EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• \#00cc00Increases all bonuses by 20% for each of the Scars of Destruction Beta: Solo, Heroic I, or Heroic II account flags obtained by claiming those rewards on any character on the account.
• \#00cc00Increases all bonuses by 20% for each of the Scars of Destruction Beta: Solo, Heroic I, or Heroic II character flags obtained by claiming those rewards on each character individuallly.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE LORE
Coldforged Rune: Crevasse Focus Defense
TREASURED
PRESTIGE
Adds the following to an item:
Type:
Purple Adornment
Slots:
Charm
Level
130
Focus Defense 1/1
Focus Defense
Effects:
Focus Defense
Applies Focus Defense when Activated. Lasts for 8.0 seconds.
• Reduces all damage done to caster by 50%.
• Suspends the passive effect for 7.8 seconds
• Cannot be modified except by direct means
• The casting time of Focus Defense is 0.60 seconds and the reuse time of the spell is 10 minutes
Item Set Details:
(1) Applies Focus Defense: Passive.
• Cannot be modified except by direct means
• Increases Crit Bonus of caster by 713.0.
HEIRLOOM NO-VALUE
Bucko's Precious Charm
FABLED
3,329 Primary Attributes
5,563 Stamina
197,557 Power
314,366 Health
1332.5 Crit Bonus
525 Resolve
1.3 Flurry Multiplier
476.5 Crit Chance
43342.7 Potency
Slots
Charm
Level
130
Adornment Slots:
White, Purple, Purple
LORE-EQUIP NO-TRADE
Coldforged Rune: Coldwork Critical Thinking
TREASURED
PRESTIGE
Adds the following to an item:
Type:
Purple Adornment
Slots:
Charm
Level
130
Critical Thinking 1/1
Critical Thinking
Effects:
Critical Thinking
Applies Critical Thinking when Activated. Lasts for 22.0 seconds.
• Suspends the passive effect for 12.561 seconds
• Increases Crit Bonus Overcap of group members (AE) by 266.2.
• Increases Potency of group members (AE) by 8,109.1.
• Cannot be modified except by direct means
• The casting time of Critical Thinking is 0.75 seconds and the reuse time of the spell is 4 minutes
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
Increases All Attributes of target by 24.4%. Increases Max Health of target by 32.6%. Increases Potency of target by 7,654.0. Increases Power Regen of caster by 1,715.9. Increases Fervor Overcap of target by 99.7.
Frenzied Depths Loop
FABLED
3,329 Primary Attributes
5,563 Stamina
197,557 Power
314,366 Health
367,510 Resistances
624 Combat Skills
1332.5 Crit Bonus
525 Resolve
43342.7 Potency
35.7 Multi Attack
Slots
Ear
Level
130
Adornment Slots:
White, Purple
HEIRLOOM LORE-EQUIP
Tishan's Coldforged Adornment of Increased Criticals
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
• Increases all bonuses by 50% if you are at the top of an enemies hate list.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Golden Sennegrass Charcuterie
MASTERCRAFTED LEGENDARY
Slots
Food
Level
130
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 13.77. Increases All Attributes of target by 24.4%. Increases Max Health of target by 32.6%. Increases Potency of target by 765.4. Increases Crit Bonus of target by 2,196.2. Increases Health Regen of caster by 1,715.9. Increases Crit Bonus Overcap of target by 66.5.
A warrior of great renown, Metis was a Hooluk who believed the claw was mightier than the quill. She died with the wind in her wings and a song on her beak.
An orator of great renown, Metis sought an equitable and peaceful solution in all matters of Hooluk statecraft. She lived to see her daughter fall from the sky when war came to the Aerie.
• The Fervor granted by this effect is increased based on the tier of the user's Ballads of Zimara adventure class-specific Epic Spell, starting at 43.2
• Increases Fervor Overcap of caster by 43.2.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE LORE
Coldforged Rune: Coldwork Expedience
TREASURED, Expedience
PRESTIGE
Adds the following to an item:
3731.8 Potency
1,325,643 Ability Mod
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged
Level
130
Effects:
Expedient Strike
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Expedient Strike on target of spell. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 14,520 crushing damage on target.
• Increases Weapon Damage of caster by 439.6.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Purple, Purple, Cyan
NO-TRADE
Coldforged Adornment: Col Crit Bonus
TREASURED
PRESTIGE
Adds the following to an item:
243.3 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
130
HEIRLOOM NO-VALUE
Coldforged Rune: Col Rending Torrent
LEGENDARY
PRESTIGE
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged
Level
130
Effects:
Rending Torrent
When Equipped:
• On a hostile ability cast this spell has a 25% chance to cast Rending Torrent on target of spell. Lasts for 14.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 7,111 crushing damage on target.
• Inflicts 2,219 crushing damage on target every 2 seconds.
• Inflicts 7,111 cold damage on target.
• Inflicts 2,219 cold damage on target every 2 seconds.
• Increases physical and elemental damage done to target by 2.19%.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 14.0 seconds.
HEIRLOOM NO-VALUE
Coldforged Rune: Col Aura of Strength
LEGENDARY
PRESTIGE
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged
Level
130
Effects:
Aura of Strength
When Equipped:
• On a hostile ability cast this spell has a 8% chance to cast Blaze of Strength on caster. Lasts for 42.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases STR of caster by 16,219.8.
• Increases Flurry Multiplier of caster by 8.9.
