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Increases Health Regen of target by 41.0. This effect suspends during combat
NO-VALUE
Gnashtooth Cloth Bracers
LEGENDARY
38 Stamina
38 Primary Attributes
15 Combat Skills
1.7 Crit Chance
2.5 Potency
0.5 Crit Bonus
60 Ability Mod
Cloth Armor (Forearms)
Mitigation
156
Level
70
All Mages
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE INFUSABLE
Primordial Adornment of Carnage (Forearms)
FABLED
Adds the following to an item:
Type:
White Adornment
Slots:
Forearms
Level
1
Effects:
Primordial Carnage
When Equipped:
• Increases the caster's AE Autoattack by 1. This effect will increase as the caster gains levels to a maximum of 5 AE Autoattack.
HEIRLOOM NO-VALUE
Channeler's Gloves of Brilliance
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Cloth Armor (Hands)
Mitigation
63
Level
30
Adornment Slots:
White, Turquoise
NO-TRADE
Primordial Adornment of Furor (Hands)
FABLED
Adds the following to an item:
Type:
White Adornment
Slots:
Hands
Level
1
Effects:
Primordial Furor
When Equipped:
• Increases the caster's Flurry by 1 and Potency by 1. This effect will increase as the caster gains levels to a maximum of 2 Flurry and 2 Potency.
HEIRLOOM NO-VALUE
Channeler's Cowl of Brilliance
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Cloth Armor (Head)
Mitigation
63
Level
30
Adornment Slots:
White, Turquoise
NO-TRADE
Primordial Adornment of Power (Head)
FABLED
Adds the following to an item:
Type:
White Adornment
Slots:
Head
Level
1
Effects:
Primordial Power
When Equipped:
• Increases the caster's crit bonus by 1 and potency by 1. This effect will increase as the caster gains levels to a maximum of 4 crit bonus and 3 potency.
HEIRLOOM NO-VALUE
Polished Ring of the Farseer
TREASURED
12 Stamina
12 Primary Attributes
45 Resistances
4 Combat Skills
Slots
Finger
Level
30
Adornment Slots:
White, Turquoise, Green
Sparkling Adornment of Defense (Lesser)
HANDCRAFTED
Adds the following to an item:
4 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
26
NO-VALUE
Phantom Soul Trap
This will grow in power as you gain Adventure Experience!
TREASURED
Adds the following to an item:
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
20
Spirit Stone Stats:
+7 agi +6 sta
+0.5% Potency
7
0%
NO-VALUE
Fae Bone Bracelet
LEGENDARY
12 Stamina
12 Primary Attributes
45 Resistances
4 Combat Skills
Slots
Wrist
Level
30
Adornment Slots:
White, Turquoise
NO-TRADE
Lucent Gem of Fortitude
TREASURED
Adds the following to an item:
20 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
cloth pantaloons
TREASURED
15 Stamina
15 Primary Attributes
6 Combat Skills
8 Ability Mod
Cloth Armor (Legs)
Mitigation
89
Level
40
Adornment Slots:
White
ATTUNEABLE
Primordial Adornment of Dominion (Legs)
FABLED
Adds the following to an item:
Type:
White Adornment
Slots:
Legs
Level
1
Effects:
Primordial Dominion
When Equipped:
• Increases the caster's potency by 1. This effect will increase as the caster gains levels to a maximum of 7 potency.
HEIRLOOM NO-VALUE
Bugbear Ear Necklace
TREASURED
12 Stamina
12 Primary Attributes
4 Combat Skills
Slots
Neck
Level
30
Adornment Slots:
White, Turquoise, Green
NO-TRADE
Lucent Gem of Prowess
TREASURED
Adds the following to an item:
2 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Phantom Soul Trap
This will grow in power as you gain Adventure Experience!
TREASURED
Adds the following to an item:
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
20
Spirit Stone Stats:
+7 agi +6 sta
+0.5% Potency
7
0%
NO-VALUE
Gnashtooth Thaumaturgists Rod
LEGENDARY
38 Primary Attributes
38 Stamina
15 Combat Skills
0.5 Crit Bonus
1.5 Casting Speed
1.7 Crit Chance
2.5 Potency
Staff
One-Handed Crushing
Damage
41 - 232
(68.35 Rating)
Delay
4.0 seconds
Level
70
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE INFUSABLE
Glimmering Adornment of Mending (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
38
Effects:
Greater Rune of Mending
When Equipped:
• On any combat or spell hit this spell may cast Greater Rune of Mending on caster. Triggers about 2.0 times per minute.
• Heals caster for 132.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Silver Mountain's Magic Stick
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Spell Autoattack Weapon (Focus)
Ranged
Damage
35 - 196
(28.8 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
30
All Mages, All Priests
Adornment Slots:
White, Turquoise
NO-TRADE
Glowing Adornment of Mending (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
18
Effects:
Greater Rune of Mending
When Equipped:
• On any combat or spell hit this spell may cast Greater Rune of Mending on caster. Triggers about 2.0 times per minute.
• Heals caster for 60.
• Cannot be modified except by direct means
NO-VALUE
Gnashtooth Thaumaturgists Ring
LEGENDARY
38 Stamina
38 Primary Attributes
280 Resistances
15 Combat Skills
1.7 Crit Chance
2.5 Potency
0.5 Crit Bonus
60 Ability Mod
Slots
Finger
Level
70
All Mages
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM INFUSABLE
Sparkling Adornment of Defense (Lesser)
HANDCRAFTED
Adds the following to an item:
4 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
26
HEIRLOOM NO-VALUE
Phantom Soul Trap
This will grow in power as you gain Adventure Experience!
This character has 24,307 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,029 health per tick while out-of-combat.
This character has a Maximum Power pool of 16,046. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 699 power per tick while out-of-combat.
This character runs 160% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 4,027 whatsits.
This character resists Noxious damage in the amount of 3,652 whatsits.
This character resists Arcane damage in the amount of 3,982 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 10% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 16,998, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 4.48571% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 3.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 1.7% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.