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(8) +35% Damage Per Second +250 Combatskills +40% Potency +35% Ability Casting Speed
NO-VALUE
Kraken Skin Cloak
FABLED
789 Stamina
336 Primary Attributes
429 Combat Skills
59.5 Crit Chance
48.5 Potency
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Monsoon
MASTERCRAFTED
Slots
Drink
Level
100
Duration
45 minutes
Effects:
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.4%. Increases Potency of target by 18.7. Increases Crit Chance of target by 67.5. Increases Power Regen of target by 404.0.
Silvered Hoop of the Extinct
FABLED
594 Stamina
293 Primary Attributes
24,232 Resistances
62 Combat Skills
3.90.7% AE Auto
20.2 Potency
20.2 Crit Bonus
31.2 Multi Attack
17.4 Damage Per Second
Slots
Ear
Level
100
Effects:
Uplifting Swings III
When Equipped:
• On any combat or spell hit this spell may cast Uplifting Swings III on target. Lasts for 20.1 seconds. Triggers about 0.4 times per minute.
• Increases Weapon Damage of caster by 3.7, multiplied by increment stacks.
• Cannot be modified except by direct means
• The trigger chance is multiplied by the number of players in the wearer's raid. Increments up to 20 times.
Adornment Slots:
White
HEIRLOOM LORE-EQUIP REFORGED
Incandescent Adornment of Arcane Resilience (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
2,272 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
HEIRLOOM NO-VALUE
Earring of Grand Malice
FABLED
683 Stamina
336 Primary Attributes
26,832 Resistances
71 Combat Skills
21.8 DPS
20.2 Potency
20.2 Crit Bonus
31.26.2% Multi Attack
3.1 AE Autoattack Chance
Slots
Ear
Level
100
Effects:
Uplifting Criticals IV
When Equipped:
• On any combat or spell hit this spell may cast Uplifting Criticals IV on target. Lasts for 20.1 seconds. Triggers about 0.4 times per minute.
• Increases Crit Bonus of caster by 4.8, multiplied by increment stacks.
• Cannot be modified except by direct means
• The trigger chance is multiplied by the number of players in the wearer's raid. Increments up to 20 times.
(8) +35% Damage Per Second +250 Combatskills +40% Potency +35% Ability Casting Speed
NO-VALUE
Stormborn Souffle
MASTERCRAFTED
Slots
Food
Level
100
Duration
45 minutes
Effects:
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.6%. Increases Crit Bonus of target by 17.6. Increases Crit Chance of target by 76.3. Increases Health Regen of target by 404.0.
• Increases the wearer's Crit Bonus and Potency by 42%-83.4%. The value increases based on how many other players are wearing Amplifying effects. Only one effect per player can increase the value.
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP REFORGED
Wrist of Rock Solid Stance
FABLED
683 Stamina
336 Primary Attributes
26,832 Resistances
71 Combat Skills
21.8 DPS
20.2 Potency
20.2 Crit Bonus
31.26.2% Multi Attack
1,000 Ability Mod
Slots
Wrist
Level
100
Effects:
Firm Stance III
When Equipped:
• Increases the wearer's Crit Bonus by 48%-120%. The value increases based on how long the wearer has stood still.
(8) +35% Damage Per Second +250 Combatskills +40% Potency +35% Ability Casting Speed
HEIRLOOM NO-VALUE
Torque of Linked Strength
FABLED
594 Stamina
293 Primary Attributes
12.5 Casting Speed
38 Crit Chance
20.2 Potency
20.2 Crit Bonus
2.5 Ability Recovery Speed
3.1 AE Autoattack Chance
1,250 Ability Mod
Slots
Neck
Level
100
Effects:
Allied Strength
When Equipped:
• Increases the wearer's Crit Bonus and Potency by 40 if they have 2 or more grouped allies within 5 meters of them. If the wearer is in a raid with more than 8 people, the value is increased to 54.
Adornment Slots:
White, Green
HEIRLOOM REFORGED
Dreadtooth Club
FABLED
429 Primary Attributes
973 Stamina
25.8 Crit Bonus
8.9 AE Auto
143.2 Crit Chance
25.8 Potency
71.514.3% Haste
40 Damage Per Second
Hammer
One-Handed Crushing
Damage
139 - 787
(231.36 Rating)
Delay
4.0 seconds
Level
100
Adornment Slots:
White, Purple, Cyan
HEIRLOOM REFORGED
Wand of Unfound Etyma
This weapon appears to be made of calcified ancient dragon bones
FABLED
372 Primary Attributes
648 Stamina
22.4 Crit Bonus
124.4 Crit Chance
22.4 Potency
7.8 AE Auto
62.112.4% Multi Attack
34.7 Damage Per Second
Spell Autoattack Weapon (Focus)
Ranged
Damage
263 - 1,493
(219.52 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
95
All Mages, All Priests
Adornment Slots:
White, White, Purple
HEIRLOOM REFORGED
Astral Adornment of Increased Criticals (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
2 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
HEIRLOOM NO-VALUE
Astral Adornment of Increased Criticals (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
2 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
HEIRLOOM NO-VALUE
Vicious Bone Ring
FABLED
594 Stamina
293 Primary Attributes
24,232 Resistances
62 Combat Skills
21.8 DPS
20.2 Potency
20.2 Crit Bonus
31.26.2% Haste
6.2 Ability Casting Speed
Slots
Finger
Level
100
Effects:
Amplifying Criticals II
When Equipped:
• Increases the wearer's Crit Bonus by 77%-152.8%. The value increases based on how many other players are wearing Amplifying effects. Only one effect per player can increase the value.
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP REFORGED
Wrist of Primal Practices
FABLED
683 Stamina
336 Primary Attributes
26,832 Resistances
71 Combat Skills
12.5 Casting Speed
20.2 Potency
20.2 Crit Bonus
2.4 Ability Recovery Speed
10 Ability Reuse Speed
1,250 Ability Mod
Slots
Wrist
Level
100
Effects:
Practiced Power III
When Equipped:
• On any combat or spell hit this spell may cast Practiced Power III on the group. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
• Increases the group's Potency by 0.9 times the number of times this effect has triggered. The counter resets when the wearer leaves combat. Cannot surpass 54 Potency.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP REFORGED
Incandescent Adornment of Arcane Resilience (Greater)
(8) +35% Damage Per Second +250 Combatskills +40% Potency +35% Ability Casting Speed
NO-VALUE
Dreadscale's Belt of the Defiant
This belt is woven from the skin of the mighty Vulak'Aerr. 1/1 prismatic gem slot filled.
FABLED
742 Stamina
327 Primary Attributes
47.3 Potency
107.6 Crit Chance
Slots
Waist
Level
95
Effects:
Shared Dragonsbane
Applies Shared Dragonsbane when Activated.
• Protects the group from powerful Draconic abilities within Temple of Veeshan!
Dragonsbane
When Equipped:
• Protects the wearer from powerful Draconic abilities within Temple of Veeshan! This protection does not take effect for a few seconds after a resurrection.
This character has 8,142,859 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 326,230 health per tick while out-of-combat.
This character has a Maximum Power pool of 394,347. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 16,200 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 288,237 whatsits.
This character resists Noxious damage in the amount of 288,237 whatsits.
This character resists Arcane damage in the amount of 287,937 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 632.90598290598
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 1776.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 536,138, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 26.7 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
116.78 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
395 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 42.1% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 71.7% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.