• Cannot be modified except by direct means
• This effect can only trigger once every 48.0 - 60.0 seconds.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Zealous Rune of the Budding Botanist
FABLED
Adds the following to an item:
2.8 Melee Multiplier
133 Overcap Weapon Damage
376 Overcap Crit Bonus
Type:
Cyan Adornment
Slots:
Primary, Secondary, Ranged
Level
125
NO-VALUE NO-TRADE
Gamma Aurora Signet Ring
FABLED, Resplendence of the Badge - Ring II
3,329 Primary Attributes
5,563 Stamina
197,557 Power
314,366 Health
367,510 Resistances
624 Combat Skills
1332.5 Crit Bonus
525 Resolve
43342.7 Potency
836.1 Weapon Damage
Slots
Finger
Level
130
Adornment Slots:
White, Purple, Purple, Green
LORE-EQUIP NO-TRADE
Zimaran Rune: Back Room Dealings
MYTHICAL, GREATER RELIC
PRESTIGE
Adds the following to an item:
Type:
White Adornment
Slots:
Finger, Wrist
Level
130
Effects:
Back Room Dealings II
When Equipped:
• Increases Fervor of caster by 40.7.
• Increases Fervor Overcap of caster by 81.5.
• Increases Potency of caster by 5,230.5.
• In Scars of Destruction or previous expansion zones.
This will grow in power as you collect Fragments of Collected Ballads.
LEGENDARY, Collection Collector
PRESTIGE
Adds the following to an item:
2,389 Stamina
3,986 Primary Attributes
23.7 Ability Doublecast
1278.1 Potency
53.7 Max Health
342.4 Crit Bonus
31.9 Fervor
25 Overcap Fervor
104 Overcap Weapon Damage
Type:
Green Adornment
Slots:
Finger, Neck
Level
130
Effects:
Collected Collections
When Equipped:
• Increases Fervor of caster by 16.7.
• Increases Fervor Overcap of caster by 16.7.
• Cannot be modified except by direct means
Spirit Stone Stats:
+4,142 agi +2,481 sta
+24.1% Ability Doublecast +1298.5% Potency +347.6% Crit Bonus +54.5% Max Health +32.7% Fervor +25.1% Fervor Overcap
Progress to Next Level:
5
50%
NO-VALUE NO-TRADE
Beta Corona Penannular Cuff
FABLED, Resplendence of the Badge - Wrist III
3,346 Primary Attributes
5,574 Stamina
201,085 Power
319,979 Health
374,075 Resistances
636 Combat Skills
1338.9 Crit Bonus
525 Resolve
44349.8 Potency
72.3 Block Chance
Slots
Wrist
Level
130
Adornment Slots:
White, Purple, Purple
LORE-EQUIP NO-TRADE
Sodden Impact
MYTHICAL
Adds the following to an item:
356.5 Crit Bonus
49.5 DPS
100.1 Weapon Damage
Type:
White Adornment
Slots:
Wrist
Level
130
Well Timed Destruction 1/2
Effects:
Well Timed
Applies Well Timed when Activated. Lasts for 1 minute.
• Enables the bonuses from the Well Timed Destruction item set.
• Cannot be modified except by direct means
• The casting time of Well Timed is 0.4 seconds and the reuse time of the spell is 30 minutes
Item Set Details:
(2) Applies Well Timed Destruction.
• Increases spell damage of target by 2,419,902.7.
• Increases Potency of target by 7,654.0.
• Increases Weapon Damage of target by 200.3.
• Increases DPS of target by 99.1.
• Increases Crit Bonus of target by 713.0.
• Must have Well Timed active to gain these bonuses.
NO-VALUE LORE-EQUIP NO-TRADE
Zimaran Rune: Nilborien's Gleeful Ire
TREASURED
PRESTIGE
Adds the following to an item:
Type:
Purple Adornment
Slots:
Shoulders, Feet, Wrist
Level
128
Effects:
Gleeful Ire
When Equipped:
• Increases Potency of caster by 9,018.7.
• Increases Max Health of caster by 24.8%.
• Increases all bonuses by 50% if you are at the top of an enemies hate list.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Coldforged Rune: Col Gleeful Ire
LEGENDARY
PRESTIGE
Adds the following to an item:
Type:
Purple Adornment
Slots:
Shoulders, Feet, Wrist
Level
130
Effects:
Gleeful Ire
When Equipped:
• Increases Potency of caster by 14,916.7.
• Increases Max Health of caster by 41.0%.
• Increases all bonuses by 50% if you are at the top of an enemies hate list.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Wanderer's Tower Shield Third Rank
FABLED
3,956 Primary Attributes
6,572 Stamina
240,722 Power
383,051 Health
43.6 Casting Speed
566 Crit Chance
53361.3 Potency
545 Resolve
1,583 Overcap Crit Bonus
Tower Shield
Slots
Secondary
Protection
4,742
Level
130
Berserker, Guardian, Paladin, Shadowknight
Effects:
Wary Protection
When Equipped:
• Prevents a percentage of the damage you take based on the tier and type of shield or brawler weapon you have equipped.
• If fighter
• Brawlers may benefit from Wary Protection granted via a fist or a two handed weapon, Crusaders and Warriors will only benefit from Wary protection granted by tower shields.
This character has 10,177,092,504 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 407,085,715 health per tick while out-of-combat.
This character has a Maximum Power pool of 12,229,440. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 491,094 power per tick while out-of-combat.
This character runs 165% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,239,871 whatsits.
This character resists Noxious damage in the amount of 2,239,481 whatsits.
This character resists Arcane damage in the amount of 2,319,762 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 2652.9850746269
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 4487.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 136,831,184, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 12.5%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 59.5 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 94.6% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 1.8 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 311.077% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.