EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Applies Perfect Being when Activated. Lasts for 10.0 seconds.
• Increases Fervor of caster by 32.2.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Perfect Being is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
metallic reptile hide sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
MASTERCRAFTED
Slots
30
Buccaneer's Tunic
LEGENDARY
3,642 Primary Attributes
6,355 Stamina
176,077 Power
280,184 Health
1456.7 Crit Bonus
415 Resolve
36884 Potency
49.1 Mitigation Increase
Chain Armor (Chest)
Mitigation
862
Level
125
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
LORE NO-TRADE NO-VALUE INFUSABLE
Buccaneer's Bolstered Cloak
LEGENDARY
3,095 Primary Attributes
5,402 Stamina
149,665 Power
238,156 Health
474 Combat Skills
1238.1 Crit Bonus
415 Resolve
442.9 Crit Chance
31351.3 Potency
37.1 Block Chance
Slots
Cloak
Level
125
Adornment Slots:
White, Red
LORE NO-TRADE NO-VALUE INFUSABLE
Buccaneer's Vicious Earring
LEGENDARY
3,095 Primary Attributes
5,402 Stamina
149,665 Power
238,156 Health
267,750 Resistances
474 Combat Skills
1238.1 Crit Bonus
415 Resolve
31351.3 Potency
25.3 Reuse Speed
Slots
Ear
Level
125
Adornment Slots:
White, Red
LORE NO-TRADE NO-VALUE INFUSABLE
Buccaneer's Bolstered Earring
LEGENDARY
3,095 Primary Attributes
5,402 Stamina
149,665 Power
238,156 Health
267,750 Resistances
474 Combat Skills
1238.1 Crit Bonus
415 Resolve
31351.3 Potency
278.7 Weapon Damage
Slots
Ear
Level
125
Adornment Slots:
White, Red
LORE NO-TRADE NO-VALUE INFUSABLE
Striking Plume of Inspired Jubilation
FABLED
Slots
Textures
Level
1
Effects:
Amplifying Plume: Ability Doublecast
When Equipped:
• Increases Ability Doublecast of caster by 16.9.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
ORNATE ATTUNEABLE NO-VALUE
Buccaneer's Boots
LEGENDARY
3,095 Primary Attributes
5,402 Stamina
149,665 Power
238,156 Health
1238.1 Crit Bonus
415 Resolve
31351.3 Potency
25.3 Reuse Speed
Chain Armor (Feet)
Mitigation
805
Level
125
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
LORE NO-TRADE NO-VALUE INFUSABLE
Buccaneer's Bracers
LEGENDARY
3,095 Primary Attributes
5,402 Stamina
149,665 Power
238,156 Health
1238.1 Crit Bonus
415 Resolve
31351.3 Potency
27.1 Multi Attack
Chain Armor (Forearms)
Mitigation
805
Level
125
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
LORE NO-TRADE NO-VALUE INFUSABLE
Buccaneer's Gauntlets
LEGENDARY
3,095 Primary Attributes
5,402 Stamina
149,665 Power
238,156 Health
1238.1 Crit Bonus
415 Resolve
31351.3 Potency
240.8 Max Health
Chain Armor (Hands)
Mitigation
805
Level
125
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
LORE NO-TRADE NO-VALUE INFUSABLE
Buccaneer's Helm
LEGENDARY
3,095 Primary Attributes
5,402 Stamina
149,665 Power
238,156 Health
1238.1 Crit Bonus
415 Resolve
41.7 Ability Doublecast
31351.3 Potency
Chain Armor (Head)
Mitigation
805
Level
125
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
LORE NO-TRADE NO-VALUE INFUSABLE
Buccaneer's Furious Ring
LEGENDARY
3,095 Primary Attributes
5,402 Stamina
149,665 Power
238,156 Health
267,750 Resistances
474 Combat Skills
1238.1 Crit Bonus
415 Resolve
31351.3 Potency
278.7 Weapon Damage
Slots
Finger
Level
125
Adornment Slots:
White, Red, Green
LORE NO-TRADE NO-VALUE INFUSABLE
Buccaneer's Vicious Bracelet
LEGENDARY
3,095 Primary Attributes
5,402 Stamina
149,665 Power
238,156 Health
267,750 Resistances
474 Combat Skills
1238.1 Crit Bonus
415 Resolve
27.1 Casting Speed
31351.3 Potency
Slots
Wrist
Level
125
Adornment Slots:
White, Red
LORE NO-TRADE NO-VALUE INFUSABLE
Buccaneer's Pants
LEGENDARY
3,642 Primary Attributes
6,355 Stamina
176,077 Power
280,184 Health
1456.7 Crit Bonus
415 Resolve
209.2 DPS
36884 Potency
Chain Armor (Legs)
Mitigation
862
Level
125
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
LORE NO-TRADE NO-VALUE INFUSABLE
Buccaneer's Furious Necklace
LEGENDARY
3,095 Primary Attributes
5,402 Stamina
149,665 Power
238,156 Health
474 Combat Skills
1238.1 Crit Bonus
415 Resolve
31.8 AE Auto
442.9 Crit Chance
31351.3 Potency
Slots
Neck
Level
125
Adornment Slots:
White, Red, Blue, Green
LORE NO-TRADE NO-VALUE INFUSABLE
Buccaneer's Blade
LEGENDARY
3,642 Primary Attributes
6,355 Stamina
176,077 Power
280,184 Health
415 Resolve
521 Crit Chance
36884 Potency
31.9 Haste
1,457 Overcap Crit Bonus
Sword
One-Handed Slashing
Damage
2679 - 4,019
(1674.43 Rating)
Delay
4.0 seconds
Level
125
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
This character has 96,610 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 3,892 health per tick while out-of-combat.
This character has a Maximum Power pool of 26,956. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,108 power per tick while out-of-combat.
This character runs 145% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 8,755 whatsits.
This character resists Noxious damage in the amount of 8,755 whatsits.
This character resists Arcane damage in the amount of 8,755 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 2% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 944, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 7.7% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 1.05% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 52.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.