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• On a hostile ability cast this spell will cast Vampiric Requiem on caster. Lasts for 3.0 seconds.
• Inflicts 10.0% of max health in magic damage on caster instantly and every second.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• Increases effectiveness of profession abilities by 21.67%.
• Cannot be modified except by direct means
• The casting time of Vampiric Requiem is 2.0 seconds and the reuse time of the spell is 1 minute
HEIRLOOM NO-VALUE LORE
Hidden Ace [Rank III]
An ancient deific item containing a fraction of planar power! This item may be able to be upgraded. Deific Rank III
FABLED
PRESTIGE
3,249 Primary Attributes
5,509 Stamina
179,598 Power
285,788 Health
1300 Crit Bonus
490 Resolve
1.1 Flurry Multiplier
465 Crit Chance
38187.5 Potency
Slots
Charm
Level
130
Adornment Slots:
White, Purple
LORE-EQUIP NO-TRADE NO-VALUE
Scavenger's Adornment of Celerity
TREASURED
Adds the following to an item:
25.9 Haste
Type:
White Adornment
Slots:
Charm
Level
125
HEIRLOOM NO-VALUE
Zimaran Rune: Alcazar's Khepri's Cacophony
FABLED, Khepri's Experiments
PRESTIGE
Adds the following to an item:
Type:
Purple Adornment
Slots:
Charm
Level
130
Effects:
Khepri's Cacophony
When Equipped:
• Increases effectiveness of Heroic Opportunities by 114.6%.
• Increases effectiveness of Khepri's Salvation by 11.4%.
• \#E6E0F8On completion of a Heroic Opportunity, target and their group members with Khepri's Cacophony will receive Khepri's Salvation, if not in cooldown.
• \#FBFBEFKhepri's Salvation increments by 1 each time a Heroic Opportunity is completed, with max duration increasing by 10 seconds. At 10 increments, each archetype gains a new effect and the duration is set to 120 seconds.
• \#CEF6ECKhepri's Salvation goes into cooldown for 15 minutes at 10 increments, or on expiration, or upon target's death.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE LORE
Dimensional Quiver
Slots
32
HEIRLOOM
Unbound Silverlinked Chestguard of the Crushing Fall
Increases Melee Multiplier of target by 10.24. Increases All Attributes of target by 18.2%. Increases Max Health of target by 24.3%. Increases Potency of target by 568.8. Increases Power Regen of caster by 1,275.2. Increases Fervor Overcap of target by 74.1.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
ORNATE NO-TRADE NO-VALUE
Unbound Vibrant Chainmail Boots of the Breadth
FABLED
PRESTIGE
3,233 Primary Attributes
5,498 Stamina
176,391 Power
280,684 Health
480 Resolve
37.4 AE Auto
37300.1 Potency
1,294 Overcap Crit Bonus
Chain Armor (Feet)
Mitigation
808
Level
130
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
NO-TRADE
Budding Botanist's Rune: Primus of Tol'Ren
LEGENDARY, Primus of Tol'Ren
PRESTIGE
Adds the following to an item:
Type:
White Adornment
Slots:
Chest, Shoulders, Forearms, Feet
Level
125
Budding Botanist's Aspect of Tol'Ren 1/4
Budding Botanist's Aspect of Tol'Ren
Item Set Details:
(1) +2,449,518 All
(2) +8957.2% Potency
(3) +417.1% Crit Bonus +417.1% Crit Bonus Overcap
(4) +48.8% Fervor Overcap +48.8% Fervor
NO-VALUE NO-TRADE LORE
Budding Botanist's Rune: Gleeful Ire
MYTHICAL
PRESTIGE
Adds the following to an item:
Type:
Purple Adornment
Slots:
Shoulders, Feet, Wrist
Level
125
Effects:
Gleeful Ire
When Equipped:
• Increases Potency of caster by 7,303.1.
• Increases Max Health of caster by 147.8%.
• Increases all bonuses by 50% if you are at the top of an enemies hate list.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE LORE
Dasheen and Persimmon Salad
MASTERCRAFTED LEGENDARY
Slots
Food
Level
125
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 10.24. Increases All Attributes of target by 18.2%. Increases Max Health of target by 24.3%. Increases Potency of target by 568.8. Increases Crit Bonus of target by 1,632.1. Increases Health Regen of caster by 1,275.2. Increases Crit Bonus Overcap of target by 49.4.
• Increases Crit Bonus Overcap of caster by 430.0.
• Increases Weapon Damage Overcap of caster by 100.9.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Tarew Marr's Fathomed Cudgel [Rank III]
An ancient deific item containing a fraction of its creator's immense power! This item may be able to be upgraded. Deific Rank III
FABLED
PRESTIGE
3,823 Primary Attributes
6,481 Stamina
211,292 Power
336,221 Health
547 Crit Chance
44926.6 Potency
490 Resolve
1,530 Overcap Crit Bonus
3,427,928 Ability Mod
Sword
One-Handed Slashing
Damage
5963 - 8,945
(3727.04 Rating)
Delay
4.0 seconds
Level
130
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Blessing of the Fathom Lord
When Equipped:
• "Blessing of the Fathom Lord" protects the wearer from strong deific magics used by Tarew Marr!
Adornment Slots:
White, Purple, Cyan
NO-TRADE NO-VALUE
Zimaran Adornment: Hooluk's Crit Bonus
HANDCRAFTED
Adds the following to an item:
156.9 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
125
Zimaran Rune: Alcazar's Aura of Strength
FABLED
PRESTIGE
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged
Level
130
Effects:
Aura of Strength
When Equipped:
• On a hostile ability cast this spell has a 8% chance to cast Blaze of Strength on caster. Lasts for 42.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases STR of caster by 12,821.0.
• Increases Flurry Multiplier of caster by 7.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 48.0 - 60.0 seconds.
This character has 8,340,374,703 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 333,616,408 health per tick while out-of-combat.
This character has a Maximum Power pool of 9,968,255. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 400,157 power per tick while out-of-combat.
This character runs 170% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,075,667 whatsits.
This character resists Noxious damage in the amount of 2,075,277 whatsits.
This character resists Arcane damage in the amount of 2,075,277 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 17965.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 166,766,016, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 71.6%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 34.9% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 97.3% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
24 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 41.1% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 133.248% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.