers about 2.0 times per minute.
• Inflicts 132,440 magic damage on target.
• Cannot be modified except by direct means
NO-VALUE
Fearmetal Stars of Yothshaval
LEGENDARY
510 Primary Attributes
1,145 Stamina
29.3 Crit Bonus
4 Resolve
3.9 AE Auto
178 Crit Chance
34.7 Potency
14.2 Mitigation Increase
60.8 Haste
Thrown Weapon
Ranged
Damage
410 - 2,326
(304.01 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
100
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Blackanvil Strike
When Equipped:
• On any combat or spell hit this spell may cast Blackanvil Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 9,650 divine damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
INFUSABLE
Electrified Adornment of Critical Chance
TREASURED
Adds the following to an item:
10 Crit Chance
Type:
White Adornment
Slots:
Primary, Secondary, Forearms, Legs, Ranged, Cloak
Level
95
NO-VALUE NO-TRADE
Oracular Illumination
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
Effects:
Oracular Illumination
When Equipped:
• This effect will not stack with similar effects.
• This effect does not stack with itself when adorned on multiple items
• Reduces the power cost of the group's abilities by 18%
• Cannot be modified except by direct means
NO-VALUE
Savage's Bolstered Ring
LEGENDARY
721 Stamina
371 Primary Attributes
250 Power
12,812 Health
30 Crit Bonus
1 Resolve
9 Casting Speed
242 Potency
Slots
Finger
Level
100
Adornment Slots:
White, Green
NO-TRADE INFUSABLE
INDESTRUCTIBLE
Frosted Adornment of Defense
TREASURED
Adds the following to an item:
13 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
85
NO-VALUE NO-TRADE
Spirit Stone of Glarsh
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
332 Stamina
473 Primary Attributes
60 DPS
37.2 Potency
18 Weapon Damage
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+475 agi +334 sta
+60.4% Damage Per Second +37.4% Potency +0.8% Flurry Chance +18.2% Weapon Damage Bonus
Progress to Next Level:
11
64.3%
NO-VALUE
Savage's Furious Bracelet
LEGENDARY
721 Stamina
371 Primary Attributes
250 Power
12,812 Health
28,250 Resistances
75 Combat Skills
30 Crit Bonus
1 Resolve
9 Casting Speed
242 Potency
6.1 Flurry
Slots
Wrist
Level
100
Adornment Slots:
White
NO-TRADE INFUSABLE
INDESTRUCTIBLE
Electrified Adornment of Swift Casting
TREASURED
Adds the following to an item:
10 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
95
NO-VALUE NO-TRADE
Embellished Censer of Confinement
This item glows with an otherworldly magic, and is powerful enough to contain the relic of a goddess.
FABLED, RELIC
PRESTIGE
617 Primary Attributes
1,260 Stamina
33 Crit Bonus
7 Resolve
61.6 DPS
205.5 Crit Chance
41.5 Potency
31.4 Reuse Speed
2,109 Ability Mod
Mace
Off Hand Crushing
Damage
145 - 823
(241.97 Rating)
Delay
4.0 seconds
Level
100
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Mastercrafter's Expertise
Applies Mastercrafter's Expertise when Equipped.
• Increases speed of caster by 20.0%.
• Increases critical success chance by 1.0%.
• Increases the amount of progress gained by 5.0%.
Maintained Discipline
When Equipped:
• Applies Maintained Discipline on the wearer's mercenary, increasing the mercenary's Potency and Crit Bonus by 120, Crit Chance by 200, and Flurry and Spell Doublecast by 90.
• Cannot be modified except by direct means
Blessing of Arcanna'se
Applies Blessing of Arcanna'se when Activated. Lasts for 5 minutes.
• Uses the magic of Arcanna'se to summon a fuel merchant to assist the faithful crafter
• The casting time of Blessing of Arcanna'se is 5.0 seconds and the reuse time of the spell is 2 hours
Adornment Slots:
White, Purple, Cyan
NO-TRADE NO-VALUE INFUSABLE
Incandescent Adornment of Mending (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
96
Effects:
Greater Rune of Mending
When Equipped:
• On a healing spell cast this spell may cast Greater Rune of Mending on caster. Triggers about 6.0 times per minute.
• Heals caster for 94,721.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 seconds.
• On any combat or spell hit this spell may cast Greater Rune of Mending on caster. Triggers about 6.0 times per minute.
• Heals caster for 94,721.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 seconds.
This character has 1,903,218 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 76,151 health per tick while out-of-combat.
This character has a Maximum Power pool of 128,727. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 5,261 power per tick while out-of-combat.
This character runs 160% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 63,534 whatsits.
This character resists Noxious damage in the amount of 63,784 whatsits.
This character resists Arcane damage in the amount of 63,684 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 482.9% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 22,208, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 87.5% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
18.2 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.375 seconds, a 50% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
10 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 3.9% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 21.3% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.